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@ -2194,9 +2194,9 @@ void CUserEntity::setDead() // virtual
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// get player's kami fame
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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sint8 kamiFame = 0;
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uint kamiFameIndex = CStaticFames::getInstance().getFactionIndex("kami");
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uint kamiFameIndex = CStaticFames::getInstance().getFactionIndex("kami");
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if (pIM && kamiFameIndex != CStaticFames::INVALID_FACTION_INDEX)
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{
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{
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CCDBNodeLeaf *pLeafKamiFame = pIM->getDbProp(toString("SERVER:FAME:PLAYER%d:VALUE", kamiFameIndex - 1), false);
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if (pLeafKamiFame != NULL)
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kamiFame = pLeafKamiFame->getValue8();
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@ -2210,8 +2210,8 @@ void CUserEntity::setDead() // virtual
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CCDBNodeLeaf *pLeafKaravanFame = pIM->getDbProp(toString("SERVER:FAME:PLAYER%d:VALUE", karavanFameIndex - 1), false);
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if (pLeafKaravanFame != NULL)
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karavanFame = pLeafKaravanFame->getValue8();
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}
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}
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// set loading background depending on player's faction fame
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if (kamiFame > karavanFame)
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LoadingBackground = ResurectKamiBackground;
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