Move islands entry points to data

hg/feature/cdb-packed
kaetemi 10 years ago
parent f5fb98764f
commit 9e74156181

@ -1,27 +0,0 @@
SearchPaths =
{
"r:/code/ryzom/data_common/r2", // entry points file
"R:/code/ryzom/data_shard/collisions",
"F:/r2 daily",
};
Continents = {"r2_jungle", "r2_forest", "r2_lakes", "r2_desert","r2_roots"};
SeasonSuffixes = { "_sp"}; //{ "_sp", "_su", "_au", "_wi" };
MeterPixelSize = 2;
OutDir = "F:/perso/code/HelloWorld/Affichage/Final";
CompleteIslandsFile= "r2_islands.xml";
EntryPointsFile= "ring_map_entry_ponts.txt";
Vegetation = true;
InverseZTest = true;

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

@ -56,23 +56,8 @@ CScenarioEntryPoints::CScenarioEntryPoints()
void CScenarioEntryPoints::init()
{
CConfigFile cf;
cf.load("IslandScreenshots.cfg", true);
// get the scenario entry points file
CConfigFile::CVar * ciFile = cf.getVarPtr("CompleteIslandsFile");
if(ciFile)
{
_CompleteIslandsFilename = ciFile->asString();
}
// get the scenario entry points file
CConfigFile::CVar * epFile = cf.getVarPtr("EntryPointsFile");
if(epFile)
{
_EntryPointsFilename = epFile->asString();
}
_CompleteIslandsFilename = "r2_islands.xml";
_EntryPointsFilename = "r2_entry_points.txt";
}
//-----------------------------------------------------------------------------

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