Merge branch 'develop' into ryzomclassic-develop

ryzomclassic-develop
kaetemi 4 years ago
commit c341631dbf

@ -921,7 +921,7 @@ void CRenderTrav::changeVPLightSetupMaterial(const CMaterial &mat, bool exclude
Driver->setUniform4f(IDriver::VertexProgram, program->idxLighted().Diffuse[i], color);
}
nlassert(_VPNumLights < MaxVPLight);
nlassert(_VPNumLights <= MaxVPLight);
if (i != _VPNumLights)
{
color= _VPLightDiffuse[i] * matDiff;
@ -1240,7 +1240,7 @@ std::string CRenderTrav::getLightVPFragmentNeLVP(uint numActivePointLights, uin
// Code frag written for 4 light max.
nlassert(MaxVPLight==4);
nlassert(numActivePointLights<=MaxVPLight-1);
nlassert(numActivePointLights<=MaxVPLight);
// Add LightingVPFragmentNormalize fragment?
if(normalize)

Loading…
Cancel
Save