<p>See first: <AHREF="ah:launch_help&url=how_to_findrawmaterialsources.html">How to find raw materials</A></P>
<br><h4>Beginning</h4>
<p>You must ensure that you have a foraging tool in your hand (typically a pick).
Look at the right hand slot of the 'hands bar'.
Click on the source to target it.
Click a second time to begin extraction.
This will start running the default foraging action repeatedly.
</P>
<h4>Advanced</h4>
<br><h4>Advanced</h4>
<P>
When you know several foraging actions, either learnt from your forager trainer
or built by yourself with combined stanzas, you can click the action you want to start,
@ -25,16 +32,16 @@ an extraction, you can switch from one action to another. For example, if the ex
gets dangerous (watch the glow and colour of the source, or the 'extraction risk' bar),
you should rush at a Ground Stability care action, or the source will blow up!
</p>
<p>
<br><p>
Actions that are more effective are often more dangerous too. Damage
caused by your actions can result in explosions, poisonous gas clouds
or even in provoking the wrath of the local Kamis.
</p>
<p>
<br><p>
The default foraging action, used if you click a source twice, is the leftmost and topmost
foraging action in the 'hands' bar. Then you can assign it to any action you want.
</p>
<p>
<br><p>
Unlike combat actions, all extraction actions are cyclic.
This means that you only need to click on an action once to start performing it and it will repeat indefinitely - or at least until you click on another action or stop extracting.
In order to use 'extraction' actions you will need to locate a 'raw material source'.
In order to use 'extraction' actions you will need to locate a raw material source.
Sources have a green phosphorescent glow and a green name over them.
Sources appear randomly in some areas of the world.
Their appearance can also be provoked by players with prospecting actions.
</P>
<h4>Where are my prospecting actions ?</h4>
<P>
You have a prospecting action only if you started with enough 'forage' action packs.
If you don't have the prospecting action, at first you will have to extract either some randomly-appearing sources or extract sources prospected by another homin.
After some experience in extracting, your Forager Trainer will accept to teach you a prospecting action.
</P>
<P>
However, if you didn't choose any 'forage' action pack and you want to retrain into a forager career,
you will have to learn even an extracting action from your favorite trainer.
</P>
<h4>How to look for specific raw materials?</h4>
<P>
When your skill will be sufficient, your Forager Trainer will teach you new prospecting actions. Gradually,
they will allow you to refine your search...
</P>
<h4>I have found a raw material source, now what?</h4>
<P>
Once you can find or provoke the appearance of a raw material source, see <AHREF="ah:launch_help&url=how_to_extractrawmaterialsfromasource.html">How to extract raw materials</A>.
</P>
They can also be made to appear by players with prospecting actions.
</p>
<br><h4>Where are my prospecting actions?</h4>
<p>
You should have a basic prospecting action in your action bar. If the stanza does not appear in your action bar, drag and drop it from your action progression window.
or create it by right clicking on a free slot of the action bar.
</p>
<br><h4>How to look for specific raw materials?</h4>
<p>
When your skill is sufficient, your Forager Trainer will teach you new prospecting actions. Gradually,
they will allow you to refine your search.
</p>
<br><h4>I have found a raw material source, now what?</h4>
<p>
Once you have prospected a raw material source, see <ahref="ah:launch_help&url=how_to_extractrawmaterialsfromasource.html">How to extract raw materials</a>.
This interface allows you to see the progression of your skills and the progression of your actions.
This window allows you to see the progression of your skills and the progression of your actions.
</P>
<P>
<h4>Skill Tree</h4>
The <ahref="ah:context_help&target=ui:interface:phrase_book:content:content:sbtree&text=uiSkillTree">Skill Tree</a> allows you to see the state of your skills.<BR>
You have the current level of the skill over it's max level (eg: Craft: 1/20</a>).<BR>
The bar indicate the progression in the current skill level. <BR>
The color of the skill indicates either:<BR>
- transparent: skill not trained <BR>
- orange: skill currently trained <BR>
- green: skill completed <BR>
<BR>
When you complete a skill, new skills are opened. you can browse the skill tree, clicking on "+". <BR>
The whole skill tree is not displayed. Only completed skills, currently trained skills,
and the untrained skills that relies directly on a trained skill are displayed.<BR>
<h4>Actions</h4>
The Actions part shows the actions you can learn or the actions you have learnt at each skill level.<BR>
You have to <ahref="ah:context_help&target=ui:interface:phrase_book:content:content:sbtree:tree_list:0&itext=Select">select a skill</a> to see the actions related to this skill.<BR>
The actions you have not learnt are grayed. <BR>
The actions you can either not learn because the requirements are not met (e.g.: you don't reach the required skill level) are in Red. <BR>
The actions are separated in two groups:
<br><h4>Skill Tree</h4>
The <ahref="ah:context_help&target=ui:interface:phrase_book:content:content:sbtree&text=uiSkillTree">Skill Tree</a> allows you to see the state of your skills.
<BR>It displays the current level of the skill and its max level (eg: Craft: 1/20</a>).
<BR>The bar indicates the progression in the current skill level.
<BR>The color of the skill indicates either:
<BR>- transparent: skill not trained
<BR>- orange: skill currently trained
<BR>- green: skill completed
<BR><BR>When you complete a skill, a new part of the tree is opened, which you can see by clicking on "+".
<BR>The whole skill tree is not displayed. Only completed skills, currently trained skills,
and the untrained skills that relies directly on a trained skill are displayed.
<br><h4>Actions</h4>
The Actions part shows the actions you can learn or the actions you have learnt at each skill level.
<BR>You have to <ahref="ah:context_help&target=ui:interface:phrase_book:content:content:sbtree:tree_list:0&itext=Select">select a skill</a> to see the actions related to this skill.
<BR>The actions you have not learned are grayed out.
<BR>The actions you cannot learn because you do not meet the requirements (e.g. you don't have the required skill level) displayed are in red.
<br><br>The actions are separated in two groups:
<ahref="ah:context_help&target=ui:interface:phrase_book:content:tab_group:action_select:tab0&text=uitabPhraseActions">Actions</a>, and
You can drag and drop an Action to your action bar, while you cannot drag an Action Upgrade because they are either characteristic upgrades, or action upgrade
<BR><br>You can drag and drop an Action to your action bar, but you cannot drag an Action Upgrade because they are either characteristic upgrades, or action upgrades
This interface allows you to buy and sell items to a NPC.
This window allows you to buy from and sell items to a NPC.
</P>
<P>
<h4>Sell List</h4>
The Sell List allows you to sell your items (either from your Bag, or from a Pack Animal). <BR>
When You sell an item to a NPC, this NPC will resell it to other players under certain conditions:<BR>
- Raw Materials can always be resold<BR>
- Item freshly crafted (i.e. never damaged) such as swords, armors, ammo etc... can be resold<BR>
<BR>
When you sell an item to the NPC, it will ask you a 'Resale Price' which is the 'Basic Price' multiplied by 2 by default.
Other players will be able to buy this item at this 'Resale Price'.<BR>
Following rules are applied for those prices:<BR>
- When you sell the item to the NPC, you receive immediatly the 'Basic Price'<BR>
- You will receive the difference 'Resale Price' - 'Basic Price' once some player buy your item<BR>
<BR>
Note: you can sell any item to any NPC. For instance, you can sell swords to Raw Material merchant.<BR>
<BR>
<h4>Buy List</h4>
The 'Buy List' allows you to buy items from NPC. There is 2 Lists: <BR>
- 'Players and NPC Sale' shows all the items put in resale by all players and the one sold by merchant. <BR>
Note: you'll see only items of type and quality related to the merchant (e.g.: players swords resale won't be seen at the Raw Materials Merchant, and you won't see Swords of quality 100 at the Weapon Merchant of quality 20-50)<BR>
Note: NPC items are usually of higher price and lesser interest than Players 's items.<BR>
- 'Your Sale' shows all the items you have sold and that are waiting for resale. NB: Unlike 'Players Sale' you see all your items sold here (not filtered by type or quality)<BR>
<BR>
In the 'Your Sale' tab, and sometimes in the 'Players and NPC Sale' tab, you'll see items that were sold by you (marked with yellow text). You can retire those items so you can change the Resale Price.<BR>
<BR>
Note: Items are resold within a certain amount of time. You can see the resale time left for each item you have put in resale. After this time, the item is lost (kept by the NPC)
</P>
The Sell List allows you to sell your items (either from your Bag, or from a Pack Animal).
<BR>When You sell an item to a NPC, this NPC will resell it to other players under certain conditions:
<BR>- Raw Materials can always be resold
<BR>- Item freshly crafted (i.e. never damaged) such as swords, armors, ammo etc... can be resold
<BR><BR>When you sell an item to the NPC, it will ask you a 'Resale Price' which is the 'Basic Price' multiplied by 2 by default.
Other players will be able to buy this item at this 'Resale Price'.
<BR>Following rules are applied for those prices:
<BR>- When you sell the item to the NPC, you receive immediatly the 'Basic Price'
<BR>- You will receive the difference 'Resale Price' - 'Basic Price' once some player buy your item
<BR><BR>Note: you can sell any item to any NPC. For instance, you can sell swords to Raw Material merchant.
<BR><h4>Buy List</h4>
The 'Buy List' allows you to buy items from NPC. There are 2 Lists:
<BR>- 'Players and NPC Sale' shows all the items put in resale by all players and the one sold by merchant.
<BR>Note: you'll see only items of type and quality related to the merchant (e.g.: players swords resale won't be seen at the Raw Materials Merchant, and you won't see Swords of quality 100 at the Weapon Merchant of quality 20-50)
<BR>Note: NPC items are usually of higher price and lesser interest than Players 's items.
<BR>- 'Your Sale' shows all the items you have sold and that are waiting for resale. NB: Unlike 'Players Sale' you see all your items sold here (not filtered by type or quality)
<BR><BR>In the 'Your Sale' tab, and sometimes in the 'Players and NPC Sale' tab, you'll see items that were sold by you (marked with yellow text). You can retire those items so you can change the Resale Price.
<BR><BR>Note: Items are resold within a certain amount of time. You can see the resale time left for each item you have put in resale. After this time, the item is lost (kept by the NPC)
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:title:player_title&text=uiTitle"><i>uiPlayerTitle</i></a> : Dislays the name of other players when they look at your character.<BR>
Click on the <ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:title:player_title&text=uiTitle">current title</a> to display the list of titles that you have won and select those that you prefer the most.
As you progress through the game, you will earn new titles which will be added automatically to this list.<BR>
The <ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:inf&text=uiInfo"><i>uiInfo</i></a> button allows you to see exactly what is required in order to earn the title currently displayed.<BR>
<BR>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:guild:name&text=uiGuild"><i>uiGuildMembership</i></a> : If you are a member of a guild, the name of the guild will be displayed here.<br>
<ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:title:player_title&text=uiTitle"><i>uiPlayerTitle</i></a>: Dislays the title other players will seewhen they look at your character.
<BR>Click on the <ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:title:player_title&text=uiTitle">current title</a> to display the list of titles that you have won and select the one that you wish to display.
As you progress through the game, you will earn new titles which will be added to this list.
<BR>The <ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:title&text=uiInfo"><i>uiInfo</i></a> button allows you to see what is required in order to earn the title currently displayed.
<h3><i>uiScoreTable</i></h3>
<BR><BR><ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:guild:name&text=uiGuild"><i>uiGuildMembership</i></a>: If you are a member of a guild, the name of your guild will be displayed here.
<br><br><h3><i>uiScoreTable</i></h3>
<h6><i>uiValues</i></h6>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:scores:black:lif&text=uiHP"><i>uiHP</i></a> : Your life - when your life points drop to 0, you will fall into a coma and, if you are not treated immediately by your friends, you will die.<br>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:scores:black:sap&text=uiSap"><i>uiSap</i></a> : Your magic points - when your level of sap is low, you will no longer be able to cast spells.<br>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:scores:black:sta&text=uiStamina"><i>uiStamina</i></a> : Your special attack energy - when your level of stamina is low, you will no longer be able to carry out special attacks and must be satisfied instead with the "default attack" until your stamina regenerates.<br>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:scores:black:foc&text=uiFocus"><i>uiFocus</i></a> : Your forage energy - when your level of concentration is low, you will no longer be able to carry out forage actions.
<h6><i>uiRegeneration</i></h6>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:scores:black:hpreg&text=uiHP"><i>uiHP</i></a> : Points regenerate in 10 seconds.<br>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:scores:black:sapreg&text=uiSap"><i>uiSap</i></a> : Points regenerate in 10 seconds.<br>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:scores:black:stareg&text=uiStamina"><i>uiStamina</i></a> : Points regenerate in 10 seconds.<br>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:scores:black:focreg&text=uiFocus"><i>uiFocus</i></a> : Points regenerate in 10 seconds.<br>
NOTE : You will recover more quickly in a sitting position.<BR>
<ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:scores:black:lif&text=uiHP"><i>uiHP</i></a>: Your life - when your life points drop to 0, you will fall into a coma and, if you are not healed by your friends, you will die.
<br><ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:scores:black:sap&text=uiSap"><i>uiSap</i></a>: Your magic points - when your sap is low, you will no longer be able to cast spells.
<br><ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:scores:black:sta&text=uiStamina"><i>uiStamina</i></a>: Your stamina - when your stamina is low, you will no longer be able to carry out special attacks and must use the "default attack" until your stamina regenerates or is healed.
<br><ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:scores:black:foc&text=uiFocus"><i>uiFocus</i></a>: Your focus - when your focus is low, you will no longer be able to carry out forage or crafting actions.
<br><h6><i>uiRegeneration</i></h6>
<ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:scores:black:hpreg&text=uiHP"><i>uiHP</i></a>: Points regenerated in 10 seconds.
<br><ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:scores:black:sapreg&text=uiSap"><i>uiSap</i></a>: Points regenerated in 10 seconds.
<br><ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:scores:black:stareg&text=uiStamina"><i>uiStamina</i></a>: Points regenerated in 10 seconds.
<br><ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:scores:black:focreg&text=uiFocus"><i>uiFocus</i></a>: Points regenerated in 10 seconds.
<br><br>NOTE: You will recover more quickly when you are sitting down.
<h3><i>uiCaracsTable</i></h3>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:caracs:black:hpmax&text=uiCarac_HpMax"><i>uiCarac_HpMax</i></a>: Determines the maximum value of your Life Points.<br>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:caracs:black:sapmax&text=uiCarac_SapMax"><i>uiCarac_SapMax</i></a>: Determines the maximum value of your Sap.<br>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:caracs:black:stamax&text=uiCarac_StaMax"><i>uiCarac_StaMax</i></a>: Determines the maximum value of your Stamina.<br>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:caracs:black:focmax&text=uiCarac_WishMax"><i>uiCarac_WishMax</i></a>: Determines the maximum value of your Concentration.<br>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:caracs:black:hpreg&text=uiCarac_HpReg"><i>uiCarac_HpReg</i></a>: Determines the rate of regeneration of your Life Points.<br>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:caracs:black:sapreg&text=uiCarac_SapReg"><i>uiCarac_SapReg</i></a>: Determines the rate of regeneration of your Sap.<br>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:caracs:black:stareg&text=uiCarac_StaReg"><i>uiCarac_StaReg</i></a>: Determines the rate of regeneration of your Stamina.<br>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:caracs:black:focreg&text=uiCarac_WishReg"><i>uiCarac_WishReg</i></a>: Determines the rate of regeneration of your Concentration.<br>
<BR><br><h3><i>uiCaracsTable</i></h3>
<ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:caracs:black:hpmax&text=uiCarac_HpMax"><i>uiCarac_HpMax</i></a>: Determines the maximum value of your Life Points.
<br><ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:caracs:black:sapmax&text=uiCarac_SapMax"><i>uiCarac_SapMax</i></a>: Determines the maximum value of your Sap.
<br><ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:caracs:black:stamax&text=uiCarac_StaMax"><i>uiCarac_StaMax</i></a>: Determines the maximum value of your Stamina.
<br><ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:caracs:black:focmax&text=uiCarac_WishMax"><i>uiCarac_WishMax</i></a>: Determines the maximum value of your Concentration.
<br><ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:caracs:black:hpreg&text=uiCarac_HpReg"><i>uiCarac_HpReg</i></a>: Determines the rate of regeneration of your Life Points.
<br><ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:caracs:black:sapreg&text=uiCarac_SapReg"><i>uiCarac_SapReg</i></a>: Determines the rate of regeneration of your Sap.
<br><ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:caracs:black:stareg&text=uiCarac_StaReg"><i>uiCarac_StaReg</i></a>: Determines the rate of regeneration of your Stamina.
<br><ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:caracs:black:focreg&text=uiCarac_WishReg"><i>uiCarac_WishReg</i></a>: Determines the rate of regeneration of your Concentration.
<h3><i>uiSkillPoints</i></h3>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:skillpoints:black:sp0&text=uiSkillPoints0"><i>uiSkillPoints0</i></a>: Points used for learning with the Combat Trainers (PNJ).
You will earn points based on how your Combat abilities progress.<br>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:skillpoints:black:sp1&text=uiSkillPoints1"><i>uiSkillPoints1</i></a>: Points used for learning with the Magic Trainers (PNJ).
You will earn points based on how your Magic abilities progress.<br>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:skillpoints:black:sp2&text=uiSkillPoints2"><i>uiSkillPoints2</i></a>: Points used for learning with the Craft Trainers (PNJ).
You will earn points based on how your Craft abilities progress.<br>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:skillpoints:black:sp3&text=uiSkillPoints3"><i>uiSkillPoints3</i></a>: Points used for learning with the Harvest Trainers (PNJ).
You will earn points based on how your Harvest abilities progress.<br>
<br><br><h3><i>uiSkillPoints</i></h3>
<ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:skillpoints:black:sp0&text=uiSkillPoints0"><i>uiSkillPoints0</i></a>: Points used for learning with the Combat Trainers (NPC).
You will earn points based on how your Combat abilities progress.
<br><ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:skillpoints:black:sp1&text=uiSkillPoints1"><i>uiSkillPoints1</i></a>: Points used for learning with the Magic Trainers (NPC).
You will earn points based on how your Magic abilities progress.
<br><ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:skillpoints:black:sp2&text=uiSkillPoints2"><i>uiSkillPoints2</i></a>: Points used for learning with the Craft Trainers (NPC).
You will earn points based on how your Craft abilities progress.
<br><ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:skillpoints:black:sp3&text=uiSkillPoints3"><i>uiSkillPoints3</i></a>: Points used for learning with the Harvest Trainers (NPC).
You will earn points based on how your Harvest abilities progress.
<h3><i>uiCaracMisc</i></h3>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:misc:black:total_malus&text=uiTotalMalus"><i>uiTotalMalus</i></a>: This indicates the overall penalty for actions when you cast a spell or carry out forage or craft actions.
<br><br><h3><i>uiCaracMisc</i></h3>
<ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:misc:black:total_malus&text=uiTotalMalus"><i>uiTotalMalus</i></a>: This indicates the overall penalty for actions when you cast a spell or carry out forage or craft actions.
A higher malus implies a higher cost in energy, a long spell-casting time and a reduced area of effectiveness.
This total depends on the properties of the "Actions Malus" relating to the clothes and armor that you are wearing and the objects you are carrying.<br>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:misc:black:bag_bulk&text=uiBagBulk"><i>uiBagBulk</i></a>: This indicates the total space occupied by the objects in your inventory.
When it is full, you will no longer be able to add items to your inventory.<br>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:misc:black:speed_factor&text=uiWeightSpeedFactor"><i>uiWeightSpeedFactor</i></a>: This indicates the effect on your speed of movement of the objects you are wearing or carrying in your inventory.
It can also be affected by spells (either positively or negatively as the case may be).<br>
This total depends on the properties of the "Actions Malus" relating to the clothes and armor that you are wearing and the objects you are carrying.
<br><ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:misc:black:bag_bulk&text=uiBagBulk"><i>uiBagBulk</i></a>: This indicates the total space occupied by the objects in your inventory.
When it is full, you will no longer be able to add items to your inventory.
<br><ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:misc:black:speed_factor&text=uiWeightSpeedFactor"><i>uiWeightSpeedFactor</i></a>: This indicates the effect on your speed of movement of the objects you are wearing or carrying in your inventory.
It can also be affected by spells (either positively or negatively as the case may be).
<h3><i>uiResistsTable</i></h3>
This table displays your level of resistance to spells.<BR>
For each type of spell, you have a different type of resistance. These values are based primarily on the level of your abilities, but can be modified by wearing jewelry.<BR>
The level of the attacker is based on the level of the ability being used to carry out the action. The higher your level is compared to your opponent, the greater your chances are of resisting (or partially resisting and therefore reducing the effects of the spell).<BR>
NOTE: Certain creatures possess special attacks that are not based on magic and cannot be resisted.<BR>
<br><br><h3><i>uiResistsTable</i></h3>
This table displays your level of resistance to spells.
<BR>For each type of spell, you have a different type of resistance. These values are based primarily on the level of your abilities, but can be modified by wearing jewelry.
<BR><br>The level of the attacker is based on the level of the ability being used to carry out the action. The higher your level is compared to your opponent, the greater your chances are of resisting (or partially resisting and therefore reducing the effects of the spell).
<BR><br>NOTE: Certain creatures possess special attacks that are not based on magic and cannot be resisted.
<h3><i>uiDefenseTitle</i></h3>
This table displays your defense level.<BR>
Depending on which moded you are in (dodge or block), one or other of these levels is the one that you will use against that of your opponent.<BR>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:dodge&text=uiDodge"><i>uiDodge</i></a> : The first figure represents the level you have at this moment and the second represents the level you have normally (without Bonus or Malus)<BR>
<ahref="ah:context_help&target=ui:interface:info_player_skills:header_opened:parry&text=uiParry"><i>uiParry</i></a> : The first figure represents the level you have at this moment and the second represents the level you have normally (without Bonus or Malus)
<BR><br><h3><i>uiDefenseTitle</i></h3>
This table displays your defense level.
<br><BR>Depending on which moded you are in (dodge or block), one or other of these levels is the one that you will use against that of your opponent.
<BR><ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:dodge&text=uiDodge"><i>uiDodge</i></a>: Displays your current Dodge level
<BR><ahref="ah:context_help&target=ui:interface:info_player_skills:content:basics_skills:parry&text=uiParry"><i>uiParry</i></a>: Displays your current Parry level
<ahref="ah:context_help&target=ui:interface:target:header_opened&text=uiTitle">Name + Title</a>: Name of your target as well as their Title (or Function in the case of a non-player character).<BR>
<br>
<ahref="ah:context_help&target=ui:interface:target:content:jlife&text=uiLife">Life</a>: Life (life points) of your target.<br>
<br>
<ahref="ah:context_help&target=ui:interface:target:header_opened&text=uiTitle">Name + Title</a>: Name of your target as well as their title (or Function in the case of a non-player character).
<br><br><ahref="ah:context_help&target=ui:interface:target:content:jlife&text=uiLife">Life</a>: Life (hit points) of your target.
<!--
<ahref="ah:context_help&target=ui:interface:target:content:status&text=">Energy</a> : All the other energy levels of your target.<BR>
<br>
<ahref="ah:context_help&target=ui:interface:target:header_opened:target_aggro&text=uiAggro">Agressivit</a> : Indique si votre adversaire est agressif ou non (rouge pour agressif, vert pour docile).<br>
<br>
-->
<ahref="ah:context_help&target=ui:interface:target:header_opened:target_force&text=uiForce">Force</a>: Gives a general indication of the abilities of the target. The basic color gives an indication of the average level of the region where the target is located. The white stars preceded by a figure indicates the strength of the character within the region. Black stars are reserved for Named creatures (1 star) or the Bosses (2 stars).<br>
<br>
Average ability level by color:
<br><br><ahref="ah:context_help&target=ui:interface:target:header_opened:target_tooltip&text=uiAggro">Level</a>: Gives a general indication of the abilities of the target. The basic color gives an indication of the average level of the region where the target is located. The white stars preceded by a figure indicates the strength of the character within the region. Black stars are reserved for Named creatures (1 star) or the Bosses (2 stars).
A dedicated team of customer support representatives keep a watchful eye over Atys day and night. They can be contacted via the 'SUPPORT' button in the 'GAME' tab of the button menu on the right hand edge of the screen.<br>
A dedicated team of customer support representatives keep a watchful eye over Atys day and night. They can be contacted via the 'SUPPORT' option under the 'HELP' button in the button menu on the right hand edge of the screen.<br>
3. Klicke jetzt auf eine der Magie-Aktionen, um deinen <ahref="ah:context_help&target=ui:interface:gestionsets:shortcuts:s10&text=uiAction">Zauberspruch</a> auf dein Ziel zu sprechen. Sprüche, die auf dich selbst wirken, wie
3. Now just click one of the magic icons to cast your <ahref="ah:context_help&target=ui:interface:gestionsets:shortcuts:s10&text=uiAction">spell action</a> on your target. Spells that work on yourself, like
1. We are going to take a quick look at the main windows of the game and go over their functions.<Br>
<ahref="ah:submit_quick_help&basics_start&&context_help&target=ui:interface:windows&text=uimwWindowsBar">Click here to continue</a>.
1. We are going to take a quick look at the main windows of the game and go over their functions.
<br><br><ahref="ah:submit_quick_help&basics_start&&set_top_window&win=ui:interface:milko_pad&&context_help&target=ui:interface:milko_pad:content:mode1:tab_group:milko_select:tab0&text=uimwWindowsBar">Click here to continue</a>.
</p>
<!-- Windows Bar -->
<Pquick_help_events="basics_windowsbar">
2. This is the <ahref="ah:context_help&target=ui:interface:windows&text=uimwWindowsBar">window bar</a>.<br>
This is a direct link to basic actions, windows and game configuration (<ahref="qh_windowsbar.html">more info</a>).<br>
<ahref="ah:submit_quick_help&basics_windowsbar&&context_help&target=ui:interface:main_chat&text=uimwMainChat">Click here to continue</a>.
2. This is the <ahref="ah:context_help&target=ui:interface:milko_pad:content:mode1:tab_group:milko_select:tab0&text=uimwWindowsBar">windows bar</a>.
<br>This is a direct link to basic actions, windows and game configuration.
<br>(<ahref="qh_windowsbar.html">more info</a>)
<br><br><ahref="ah:submit_quick_help&basics_windowsbar&&set_top_window&win=ui:interface:main_chat&&context_help&target=ui:interface:main_chat&text=uimwMainChat">Click here to continue</a>.
</p>
<!-- Main Chat -->
<Pquick_help_events="basics_mainchat">
3. This is your
<ahref="ah:context_help&target=ui:interface:main_chat&text=uimwMainChat">main communication window</a>.<br>
It is through this window that you will be able to communicate with the world.<br>
This is also where you will get feedback.<br>
If you right click on a tab the window will be detached.<br>
<ahref="ah:submit_quick_help&basics_mainchat&&context_help&target=ui:interface:player&text=uimwBars">Click here to continue</a>.