diff --git a/ryzom/server/src/ai_service/generic_logic_action.cpp b/ryzom/server/src/ai_service/generic_logic_action.cpp index 30edfb460..947da6400 100644 --- a/ryzom/server/src/ai_service/generic_logic_action.cpp +++ b/ryzom/server/src/ai_service/generic_logic_action.cpp @@ -131,9 +131,12 @@ public: nlassert(randVal<=_weights[i]); // "BUG: Random value outside random range!" #endif - entity->getDebugHistory()->addHistory("GRP State Change: %s => %s", - entity->getState()->getAliasNode()->fullName().c_str(), - _states[i]->getAliasNode()->fullName().c_str()); + if (entity->getDebugHistory()->isRecording()) + { + entity->getDebugHistory()->addHistory("GRP State Change: %s => %s", + entity->getState()->getAliasNode()->fullName().c_str(), + _states[i]->getAliasNode()->fullName().c_str()); + } entity->setNextState(_states[i]); return true; @@ -198,9 +201,12 @@ public: } uint i=CAIS::rand16((uint32)_states.size()); - entity->getDebugHistory()->addHistory("GRP State Change: %s => %s", - entity->getState()->getAliasNode()->fullName().c_str(), - _states[i]->getAliasNode()->fullName().c_str()); + if (entity->getDebugHistory()->isRecording()) + { + entity->getDebugHistory()->addHistory("GRP State Change: %s => %s", + entity->getState()->getAliasNode()->fullName().c_str(), + _states[i]->getAliasNode()->fullName().c_str()); + } entity->setNextState(_states[i]); return true; @@ -514,9 +520,12 @@ public: nlwarning("begin_punctual_state failed because state list is empty"); return false; } - entity->setNextPunctualState(_states[CAIS::rand16((uint32)_states.size())]); - entity->getDebugHistory()->addHistory("GRP BeginPunctual State: %s", - entity->getNextPunctualState()->getAliasNode()->fullName().c_str()); + entity->setNextPunctualState(_states[CAIS::rand16((uint32)_states.size())]); + if (entity->getDebugHistory()->isRecording()) + { + entity->getDebugHistory()->addHistory("GRP BeginPunctual State: %s", + entity->getNextPunctualState()->getAliasNode()->fullName().c_str()); + } return true; } @@ -548,8 +557,11 @@ public: // depending on the whim of the level designers virtual bool executeAction(CStateInstance *entity,const IAIEvent *event) { - entity->getDebugHistory()->addHistory("GRP End Punctual State: %s", - entity->getPunctualState()->getAliasNode()->fullName().c_str()); + if (entity->getDebugHistory()->isRecording()) + { + entity->getDebugHistory()->addHistory("GRP End Punctual State: %s", + entity->getPunctualState()->getAliasNode()->fullName().c_str()); + } entity->cancelPunctualState(); return true;