nlwarning("CH::setAnim:%d: automaton '%s': state '%s': OnMoveRight '%s' is not valid.",_Slot,_CurrentAutomaton.c_str(),CAnimationState::getAnimationStateName(curAnimState.MoveState).c_str(),CAnimationState::getAnimationStateName(curAnimState.OnMoveRight).c_str());
break;
default:
break;
}
// On Rotation/About Face
@ -2684,6 +2688,8 @@ KeyChosen:
else
nlwarning("CH::setAnim:%d: automaton '%s': state '%s': OnRightRotation '%s' is not valid.",_Slot,_CurrentAutomaton.c_str(),CAnimationState::getAnimationStateName(curAnimState.MoveState).c_str(),CAnimationState::getAnimationStateName(curAnimState.OnRightRotation).c_str());
break;
default:
break;
}
// Max Loop
@ -2729,6 +2735,8 @@ KeyChosen:
else
nlwarning("CH::setAnim:%d: automaton '%s': state '%s': OnBigBendRight '%s' is not valid.",_Slot,_CurrentAutomaton.c_str(),CAnimationState::getAnimationStateName(curAnimState.MoveState).c_str(),CAnimationState::getAnimationStateName(curAnimState.OnBigBendRight).c_str());
break;
default:
break;
}
// If the animation change according to a high speed and speed high enough or oo.