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@ -35,15 +35,10 @@
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#include "link_editor.h"
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#include "proc_editor.h"
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#include "nel/gui/interface_group.h"
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#include "nel/gui/widget_manager.h"
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#include "nel/gui/view_renderer.h"
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namespace GUIEditor
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{
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QString _lastDir;
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std::map< std::string, SWidgetInfo > widgetInfo;
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std::set< std::string > hwCurs;
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GUIEditorWindow::GUIEditorWindow(QWidget *parent) :
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QMainWindow(parent)
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@ -75,22 +70,6 @@ namespace GUIEditor
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browserCtrl.setup();
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dock->setWidget( tb );
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addDockWidget( Qt::RightDockWidgetArea, dock );
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CWidgetManager::getInstance();
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NLMISC::CPath::addSearchPath( "z:/ryzom/data", true, false, NULL );
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NLMISC::CPath::remapExtension ("dds", "tga", true);
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NLMISC::CPath::remapExtension ("dds", "png", true);
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NLMISC::CPath::remapExtension ("png", "tga", true);
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NLGUI::_UIStringMapper =
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NLMISC::CStringMapper::createLocalMapper();
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NL3D::UDriver *driver = NL3D::UDriver::createDriver();
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CViewRenderer::setDriver( driver );
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CViewRenderer::setTextContext( driver->createTextContext( NLMISC::CPath::lookup( "ryzom.ttf" ) ) );
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hwCurs.insert( "curs_default.tga" );
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CViewRenderer::hwCursors = &hwCurs;
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CViewRenderer::getInstance();
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}
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GUIEditorWindow::~GUIEditorWindow()
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@ -105,8 +84,6 @@ namespace GUIEditor
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delete procEditor;
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procEditor = NULL;
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CWidgetManager::release();
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}
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QUndoStack *GUIEditorWindow::undoStack() const
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@ -131,24 +108,6 @@ namespace GUIEditor
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}
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void GUIEditorWindow::parse()
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{
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std::vector< std::string > files;
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files.push_back( "login_config.xml" );
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files.push_back( "login_widgets.xml" );
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files.push_back( "login_main.xml" );
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files.push_back( "login_keys.xml" );
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CViewRenderer::getInstance()->loadTextures(
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"texture_interfaces_v3_login.tga",
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"texture_interfaces_v3_login.txt",
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false );
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setCursor( Qt::WaitCursor );
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CWidgetManager::getInstance()->getParser()->parseInterface( files, false );
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setCursor( Qt::ArrowCursor );
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}
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void GUIEditorWindow::createMenus()
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{
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Core::MenuManager *mm = Core::ICore::instance()->menuManager();
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@ -166,10 +125,6 @@ namespace GUIEditor
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a = new QAction( "Proc Editor", this );
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connect( a, SIGNAL( triggered( bool ) ), procEditor, SLOT( show() ) );
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menu->addAction( a );
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a = new QAction( "parse", this );
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connect( a, SIGNAL( triggered( bool ) ), this, SLOT( parse() ) );
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menu->addAction( a );
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}
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}
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