Merge remote-tracking branch 'origin/feature/compatibility-old-gcc' into feature/compatibility-old-gcc

feature/compatibility-old-gcc
Nuno 3 years ago
commit bca9433ac2

@ -1,10 +1,10 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010-2020 Winch Gate Property Limited
// Copyright (C) 2010-2018 Winch Gate Property Limited
//
// This source file has been modified by the following contributors:
// Copyright (C) 2010 Matt RAYKOWSKI (sfb) <matt.raykowski@gmail.com>
// Copyright (C) 2010 Robert TIMM (rti) <mail@rtti.de>
// Copyright (C) 2015-2020 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
// Copyright (C) 2015-2019 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
@ -227,62 +227,18 @@ inline double isValidDouble (double v)
* \param str a string to transform to lower case
*/
std::string toLower ( const char *str ); // UTF-8
std::string toLower ( const std::string &str ); // UTF-8
void toLower ( char *str ); // Ascii only
std::string toLower ( const char *str );
std::string toLower ( const std::string &str );
void toLower ( char *str );
char toLower ( const char ch ); // convert only one character
/** Convert a string in upper case.
* \param a string to transform to upper case
*/
std::string toUpper ( const char *str ); // UTF-8
std::string toUpper ( const std::string &str); // UTF-8
void toUpper ( char *str); // Ascii only
std::string toUpper ( const std::string &str);
void toUpper ( char *str);
/** Convert a single character in UTF-8 to upper or lowercase.
* \param res Character is appended in UTF-8 into this string.
* \param src Character is sourced from this UTF-8 string.
* \param i Index in `str`, incremented by the number of bytes read.
*/
void appendToLower(std::string &res, const char *str, ptrdiff_t &i);
void appendToLower(std::string &res, const std::string &str, ptrdiff_t &i);
void appendToUpper(std::string &res, const char *str, ptrdiff_t &i);
void appendToUpper(std::string &res, const std::string &str, ptrdiff_t &i);
void appendToTitle(std::string &res, const char *str, ptrdiff_t &i);
void appendToTitle(std::string &res, const std::string &str, ptrdiff_t &i);
/** UTF-8 case insensitive compare */
int compareCaseInsensitive(const char *a, const char *b);
int compareCaseInsensitive(const char *a, size_t lenA, const char *b, size_t lenB);
inline int compareCaseInsensitive(const std::string &a, const std::string &b) { return compareCaseInsensitive(&a[0], a.size(), &b[0], b.size()); }
inline bool ltCaseInsensitive(const std::string &a, const std::string &b) { return compareCaseInsensitive(&a[0], a.size(), &b[0], b.size()) < 0; }
std::string toCaseInsensitive(const char *str); // UTF-8, case-insensitive toLower
std::string toCaseInsensitive(const std::string &str); // UTF-8, case-insensitive toLower
/** ASCII to lowercase. Useful for internal identifiers.
* Characters outside of the 7-bit ASCII space, and control characters, are replaced.
*/
std::string toLowerAscii(const std::string &str, char replacement);
void toLowerAscii(char *str, char replacement);
/** ASCII to uppercase. Useful for internal identifiers.
* Characters outside of the 7-bit ASCII space, and control characters, are replaced.
*/
std::string toUpperAscii(const std::string &str, char replacement);
void toUpperAscii(char *str, char replacement);
/** ASCII to lowercase. Useful for internal identifiers.
* Characters outside of the 7-bit ASCII space are not affected.
*/
std::string toLowerAscii(const std::string &str);
void toLowerAscii(char *str);
/** ASCII to uppercase. Useful for internal identifiers.
* Characters outside of the 7-bit ASCII space are not affected.
*/
std::string toUpperAscii(const std::string &str);
void toUpperAscii(char *str);
/**
* Convert to an hexadecimal std::string

@ -1,8 +1,5 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010-2019 Winch Gate Property Limited
//
// This source file has been modified by the following contributors:
// Copyright (C) 2020 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as

@ -1,9 +1,6 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This source file has been modified by the following contributors:
// Copyright (C) 2020 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the

@ -41,7 +41,7 @@ CHttpPackageProvider::~CHttpPackageProvider()
// release
}
bool CHttpPackageProvider::getFile(std::string &filePath, const CHashKey &hash, const std::string &name)
bool CHttpPackageProvider::getFile(std::string &filePath, const CHashKey &hash, const std::string &name)
{
CStreamedPackage::makePath(filePath, hash);
std::string downloadUrlFile = filePath + ".lzma";

@ -1,9 +1,6 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This source file has been modified by the following contributors:
// Copyright (C) 2019 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the

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