Added: #1301 Added initial basic shell of Landscape editor plugin.
--HG-- branch : gsoc2011-worldeditorqthg/feature/sse2
parent
e0df09fbeb
commit
c2fa4f7ccc
@ -1,6 +1,7 @@
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ADD_SUBDIRECTORY(core)
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ADD_SUBDIRECTORY(example)
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ADD_SUBDIRECTORY(ovqt_sheet_builder)
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ADD_SUBDIRECTORY(landscape_editor)
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ADD_SUBDIRECTORY(log)
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ADD_SUBDIRECTORY(disp_sheet_id)
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ADD_SUBDIRECTORY(object_viewer)
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@ -0,0 +1,48 @@
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INCLUDE_DIRECTORIES( ${CMAKE_CURRENT_BINARY_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}
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${LIBXML2_INCLUDE_DIR}
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${QT_INCLUDES})
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FILE(GLOB SRC *.cpp *.h)
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SET(OVQT_EXT_SYS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/../../extension_system/iplugin.h
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${CMAKE_CURRENT_SOURCE_DIR}/../../extension_system/iplugin_manager.h
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${CMAKE_CURRENT_SOURCE_DIR}/../../extension_system/iplugin_spec.h)
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SET(OVQT_PLUGIN_LANDSCAPE_EDITOR_HDR landscape_editor_plugin.h
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landscape_editor_window.h
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)
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SET(OVQT_PLUGIN_LANDSCAPE_EDITOR_UIS landscape_editor_window.ui
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)
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SET(OVQT_PLUGIN_LANDSCAPE_EDITOR_RCS landscape_editor.qrc)
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SET(QT_USE_QTGUI TRUE)
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SET(QT_USE_QTOPENGL TRUE)
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QT4_ADD_RESOURCES(OVQT_PLUGIN_LANDSCAPE_EDITOR_RC_SRCS ${OVQT_PLUGIN_LANDSCAPE_EDITOR_RCS})
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QT4_WRAP_CPP(OVQT_PLUGIN_LANDSCAPE_EDITOR_MOC_SRC ${OVQT_PLUGIN_LANDSCAPE_EDITOR_HDR})
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QT4_WRAP_UI(OVQT_PLUGIN_LANDSCAPE_EDITOR_UI_HDRS ${OVQT_PLUGIN_LANDSCAPE_EDITOR_UIS})
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SOURCE_GROUP(QtResources FILES ${OVQT_PLUGIN_LANDSCAPE_EDITOR_UIS})
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SOURCE_GROUP(QtGeneratedUiHdr FILES ${OVQT_PLUGIN_LANDSCAPE_EDITOR_UI_HDRS})
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SOURCE_GROUP(QtGeneratedMocQrcSrc FILES ${OVQT_PLUGIN_LANDSCAPE_EDITOR_MOC_SRC} OVQT_PLUGIN_LANDSCAPE_EDITOR_RC_SRCS)
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SOURCE_GROUP("Landscape Editor Plugin" FILES ${SRC})
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SOURCE_GROUP("OVQT Extension System" FILES ${OVQT_EXT_SYS_SRC})
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ADD_LIBRARY(ovqt_plugin_landscape_editor MODULE ${SRC}
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${OVQT_PLUGIN_LANDSCAPE_EDITOR_MOC_SRC}
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${OVQT_EXT_SYS_SRC}
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${OVQT_PLUGIN_LANDSCAPE_EDITOR_UI_HDRS}
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${OVQT_PLUGIN_LANDSCAPE_EDITOR_RC_SRCS})
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TARGET_LINK_LIBRARIES(ovqt_plugin_landscape_editor ovqt_plugin_core nelmisc nel3d ${QT_LIBRARIES} ${QT_QTOPENGL_LIBRARY})
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NL_DEFAULT_PROPS(ovqt_plugin_landscape_editor "NeL, Tools, 3D: Object Viewer Qt Plugin: Landscape Editor")
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NL_ADD_RUNTIME_FLAGS(ovqt_plugin_landscape_editor)
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NL_ADD_LIB_SUFFIX(ovqt_plugin_landscape_editor)
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ADD_DEFINITIONS(-DLANDSCAPE_EDITOR_LIBRARY ${LIBXML2_DEFINITIONS} -DQT_PLUGIN -DQT_SHARED ${QT_DEFINITIONS})
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INSTALL(TARGETS ovqt_plugin_landscape_editor LIBRARY DESTINATION lib RUNTIME DESTINATION bin ARCHIVE DESTINATION lib COMPONENT tools3d)
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@ -0,0 +1,9 @@
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<RCC>
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<qresource prefix="/">
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<file>icons/ic_nel_landscape_item.png</file>
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<file>icons/ic_nel_landscape_settings.png</file>
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<file>icons/ic_nel_world_editor.png</file>
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<file>icons/ic_nel_zone.png</file>
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<file>icons/ic_nel_zonel.png</file>
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</qresource>
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</RCC>
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef LANDSCAPE_EDITOR_CONSTANTS_H
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#define LANDSCAPE_EDITOR_CONSTANTS_H
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namespace LandscapeEditor
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{
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namespace Constants
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{
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const char * const LANDSCAPE_EDITOR_PLUGIN = "LandscapeEditor";
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//settings
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const char * const LANDSCAPE_EDITOR_SECTION = "LandscapeEditor";
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//resources
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const char * const ICON_LANDSCAPE_ITEM = ":/icons/ic_nel_landscape_item.png";
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} // namespace Constants
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} // namespace LandscapeEditor
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#endif // LANDSCAPE_EDITOR_CONSTANTS_H
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@ -0,0 +1,30 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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// Parts by Nokia Corporation (qt-info@nokia.com) Copyright (C) 2009.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef LANDSCAPE_EDITOR_GLOBAL_H
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#define LANDSCAPE_EDITOR_GLOBAL_H
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#include <QtCore/qglobal.h>
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#if defined(LANDSCAPE_EDITOR_LIBRARY)
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# define LANDSCAPE_EDITOR_EXPORT Q_DECL_EXPORT
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#else
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# define LANDSCAPE_EDITOR_EXPORT Q_DECL_IMPORT
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#endif
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#endif // LANDSCAPE_EDITOR_GLOBAL_H
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@ -0,0 +1,118 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// Project includes
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#include "landscape_editor_plugin.h"
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#include "landscape_editor_window.h"
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#include "../core/icore.h"
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#include "../core/core_constants.h"
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// NeL includes
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#include "nel/misc/debug.h"
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// Qt includes
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#include <QtCore/QObject>
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namespace LandscapeEditor
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{
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LandscapeEditorPlugin::~LandscapeEditorPlugin()
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{
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Q_FOREACH(QObject *obj, m_autoReleaseObjects)
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{
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m_plugMan->removeObject(obj);
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}
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qDeleteAll(m_autoReleaseObjects);
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m_autoReleaseObjects.clear();
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}
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bool LandscapeEditorPlugin::initialize(ExtensionSystem::IPluginManager *pluginManager, QString *errorString)
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{
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Q_UNUSED(errorString);
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m_plugMan = pluginManager;
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addAutoReleasedObject(new LandscapeEditorContext(this));
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return true;
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}
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void LandscapeEditorPlugin::extensionsInitialized()
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{
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}
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void LandscapeEditorPlugin::shutdown()
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{
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}
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void LandscapeEditorPlugin::setNelContext(NLMISC::INelContext *nelContext)
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{
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#ifdef NL_OS_WINDOWS
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// Ensure that a context doesn't exist yet.
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// This only applies to platforms without PIC, e.g. Windows.
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nlassert(!NLMISC::INelContext::isContextInitialised());
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#endif // NL_OS_WINDOWS
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m_libContext = new NLMISC::CLibraryContext(*nelContext);
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}
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QString LandscapeEditorPlugin::name() const
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{
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return tr("LandscapeEditor");
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}
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QString LandscapeEditorPlugin::version() const
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{
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return "0.0.1";
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}
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QString LandscapeEditorPlugin::vendor() const
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{
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return "GSoC2011_dnk-88";
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}
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QString LandscapeEditorPlugin::description() const
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{
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return "Landscape editor ovqt plugin.";
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}
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QStringList LandscapeEditorPlugin::dependencies() const
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{
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QStringList list;
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list.append(Core::Constants::OVQT_CORE_PLUGIN);
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return list;
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}
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void LandscapeEditorPlugin::addAutoReleasedObject(QObject *obj)
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{
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m_plugMan->addObject(obj);
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m_autoReleaseObjects.prepend(obj);
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}
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LandscapeEditorContext::LandscapeEditorContext(QObject *parent)
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: IContext(parent),
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m_landEditorWindow(0)
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{
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m_landEditorWindow = new LandscapeEditorWindow();
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}
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QWidget *LandscapeEditorContext::widget()
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{
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return m_landEditorWindow;
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}
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}
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Q_EXPORT_PLUGIN(LandscapeEditor::LandscapeEditorPlugin)
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@ -0,0 +1,103 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef LANDSCAPE_EDITOR_PLUGIN_H
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#define LANDSCAPE_EDITOR_PLUGIN_H
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// Project includes
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#include "landscape_editor_constants.h"
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#include "../../extension_system/iplugin.h"
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#include "../core/icontext.h"
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// NeL includes
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#include "nel/misc/app_context.h"
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// Qt includes
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#include <QtCore/QObject>
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#include <QtGui/QIcon>
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namespace NLMISC
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{
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class CLibraryContext;
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}
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namespace ExtensionSystem
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{
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class IPluginSpec;
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}
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namespace LandscapeEditor
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{
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class LandscapeEditorWindow;
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class LandscapeEditorPlugin : public QObject, public ExtensionSystem::IPlugin
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{
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Q_OBJECT
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Q_INTERFACES(ExtensionSystem::IPlugin)
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public:
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virtual ~LandscapeEditorPlugin();
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bool initialize(ExtensionSystem::IPluginManager *pluginManager, QString *errorString);
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void extensionsInitialized();
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void shutdown();
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void setNelContext(NLMISC::INelContext *nelContext);
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QString name() const;
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QString version() const;
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QString vendor() const;
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QString description() const;
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QStringList dependencies() const;
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void addAutoReleasedObject(QObject *obj);
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protected:
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NLMISC::CLibraryContext *m_libContext;
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private:
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ExtensionSystem::IPluginManager *m_plugMan;
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QList<QObject *> m_autoReleaseObjects;
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};
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class LandscapeEditorContext: public Core::IContext
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{
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Q_OBJECT
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public:
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LandscapeEditorContext(QObject *parent = 0);
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virtual ~LandscapeEditorContext() {}
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virtual QString id() const
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{
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return QLatin1String("LandscapeEditorContext");
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}
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virtual QString trName() const
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{
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return tr("LandscapeEditor");
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}
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virtual QIcon icon() const
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{
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return QIcon();
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}
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virtual QWidget *widget();
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LandscapeEditorWindow *m_landEditorWindow;
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};
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} // namespace LandscapeEditor
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#endif // LANDSCAPE_EDITOR_PLUGIN_H
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@ -0,0 +1,65 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
|
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// published by the Free Software Foundation, either version 3 of the
|
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// License, or (at your option) any later version.
|
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//
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// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// Project includes
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#include "landscape_editor_window.h"
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#include "landscape_editor_constants.h"
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#include "../core/icore.h"
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#include "../core/imenu_manager.h"
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#include "../core/core_constants.h"
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// Qt includes
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#include <QtCore/QSettings>
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namespace LandscapeEditor
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{
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LandscapeEditorWindow::LandscapeEditorWindow(QWidget *parent)
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: QMainWindow(parent)
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{
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m_ui.setupUi(this);
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createMenus();
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// readSettings();
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}
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LandscapeEditorWindow::~LandscapeEditorWindow()
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{
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// writeSettings();
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}
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void LandscapeEditorWindow::createMenus()
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{
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Core::IMenuManager *menuManager = Core::ICore::instance()->menuManager();
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}
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void LandscapeEditorWindow::readSettings()
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{
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QSettings *settings = Core::ICore::instance()->settings();
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settings->beginGroup(Constants::LANDSCAPE_EDITOR_SECTION);
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settings->endGroup();
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}
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void LandscapeEditorWindow::writeSettings()
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{
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QSettings *settings = Core::ICore::instance()->settings();
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settings->beginGroup(Constants::LANDSCAPE_EDITOR_SECTION);
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settings->endGroup();
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settings->sync();
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}
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} /* namespace LandscapeEditor */
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
|
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// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef LANDSCAPE_EDITOR_WINDOW_H
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#define LANDSCAPE_EDITOR_WINDOW_H
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#include "ui_landscape_editor_window.h"
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// Qt includes
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namespace LandscapeEditor
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{
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class LandscapeEditorWindow: public QMainWindow
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{
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Q_OBJECT
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public:
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LandscapeEditorWindow(QWidget *parent = 0);
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~LandscapeEditorWindow();
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Q_SIGNALS:
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public Q_SLOTS:
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private Q_SLOTS:
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private:
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void createMenus();
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void readSettings();
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void writeSettings();
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Ui::LandscapeEditorWindow m_ui;
|
||||
}; /* class LandscapeEditorWindow */
|
||||
|
||||
} /* namespace LandscapeEditor */
|
||||
|
||||
#endif // LANDSCAPE_EDITOR_WINDOW_H
|
@ -0,0 +1,43 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>LandscapeEditorWindow</class>
|
||||
<widget class="QMainWindow" name="LandscapeEditorWindow">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>800</width>
|
||||
<height>600</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>MainWindow</string>
|
||||
</property>
|
||||
<property name="windowIcon">
|
||||
<iconset resource="landscape_editor.qrc">
|
||||
<normaloff>:/icons/ic_nel_landscape_item.png</normaloff>:/icons/ic_nel_landscape_item.png</iconset>
|
||||
</property>
|
||||
<widget class="QWidget" name="centralwidget">
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="0" column="0">
|
||||
<widget class="QGraphicsView" name="graphicsView"/>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QToolBar" name="toolBar">
|
||||
<property name="windowTitle">
|
||||
<string>toolBar</string>
|
||||
</property>
|
||||
<attribute name="toolBarArea">
|
||||
<enum>TopToolBarArea</enum>
|
||||
</attribute>
|
||||
<attribute name="toolBarBreak">
|
||||
<bool>false</bool>
|
||||
</attribute>
|
||||
</widget>
|
||||
</widget>
|
||||
<resources>
|
||||
<include location="landscape_editor.qrc"/>
|
||||
</resources>
|
||||
<connections/>
|
||||
</ui>
|
Loading…
Reference in New Issue