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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Version="9,00"
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Name="3d"
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ProjectGUID="{2B48BE83-108B-4E8E-8A55-6627CF09AC5A}"
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RootNamespace="3d"
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@ -268,7 +268,6 @@
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FavorSizeOrSpeed="1"
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OmitFramePointers="true"
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EnableFiberSafeOptimizations="true"
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WholeProgramOptimization="false"
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AdditionalIncludeDirectories="../include"
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PreprocessorDefinitions="_LIB;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION"
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StringPooling="true"
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@ -367,10 +366,6 @@
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RelativePath="..\include\nel\3d\render_trav.h"
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>
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</File>
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<File
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RelativePath="3d\trav_scene.cpp"
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>
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</File>
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<File
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RelativePath="..\include\nel\3d\trav_scene.h"
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>
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@ -1107,10 +1102,6 @@
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RelativePath="..\include\nel\3d\mesh_multi_lod.h"
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>
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</File>
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<File
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RelativePath="3d\mesh_vertex_program.cpp"
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>
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</File>
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<File
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RelativePath="..\include\nel\3d\mesh_vertex_program.h"
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>
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@ -1239,10 +1230,6 @@
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<Filter
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Name="Textures"
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>
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<File
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RelativePath="3d\async_texture_block.cpp"
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>
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</File>
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<File
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RelativePath="..\include\nel\3d\async_texture_block.h"
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>
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@ -2133,18 +2120,10 @@
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RelativePath="..\include\nel\3d\ps_mesh.h"
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>
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</File>
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<File
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RelativePath="3d\ps_particle.cpp"
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>
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</File>
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<File
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RelativePath="..\include\nel\3d\ps_particle.h"
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>
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</File>
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<File
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RelativePath="3d\ps_particle2.cpp"
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>
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</File>
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<File
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RelativePath="..\include\nel\3d\ps_particle2.h"
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>
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