diff --git a/code/ryzom/common/src/game_share/brick_families.cpp b/code/ryzom/common/src/game_share/brick_families.cpp index ead3e827b..684eb0d25 100644 --- a/code/ryzom/common/src/game_share/brick_families.cpp +++ b/code/ryzom/common/src/game_share/brick_families.cpp @@ -557,6 +557,7 @@ namespace BRICK_FAMILIES NL_STRING_CONVERSION_TABLE_ENTRY(BSCMB) NL_STRING_CONVERSION_TABLE_ENTRY(BSCMC) NL_STRING_CONVERSION_TABLE_ENTRY(BSCMD) + NL_STRING_CONVERSION_TABLE_ENTRY(BSGMC) NL_STRING_CONVERSION_TABLE_ENTRY(BSXCA) diff --git a/code/ryzom/common/src/game_share/brick_families.h b/code/ryzom/common/src/game_share/brick_families.h index b916ee2bd..49a73fbaa 100644 --- a/code/ryzom/common/src/game_share/brick_families.h +++ b/code/ryzom/common/src/game_share/brick_families.h @@ -675,6 +675,8 @@ namespace BRICK_FAMILIES BSCMD, // heal Focus EndPowerParameter = BSCMD, + BSGMC, // jewels s2e0 + BeginMagicPowerCredit, BSXCA = BeginMagicPowerCredit, // recast time EndMagicPowerCredit = BSXCA,