Updated default textures in client

feature/hires-textures
Nuno 4 years ago
parent c63b21150e
commit ae9989dfe4

@ -326,8 +326,8 @@ CClientConfig::CClientConfig()
Local = false; // Default is Net Mode.
FSHost = ""; // Default Host.
TexturesInterface.push_back("texture_interfaces_v3");
TexturesInterfaceDXTC.push_back("texture_interfaces_dxtc");
TexturesInterface.push_back("texture_interfaces_v3_2x");
TexturesInterfaceDXTC.push_back("texture_interfaces_dxtc_2x");
TexturesOutGameInterface.push_back("texture_interfaces_v3_outgame_ui");
@ -782,8 +782,8 @@ void CClientConfig::setValues()
READ_STRINGVECTOR_FV(TexturesOutGameInterfaceDXTC);
// interface textures ingame and r2
READ_STRINGVECTOR_FV(TexturesInterface);
READ_STRINGVECTOR_FV(TexturesInterfaceDXTC);
//READ_STRINGVECTOR_FV(TexturesInterface);
//READ_STRINGVECTOR_FV(TexturesInterfaceDXTC);
// interface files login menus
READ_STRINGVECTOR_FV(XMLLoginInterfaceFiles);

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