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@ -480,7 +480,7 @@ void ppGenerate(std::string &result, const CPPBuiltin &desc)
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else if (useTex(desc, stage))
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{
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ss << "vec4 texel" << stage << " = texture(sampler" << stage << ", ";
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if (desc.Shader == CMaterial::LightMap && stage != (maxTex - 1) && hasFlag(desc.VertexFormat, g_VertexFlags[TexCoord1]))
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if (desc.Shader == CMaterial::LightMap && stage != (maxTex - 1) && useTex(desc, stage + 1) && hasFlag(desc.VertexFormat, g_VertexFlags[TexCoord1]))
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{
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ss << g_AttribNames[TexCoord1];
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}
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