Fixed: Don't load grayscale textures as alpha

--HG--
branch : develop
hg/feature/material-editor
kervala 9 years ago
parent 478371a666
commit 95404bd724

@ -656,6 +656,9 @@ static void BuildColoredVersionForOneBitmap(const CBuildInfo &bi, const std::str
{
if (is.open(fullInputBitmapPath))
{
// 8 bits textures are grayscale
srcBitmap.loadGrayscaleAsAlpha(false);
depth = srcBitmap.load(is);
is.close();

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