Changed: Generate an UV map from a Wavefront OBJ file

--HG--
branch : develop
feature/pipeline-tools
kervala 8 years ago
parent 147053404d
commit b55f659a12

@ -21,6 +21,8 @@
#include "nel/misc/path.h"
#include "nel/misc/cmd_args.h"
#include "nel/misc/vector_2d.h"
#include "nel/misc/uv.h"
#include "nel/misc/algo.h"
struct CPoint
{
@ -42,11 +44,19 @@ const CPoint Down(0, 1);
const CPoint Left(-1, 0);
const CPoint Right(1, 0);
const uint TextureSize = 4096;
const NLMISC::CRGBA DiscardColor = NLMISC::CRGBA::Red;
const NLMISC::CRGBA KeepColor = NLMISC::CRGBA::Blue;
typedef std::vector<CPoint> CPoints;
struct CFace
{
static const uint INDICES_COUNT = 3;
uint indices[INDICES_COUNT];
};
bool fillPoint(NLMISC::CBitmap &bitmap, sint width, CPoints &points)
{
if (points.empty()) return false;
@ -101,6 +111,7 @@ int main(int argc, char **argv)
args.setDescription("Textures tool");
args.addArg("c", "colorize", "color", "Colorize textures using a color (in HTML hexdecimal format like #rrggbb)");
args.addArg("f", "fill", "color or image", "Fill background part with color or image");
args.addArg("u", "uvmap", "", "Generate a UV Map texture from OBJ file");
args.addArg("w", "width", "width of border", "Width of the border to fill (default 0)");
args.addArg("b", "background", "background color", "Color to use to fill background");
args.addArg("o", "output", "filename", "Output filename");
@ -265,5 +276,129 @@ int main(int argc, char **argv)
}
}
if (args.haveArg("u"))
{
std::vector<NLMISC::CUV> verticeTextureCoords;
std::vector<CFace> faces;
NLMISC::CIFile objFile;
if (!objFile.open(filename))
{
nlwarning("Unable to open %s", filename.c_str());
return 1;
}
char buffer[1024];
while (!objFile.eof())
{
objFile.getline(buffer, 1024);
buffer[1023] = '\0';
std::string line(buffer);
if (line.size() < 3) continue;
// texture coordinate
if (line.substr(0, 3) == "vt ")
{
std::vector<std::string> tokens;
NLMISC::explode(line, std::string(" "), tokens);
if (tokens.size() == 3)
{
float u, v;
NLMISC::fromString(tokens[1], u);
NLMISC::fromString(tokens[2], v);
verticeTextureCoords.push_back(NLMISC::CUV(u * (float)TextureSize, v * (float)TextureSize));
}
else
{
nlwarning("Not 3 arguments for VT");
}
}
else if (line.substr(0, 2) == "f ")
{
std::vector<std::string> tokens;
NLMISC::explode(line, std::string(" "), tokens);
if (tokens.size() == 4)
{
CFace face;
for (uint i = 1; i < 4; ++i)
{
std::vector<std::string> tokens2;
NLMISC::explode(tokens[i], std::string("/"), tokens2);
if (tokens2.size() == 3)
{
NLMISC::fromString(tokens2[1], face.indices[i - 1]);
// we want indices start from 0 instead of 1
--face.indices[i - 1];
}
else
{
nlwarning("Not 3 arguments for indices");
}
}
faces.push_back(face);
}
else
{
nlwarning("Not 4 arguments for F");
}
}
}
nlinfo("OBJ file processed with %u vertices and %u faces", (uint)verticeTextureCoords.size(), (uint)faces.size());
objFile.close();
// draw UV Map
// create a new bitmap for output
NLMISC::CBitmap outBitmap;
outBitmap.resize(TextureSize, TextureSize);
// white background
memset(&outBitmap.getPixels()[0], 255, TextureSize * TextureSize * 4);
// process all faces
for (uint i = 0, len = faces.size(); i < len; ++i)
{
const CFace &face = faces[i];
// the 3 pixels of a vertice
NLMISC::CUV uv0 = verticeTextureCoords[face.indices[0]];
NLMISC::CUV uv1 = verticeTextureCoords[face.indices[1]];
NLMISC::CUV uv2 = verticeTextureCoords[face.indices[2]];
std::vector<std::pair<sint, sint> > pixels;
// draw the triangle with vertices UV coordinates
NLMISC::drawLine(uv0.U, uv0.V, uv1.U, uv1.V, pixels);
NLMISC::drawLine(uv1.U, uv1.V, uv2.U, uv2.V, pixels);
NLMISC::drawLine(uv2.U, uv2.V, uv0.U, uv0.V, pixels);
// for each pixels, set them to black
for (uint j = 0, jlen = pixels.size(); j < jlen; ++j)
{
outBitmap.setPixelColor(pixels[j].first, pixels[j].second, NLMISC::CRGBA::Black);
}
}
// save output bitmap
NLMISC::COFile outFile;
if (outFile.open(output))
{
outBitmap.writePNG(outFile, 24);
}
}
return 0;
}

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