|
|
|
@ -130,7 +130,7 @@ CCombatWeapon::CCombatWeapon(CGameItemPtr itemPtr)
|
|
|
|
|
// weapon hit rate is in hit/10s and we use ticks/hits....
|
|
|
|
|
if (itemPtr->hitRate() != 0)
|
|
|
|
|
{
|
|
|
|
|
LatencyInTicks = (10.0 / itemPtr->hitRate() ) / CTickEventHandler::getGameTimeStep();
|
|
|
|
|
LatencyInTicks = (10.0 / itemPtr->hitRate()) / CTickEventHandler::getGameTimeStep();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Quality = (uint16)itemPtr->recommended();
|
|
|
|
|