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@ -234,7 +234,8 @@
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<leaf name="ACCEPTED" type="I1" />
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<leaf name="MONEY" type="I64" />
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<branch name="GIVE">
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<branch name="" count="8">
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<branch name="" count="10">
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<!-- Change in local_database.xml, player_trade.lua and NbExchangeSlots on server-->
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<!-- Common Item Data -->
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<leaf name="SHEET" type="I32" cppType="NLMISC::CSheetId" />
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<leaf name="QUALITY" type="I10" />
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@ -265,7 +266,8 @@
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</branch>
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</branch>
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<branch name="RECEIVE">
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<branch name="" count="8">
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<branch name="" count="10">
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<!-- Change in local_database.xml, player_trade.lua and NbExchangeSlots on server-->
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<!-- Common Item Data -->
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<leaf name="SHEET" type="I32" cppType="NLMISC::CSheetId" />
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<leaf name="QUALITY" type="I10" />
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@ -410,7 +412,7 @@
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<leaf name="ENABLE_TAKE" type="I1" />
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<!-- Used only in forage -->
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</branch>
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<!-- used to share items between team members (up to 8 players)
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<!-- used to share items between team members (up to 8 players)
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DO NOT FORGET if you modify this to do the the same modification in local database file -->
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<branch name="SHARE">
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<leaf name="SESSION" type="I8" />
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@ -558,8 +560,8 @@
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<leaf name="HAS_NEXT" type="I1" />
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<!-- are there pages left ? -->
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<branch name="" count="8">
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<!--
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if high order bit == 0 : guild icon : 58 low order bits - back:3 bits, symbol:6 bits, Invert:1 bit, color1&2:24 bits each
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<!--
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if high order bit == 0 : guild icon : 58 low order bits - back:3 bits, symbol:6 bits, Invert:1 bit, color1&2:24 bits each
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if high order bit == 1 : low order bits = entry in the LIFT_ICONS::TLiftIcon enum
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-->
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<leaf name="ICON" type="I64" />
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@ -884,7 +886,7 @@
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</branch>
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<branch name="SQUADS">
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<!-- Squad -->
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<!-- 24 max squads: The First 12th are the squads that spawn at start
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<!-- 24 max squads: The First 12th are the squads that spawn at start
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The second 12th are the one that spawn after
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-->
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<branch name="SP" count="24">
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