Fixed: EVSSecondaryColorVariant redefined several times in setupEXTVertexShader

hg/feature/sound
kervala 14 years ago
parent 4b38fc730b
commit b94c30173e

@ -393,7 +393,8 @@ bool CDriverGL::setupEXTVertexShader(const CVPParser::TProgram &program, GLuint
// clear last error
GLenum glError = glGetError();
//variants[EVSSecondaryColorVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_NORMALIZED_RANGE_EXT, 1);variants[EVSSecondaryColorVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_NORMALIZED_RANGE_EXT, 1);
//variants[EVSSecondaryColorVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_NORMALIZED_RANGE_EXT, 1);
//variants[EVSSecondaryColorVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_NORMALIZED_RANGE_EXT, 1);
// allocate the symbols
nglBindVertexShaderEXT(id);
@ -411,7 +412,8 @@ bool CDriverGL::setupEXTVertexShader(const CVPParser::TProgram &program, GLuint
// allocate needed variants
if (CVPParser::isInputUsed(program, CVPOperand::ISecondaryColor))
{
variants[EVSSecondaryColorVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_NORMALIZED_RANGE_EXT, 1);variants[EVSSecondaryColorVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_NORMALIZED_RANGE_EXT, 1);
variants[EVSSecondaryColorVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_NORMALIZED_RANGE_EXT, 1);
if (!variants[EVSSecondaryColorVariant])
{
nlwarning("EXT_vertex_shader : can't allocate variant for secondary color");
@ -422,9 +424,11 @@ bool CDriverGL::setupEXTVertexShader(const CVPParser::TProgram &program, GLuint
{
variants[EVSSecondaryColorVariant] = 0;
}
if (CVPParser::isInputUsed(program, CVPOperand::IFogCoord))
{
variants[EVSFogCoordsVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_FULL_RANGE_EXT, 1);variants[EVSSecondaryColorVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_FULL_RANGE_EXT, 1);
variants[EVSFogCoordsVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_FULL_RANGE_EXT, 1);
if (!variants[EVSFogCoordsVariant])
{
nlwarning("EXT_vertex_shader : can't allocate variant for fog coords");
@ -435,9 +439,11 @@ bool CDriverGL::setupEXTVertexShader(const CVPParser::TProgram &program, GLuint
{
variants[EVSFogCoordsVariant] = 0;
}
if (CVPParser::isInputUsed(program, CVPOperand::IWeight))
{
variants[EVSSkinWeightVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_FULL_RANGE_EXT, 1);variants[EVSSecondaryColorVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_NORMALIZED_RANGE_EXT, 1);
variants[EVSSkinWeightVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_FULL_RANGE_EXT, 1);
if (!variants[EVSSkinWeightVariant])
{
nlwarning("EXT_vertex_shader : can't allocate variant for skin weight");
@ -448,9 +454,11 @@ bool CDriverGL::setupEXTVertexShader(const CVPParser::TProgram &program, GLuint
{
variants[EVSSkinWeightVariant] = 0;
}
if (CVPParser::isInputUsed(program, CVPOperand::IPaletteSkin))
{
variants[EVSPaletteSkinVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_FULL_RANGE_EXT, 1);variants[EVSSecondaryColorVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_FULL_RANGE_EXT, 1);
variants[EVSPaletteSkinVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_FULL_RANGE_EXT, 1);
if (!variants[EVSPaletteSkinVariant])
{
nlwarning("EXT_vertex_shader : can't allocate variant for palette skin");

Loading…
Cancel
Save