Changed: Only add search paths that exist

--HG--
branch : develop
hg/feature/material-editor
kervala 9 years ago
parent b91e3bdf0e
commit b0ad9b0315

@ -637,12 +637,16 @@ static void addPaths(IProgressCallback &progress, const std::vector<std::string>
// check in same directory as bundle (Steam)
directoryPrefixes.push_back(CPath::standardizePath(getAppBundlePath() + "/.."));
#elif defined(NL_OS_UNIX)
// TODO: check in same directory as executable
if (CFile::isDirectory(getRyzomSharePrefix())) directoryPrefixes.push_back(CPath::standardizePath(getRyzomSharePrefix()));
#endif
float total = (float)(directoryPrefixes.size() * paths.size());
float current = 0.f, next = 0.f;
std::vector<std::string> directoriesToProcess;
// reserve maximum memory space for all combinations
directoriesToProcess.reserve(directoryPrefixes.size() * paths.size());
// first pass, build a vector with all existing directories to process in second pass
for (uint j = 0; j < directoryPrefixes.size(); j++)
{
std::string directoryPrefix = directoryPrefixes[j];
@ -651,25 +655,34 @@ static void addPaths(IProgressCallback &progress, const std::vector<std::string>
{
std::string directory = NLMISC::expandEnvironmentVariables(paths[i]);
// only prepend default directory if path is relative
// only prepend prefix if path is relative
if (!directory.empty() && !directoryPrefix.empty() && !CPath::isAbsolutePath(directory))
{
directory = directoryPrefix + directory;
}
// update next progress value
next += 1.f;
// only process existing directories
if (CFile::isExists(directory))
directoriesToProcess.push_back(directory);
}
}
uint total = (uint)directoriesToProcess.size();
uint current = 0, next = 0;
progress.progress (current/total);
progress.pushCropedValues (current/total, next/total);
// second pass, add search paths
for (uint i = 0, len = directoriesToProcess.size(); i < len; ++i)
{
// update next progress value
++next;
// next is current value
current = next;
progress.progress((float)current/(float)total);
progress.pushCropedValues((float)current/(float)total, (float)next/(float)total);
CPath::addSearchPath(directory, recurse, false, &progress);
// next is current value
current = next;
progress.popCropedValues ();
}
CPath::addSearchPath(directoriesToProcess[i], recurse, false, &progress);
progress.popCropedValues();
}
}

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