Changed: Added PCH to nelligo
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1d5f2e8df9
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdligo.h"
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// leave not static else this workaround don't work
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void dummyToAvoidStupidCompilerWarning_std_ligo_cpp()
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{
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}
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/misc/types_nl.h"
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#include <algorithm>
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#include <cmath>
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#include <csignal>
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#include <cstdarg>
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#include <cstddef>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <ctime>
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#include <deque>
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#include <exception>
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#include <fstream>
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#include <iomanip>
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#include <iostream>
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#include <limits>
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#include <list>
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#include <map>
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#include <memory>
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#include <numeric>
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#include <set>
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#include <string>
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#include <typeinfo>
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#include <utility>
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#include <vector>
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#include <cstdlib>
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// Include from libxml2
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#include <libxml/parser.h>
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#include "nel/misc/debug.h"
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#include "nel/misc/common.h"
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#include "nel/misc/fast_mem.h"
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#include "nel/misc/system_info.h"
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#include "nel/misc/mem_displayer.h"
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#include "nel/misc/matrix.h"
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#include "nel/misc/stream.h"
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#include "nel/misc/path.h"
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#include "nel/misc/string_common.h"
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#include "nel/misc/config_file.h"
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#include "nel/misc/i_xml.h"
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#include "nel/misc/o_xml.h"
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#include "nel/misc/hierarchical_timer.h"
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#include "nel/misc/vector.h"
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#include "nel/misc/rgba.h"
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#include "nel/misc/file.h"
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