Fixed: #1074 sheets_packer using default static relative paths

hg/feature/sound
kervala 14 years ago
parent cfe8f1870f
commit b80b9c4c58

@ -697,26 +697,28 @@ void CContinentManager::reloadSky()
// ***************************************************************************
void CContinentManager::loadContinentLandMarks()
{
std::string dataPath = "../../client/data";
if (ClientCfg.UpdatePackedSheet == false)
{
readLMConts();
readLMConts(dataPath);
}
else
{
buildLMConts();
readLMConts();
buildLMConts("ryzom.world", "../../common/data_leveldesign/primitives", dataPath);
readLMConts(dataPath);
}
}
// ***************************************************************************
void CContinentManager::readLMConts()
void CContinentManager::readLMConts(const std::string &dataPath)
{
CIFile f;
string sPackedFileName = CPath::lookup(LM_PACKED_FILE, false);
if (sPackedFileName.empty())
sPackedFileName = LM_PACKED_FILE_SAVE;
sPackedFileName = CPath::standardizePath(dataPath) + LM_PACKED_FILE;
if (f.open(sPackedFileName))
{

@ -127,7 +127,7 @@ public:
protected:
void loadContinentLandMarks();
void readLMConts();
void readLMConts(const std::string &dataPath);
protected:

@ -67,7 +67,7 @@ void primitiveToLM(CContLandMark &lm, IPrimitive *p)
}
// ***************************************************************************
bool buildLMConts()
bool buildLMConts(const std::string &worldSheet, const std::string &primitivesPath, const std::string &dataPath)
{
bool bRebuild = false;
@ -75,7 +75,7 @@ bool buildLMConts()
map<string, sTmpContinent*> AllContinents; // Map with all continents.
{
CEntitySheet *sheet = SheetMngr.get(CSheetId("ryzom.world"));
CEntitySheet *sheet = SheetMngr.get(CSheetId(worldSheet));
if (!sheet || sheet->type() != CEntitySheet::WORLD)
{
@ -100,7 +100,7 @@ bool buildLMConts()
vector<string> vRegionFiles;
{
vector<string> vTmp;
CPath::getPathContent("../../common/data_leveldesign/primitives", true, false, true, vTmp);
CPath::getPathContent(primitivesPath, true, false, true, vTmp);
for (uint32 i = 0; i < vTmp.size(); ++i)
{
string filename = CFile::getFilename(vTmp[i]);
@ -115,7 +115,7 @@ bool buildLMConts()
string sPackedFileName = CPath::lookup(LM_PACKED_FILE, false);
if (sPackedFileName.empty())
{
sPackedFileName = LM_PACKED_FILE_SAVE;
sPackedFileName = NLMISC::CPath::standardizePath(dataPath) + LM_PACKED_FILE;
bRebuild = true;
}
else
@ -253,7 +253,7 @@ bool buildLMConts()
}
else
{
nlwarning("cannot find continent %s in ryzom.world", contName.c_str());
nlwarning("cannot find continent %s in %s", contName.c_str(), worldSheet.c_str());
}
}
}

@ -83,10 +83,9 @@ public:
}
};
extern bool buildLMConts();
extern bool buildLMConts(const std::string &worldSheet, const std::string &primitivesPath, const std::string &dataPath);
#define LM_PACKED_FILE "lmconts.packed"
#define LM_PACKED_FILE_SAVE "../../client/data/" LM_PACKED_FILE
#define WORLD_MAP_FILE "global_world_map.primitive"
#endif // CL_CONTINENT_MANAGER_BUILD_H

@ -4,4 +4,7 @@
/////////////////////////////////
/////////////////////////////////
DataPath = { "../../common/data_leveldesign", "../../common/data_common", "../../client/data" };
WorldSheet = "ryzom.world";
PrimitivesPath = "../../common/data_leveldesign/primitives";
OutputDataPath = "../../client/data";
LigoPrimitiveClass = "world_editor_classes.xml";

@ -52,7 +52,7 @@
Optimization="4"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\client\src;..\..\common\src"
PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE"
PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE;LIBXML_STATIC"
BasicRuntimeChecks="3"
SmallerTypeCheck="true"
RuntimeLibrary="3"
@ -140,7 +140,7 @@
Optimization="4"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\client\src;..\..\common\src"
PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE"
PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE;LIBXML_STATIC"
BasicRuntimeChecks="3"
SmallerTypeCheck="true"
RuntimeLibrary="3"
@ -148,6 +148,7 @@
PrecompiledHeaderThrough="stdpch.h"
WarningLevel="3"
DebugInformationFormat="3"
OmitDefaultLibName="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
@ -167,7 +168,6 @@
AdditionalLibraryDirectories="../../nel/lib64"
IgnoreDefaultLibraryNames="msvcrt.lib"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\$(TargetName).pdb"
SubSystem="1"
TargetMachine="17"
/>
@ -232,7 +232,7 @@
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
AdditionalIncludeDirectories="..\..\client\src;..\..\common\src"
PreprocessorDefinitions="NDEBUG;WIN32;_CONSOLE"
PreprocessorDefinitions="NDEBUG;WIN32;_CONSOLE;LIBXML_STATIC"
StringPooling="true"
RuntimeLibrary="2"
BufferSecurityCheck="false"
@ -325,7 +325,7 @@
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
AdditionalIncludeDirectories="..\..\client\src;..\..\common\src"
PreprocessorDefinitions="NDEBUG;WIN32;_CONSOLE"
PreprocessorDefinitions="NDEBUG;WIN32;_CONSOLE;LIBXML_STATIC"
StringPooling="true"
RuntimeLibrary="2"
BufferSecurityCheck="false"

@ -147,12 +147,6 @@ const std::string ConfigFileName = "sheets_packer.cfg";
//---------------------------------------------------
CClientConfig::CClientConfig()
{
SaveConfig = false;
UpdatePackedSheet = true; // Update packed sheet if needed
SceneName = "";
IdFilePath = "";
LanguageCode = "en"; // Default to english
FPExceptions = false; // Disable Floating Point Exceptions.
}// CClientConfig //
@ -178,13 +172,14 @@ void setValues()
}
catch(EUnknownVar &) {nlwarning("Default value used for 'DataPath' !!!");}
// UpdatePackedSheet
READ_BOOL(UpdatePackedSheet)
// SceneName
READ_STRING(SceneName)
// IdFile Path
READ_STRING(IdFilePath)
// World sheet name
READ_STRING(WorldSheet)
// Primitives path
READ_STRING(PrimitivesPath)
// Output data path
READ_STRING(OutputDataPath)
// Ligo primitive class
READ_STRING(LigoPrimitiveClass)
/////////////
// FILTERS //
@ -216,13 +211,6 @@ void setValues()
}
}
catch(EUnknownVar &) {}
READ_STRING(LigoPrimitiveClass)
// LanguageCode
READ_STRING(LanguageCode)
READ_BOOL(FPExceptions)
}// load //
@ -261,10 +249,4 @@ void CClientConfig::init(const std::string &configFileName)
//-----------------------------------------------
void CClientConfig::release ()
{
// Do we have to save the cfg file ?
if (AppCfg.SaveConfig)
{
// Save it
AppCfg.ConfigFile.save ();
}
}

@ -41,24 +41,18 @@ struct CClientConfig
void init (const std::string &configFileName);
/// Save the cfg file when exit the client ?
bool SaveConfig;
/// Data Path.
std::vector<std::string> DataPath;
/// True if we want the packed sheet to be updated if needed
bool UpdatePackedSheet;
/// Name of the scene to play.
std::string SceneName;
/// Path for the Id file.
std::string IdFilePath;
// Enable/disable Floating Point Exceptions
bool FPExceptions;
/// World sheet name
std::string WorldSheet;
/// Path where to find .primitive files
std::string PrimitivesPath;
/// Path where to create lmconts.packed
std::string OutputDataPath;
std::string LigoPrimitiveClass;
// TODO
std::string LanguageCode;
public:
/// Constructor.

@ -98,7 +98,7 @@ bool init()
if (!LigoConfig.readPrimitiveClass (AppCfg.LigoPrimitiveClass.c_str(), false))
nlwarning ("Can't load primitive class file %s", AppCfg.LigoPrimitiveClass.c_str());
NLLIGO::CPrimitiveContext::instance().CurrentLigoConfig = &LigoConfig;
buildLMConts();
buildLMConts(AppCfg.WorldSheet, AppCfg.PrimitivesPath, AppCfg.OutputDataPath);
// The init is a success.
return true;

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