Fixed: #933 Correctly update 3ds Max NeL Material parameters from v11 to latest version.

hg/feature/sound
kaetemi 15 years ago
parent 0107b510f2
commit a2f203f7a9

@ -328,26 +328,27 @@ plugin material NelMaterial
classID:#(0x64c75fec, 0x222b9eb9)
extends:standard
replaceUI:true
version:12.0
version:14.0
(
local loadShader
local globalUpdateUI
local updateTextureName
local updateToVersion4 = false
local updateToVersion14 = false
parameters nlbp rollout:nelBasicParameters
(
bTwoSided type:#boolean ui:cbTwoSided
cAmbient type:#color ui:cpAmbient
cDiffuse type:#color ui:cpDiffuse
pOpacity type:#percent ui:spOpacity
cSpecular type:#color ui:cpSpecular
pSpecularLevel type:#percent ui:spSpecularLevel
pGlossiness type:#percent ui:spGlossiness
cSelfIllumColor type:#color ui:cpSelfIllumColor
pSelfIllumAmount type:#percent ui:spSelfIllumAmount
bUseSelfIllumColor type:#boolean ui:cbUseSelfIllumColor
bTwoSided type:#boolean
cAmbient type:#color
cDiffuse type:#color
pOpacity type:#percent
cSpecular type:#color
pSpecularLevel type:#percent
pGlossiness type:#percent
cSelfIllumColor type:#color
pSelfIllumAmount type:#percent
bUseSelfIllumColor type:#boolean
)
parameters main rollout:NelParams
@ -549,8 +550,8 @@ plugin material NelMaterial
group "Standard Lighting"
(
Label lblNlbpslA "Diffuse is the color in light, ambient in the dark." align:#right
Label lblNlbpslB "Ambient and diffuse multiply with the textures and global sun." align:#right
-- Label lblNlbpslA "Diffuse is the color in light, ambient in the dark." align:#right
-- Label lblNlbpslB "Ambient and diffuse multiply with the textures and global sun." align:#right
ColorPicker cpAmbient "Ambient" color:[63,63,63] align:#left across:3
ColorPicker cpDiffuse "Diffuse" color:[127,127,127] align:#left
Spinner spOpacity "Opacity" range:[0,100,100] type:#integer scale:1 align:#left
@ -558,8 +559,8 @@ plugin material NelMaterial
group "Specular"
(
Label lblNlbpsA "Increase the specular level to see the specular color." align:#right
Label lblNlbpsB "Multiplies with sun. Glossiness changes the size of the specular." align:#right
-- Label lblNlbpsA "Increase the specular level to see the specular color." align:#right
-- Label lblNlbpsB "Multiplies with sun. Glossiness changes the size of the specular." align:#right
ColorPicker cpSpecular "Specular" color:[255,255,255] align:#left across:3
Spinner spSpecularLevel "Level" range:[0,100,0] type:#integer scale:1 align:#left
Spinner spGlossiness "Glossiness"range:[0,80,10] type:#integer scale:1 align:#left
@ -567,64 +568,91 @@ plugin material NelMaterial
group "Self Illumination"
(
Label lblNlbpsiA "Set the self illumination by color or by amount." align:#right
-- Label lblNlbpsiA "Set the self illumination by color or by amount." align:#right
ColorPicker cpSelfIllumColor "Self Illum"color:[0,0,0] align:#left across:3
Spinner spSelfIllumAmount "Self Illum" range:[0,100,0] type:#integer scale:1 align:#left
CheckBox cbUseSelfIllumColor "Use Color" checked:false align:#right
)
on cbTwoSided changed bval do
delegate.twoSided = bval
updateUI false
on cpAmbient changed cval do
delegate.ambient = cval
updateUI false
on cpDiffuse changed cval do
delegate.diffuse = cval
updateUI false
on spOpacity changed pval do
delegate.opacity = pval
updateUI false
on cpSpecular changed cval do
delegate.specular = cval
updateUI false
on spSpecularLevel changed pval do
delegate.specularLevel = pval
updateUI false
on spGlossiness changed pval do
delegate.glossiness = pval
updateUI false
on cpSelfIllumColor changed cval do
delegate.selfIllumColor = cval
updateUI false
on spSelfIllumAmount changed bval do
delegate.selfIllumAmount = bval
updateUI false
on cbUseSelfIllumColor changed bval do
(
delegate.useSelfIllumColor = bval
spSelfIllumAmount.visible = not bval
cpSelfIllumColor.visible = bval
)
updateUI false
Fn updateUI update =
(
cbTwoSided.checked = delegate.twoSided
cpAmbient.color = delegate.ambient
cpDiffuse.color = delegate.diffuse
spOpacity.value = delegate.opacity
cpSpecular.color = delegate.specular
spSpecularLevel.value = delegate.specularLevel
spGlossiness.value = delegate.glossiness
cpSelfIllumColor.color = delegate.selfIllumColor
spSelfIllumAmount.value = delegate.selfIllumAmount
cbUseSelfIllumColor.checked = delegate.useSelfIllumColor
spSelfIllumAmount.visible = not delegate.useSelfIllumColor
cpSelfIllumColor.visible = delegate.useSelfIllumColor
delegate.adTextureLock = false
delegate.adLock = false
delegate.dsLock = false
if (version >= 14) then
(
if update == true then
(
cbTwoSided.checked = bTwoSided
cpAmbient.color = cAmbient
cpDiffuse.color = cDiffuse
spOpacity.value = pOpacity
cpSpecular.color = cSpecular
spSpecularLevel.value = pSpecularLevel
spGlossiness.value = pGlossiness
cpSelfIllumColor.color = cSelfIllumColor
spSelfIllumAmount.value = pSelfIllumAmount
cbUseSelfIllumColor.checked = bUseSelfIllumColor
spSelfIllumAmount.visible = not bUseSelfIllumColor
cpSelfIllumColor.visible = bUseSelfIllumColor
)
else
(
bTwoSided = cbTwoSided.checked
cAmbient = cpAmbient.color
cDiffuse = cpDiffuse.color
pOpacity = spOpacity.value
cSpecular = cpSpecular.color
pSpecularLevel = spSpecularLevel.value
pGlossiness = spGlossiness.value
cSelfIllumColor = cpSelfIllumColor.color
pSelfIllumAmount = spSelfIllumAmount.value
bUseSelfIllumColor = cbUseSelfIllumColor.checked
delegate.twoSided = bTwoSided
delegate.ambient = cAmbient
delegate.diffuse = cDiffuse
delegate.opacity = pOpacity
delegate.specular = cSpecular
delegate.specularLevel = pSpecularLevel
delegate.glossiness = pGlossiness
delegate.selfIllumColor = cSelfIllumColor
delegate.selfIllumAmount = pSelfIllumAmount
delegate.useSelfIllumColor = bUseSelfIllumColor
)
delegate.adTextureLock = false
delegate.adLock = false
delegate.dsLock = false
)
)
on nelBasicParameters open do
@ -2050,16 +2078,16 @@ plugin material NelMaterial
)
on load do
(
(
-- Trap Patch
if version >= 4 then
if version >= 4 and version < 14 then
(
if (delegate.DiffuseMap != undefined) and (tTexture_1 == undefined) then
(
tTexture_1 = delegate.DiffuseMap
)
)
-- Update to version 4 ?
if updateToVersion4 == true then
(
@ -2135,18 +2163,35 @@ plugin material NelMaterial
)
)
)
updateToVersion4 = false
if updateToVersion14 == true then
(
bTwoSided = delegate.twoSided
cAmbient = delegate.ambient
cDiffuse = delegate.diffuse
pOpacity = delegate.opacity
cSpecular = delegate.specular
pSpecularLevel = delegate.specularLevel
pGlossiness = delegate.glossiness
cSelfIllumColor = delegate.selfIllumColor
pSelfIllumAmount = delegate.selfIllumAmount
bUseSelfIllumColor = delegate.useSelfIllumColor
)
updateToVersion14 = false
)
on create do
(
(
-- Single shader
loadShader ShaderSingleTexture
)
on update do
(
(
-- Initialise V3 fields.
if (version < 3) and (version >= 1) then
(
@ -2168,10 +2213,16 @@ plugin material NelMaterial
(
updateToVersion4 = true
)
if (version < 14) and (version >= 1) then
(
updateToVersion14 = true
)
)
fn globalUpdateUI update =
(
nelBasicParameters.updateUI update
NelParams.updateUI update
NelTexture.updateUI update
NelMultitextureSlot1.updateUI update

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