Fixed: Get system language code under OS X too and added method in NLMISC::CI18N

--HG--
branch : develop
hg/feature/material-editor
kervala 9 years ago
parent 285eeeab26
commit 9b231afa54

@ -104,6 +104,11 @@ public:
*/
static const std::vector<std::string> &getLanguageCodes();
/** Check if a language code is supported.
* Code are ISO 639-2 compliant.
*/
static bool isLanguageCodeSupported(const std::string &lang);
/// Load a language file depending of the language code("en", "fr", ...). Code are ISO 639-2 compliant.
static void load (const std::string &languageCode, const std::string &fallbackLanguageCode="");
@ -119,6 +124,9 @@ public:
/// Returns the code of the language ("fr", "en", ...)
static std::string getCurrentLanguageCode ();
/// Returns the code of the language ("fr", "en", ...) defined on system
static std::string getSystemLanguageCode ();
/// Find a string in the selected language and return his association.
static const ucstring &get (const std::string &label);

@ -20,6 +20,12 @@
#include "nel/misc/path.h"
#include "nel/misc/i18n.h"
#include <locale.h>
#ifdef NL_OS_MAC
#include <CoreFoundation/CoreFoundation.h>
#endif
using namespace std;
#ifdef DEBUG_NEW
@ -226,6 +232,108 @@ string CI18N::getCurrentLanguageCode ()
return _SelectedLanguageCode;
}
bool CI18N::isLanguageCodeSupported(const std::string &lang)
{
initLanguages();
for (sint i = 0, ilen = _LanguageCodes.size(); i < ilen; ++i)
{
if (lang == _LanguageCodes[i]) return true;
}
return false;
}
std::string CI18N::getSystemLanguageCode ()
{
static std::string s_cachedSystemLanguage;
if (!s_cachedSystemLanguage.empty())
return s_cachedSystemLanguage;
#ifdef NL_OS_MAC
// under OS X, locale is only defined in console, not in UI
// so we need to use CoreFoundation API to retrieve it
// get an array with all preferred languages
CFArrayRef langs = CFLocaleCopyPreferredLanguages();
if (langs)
{
// get languages count
sint languagesCount = CFArrayGetCount(langs);
// process each language
for (sint i = 0; i < languagesCount; ++i)
{
std::string lang;
// get language CFString
CFStringRef langCF = (CFStringRef)CFArrayGetValueAtIndex(langs, i);
if (langCF)
{
// get a C string from CFString
const char *langStr = CFStringGetCStringPtr(langCF, kCFStringEncodingASCII);
if (!langStr)
{
// get length of the CFString
CFIndex length = CFStringGetLength(langCF);
// allocate a temporary buffer to hold converted string
char *tmp = new char[length+1];
// use alternative function to get a C string from CFString
if (CFStringGetCString(langCF, tmp, length+1, kCFStringEncodingASCII))
{
lang = std::string(tmp, length);
}
else
{
nlerror("Unable to convert CFStringRef to string");
}
delete [] tmp;
}
else
{
lang = std::string(langStr);
}
CFRelease(langCF);
}
// only keep language code if supported by NeL
if (!lang.empty() && isLanguageCodeSupported(lang))
{
s_cachedSystemLanguage = lang;
break;
}
}
// don't need languages array anymore
CFRelease(langs);
}
#endif
// use system locale (works under Linux and Windows)
if (s_cachedSystemLanguage.empty())
{
std::string lang = NLMISC::toLower(std::string(setlocale(LC_CTYPE, "")));
// only keep 2 first characters
if (lang.size() > 1)
s_cachedSystemLanguage = lang.substr(0, 2);
}
// english is default language
if (s_cachedSystemLanguage.empty())
s_cachedSystemLanguage = "en";
return s_cachedSystemLanguage;
}
void CI18N::removeCComment(ucstring &commentedString)
{
ucstring temp;

@ -49,8 +49,6 @@
#include "app_bundle_utils.h"
#endif // NL_OS_MAC
#include <locale.h>
///////////
// MACRO //
///////////
@ -1934,8 +1932,7 @@ void CClientConfig::init(const string &configFileName)
nlwarning("CFG::init: creating '%s' with default values", configFileName.c_str ());
// get current locale
std::string lang = toLower(std::string(setlocale(LC_CTYPE, "")));
lang = lang.substr(0, 2);
std::string lang = CI18N::getSystemLanguageCode();
const std::vector<std::string> &languages = CI18N::getLanguageCodes();

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