diff --git a/nel/include/nel/sound/music_channel_fader.h b/nel/include/nel/sound/music_channel_fader.h index 6bb5677f9..577d23949 100644 --- a/nel/include/nel/sound/music_channel_fader.h +++ b/nel/include/nel/sound/music_channel_fader.h @@ -108,7 +108,7 @@ public: bool play(const std::string &filepath, uint xFadeTime = 0, bool async = true, bool loop = true); /// Stop the music previously loaded and played (the Memory is also freed) - void stop(uint xFadeTime = 0); + bool stop(uint xFadeTime = 0); /// Pause the music previously loaded and played (the Memory is not freed) void pause(); diff --git a/nel/include/nel/sound/stream_file_source.h b/nel/include/nel/sound/stream_file_source.h index 4069a2f58..c8cf91cf5 100644 --- a/nel/include/nel/sound/stream_file_source.h +++ b/nel/include/nel/sound/stream_file_source.h @@ -96,6 +96,8 @@ private: IAudioDecoder *m_AudioDecoder; + std::string m_LookupPath; + bool m_Paused; bool m_DecodingEnded; diff --git a/nel/include/nel/web/http_client_curl.h b/nel/include/nel/web/http_client_curl.h index 77cf335ca..e130cd768 100644 --- a/nel/include/nel/web/http_client_curl.h +++ b/nel/include/nel/web/http_client_curl.h @@ -34,7 +34,7 @@ class CCurlHttpClient public: /// Constructor - CCurlHttpClient() {} + CCurlHttpClient() : _CurlStruct(NULL) {} /// Connect to an http server (string by val is intended). If you specify a whole URL, an attempt will be made to determine the server. bool connect(const std::string &server); diff --git a/nel/src/3d/driver/direct3d/driver_direct3d.cpp b/nel/src/3d/driver/direct3d/driver_direct3d.cpp index 1ab29c3a0..3a4f67aee 100644 --- a/nel/src/3d/driver/direct3d/driver_direct3d.cpp +++ b/nel/src/3d/driver/direct3d/driver_direct3d.cpp @@ -3830,9 +3830,15 @@ void CDriverD3D::CLightState::apply(CDriverD3D *driver) void CDriverD3D::CRenderTargetState::apply(CDriverD3D *driver) { H_AUTO_D3D(CDriverD3D_CRenderTargetState); - driver->_DeviceInterface->SetRenderTarget (0, Target); + nlassert(TargetOwned); // Can only apply once! + driver->_DeviceInterface->SetRenderTarget(0, Target); driver->setupViewport(driver->_Viewport); driver->setupScissor(driver->_Scissor); + if (TargetOwned) + { + Target->Release(); + TargetOwned = false; + } } // *************************************************************************** diff --git a/nel/src/3d/driver/direct3d/driver_direct3d.h b/nel/src/3d/driver/direct3d/driver_direct3d.h index 636695670..c021f052d 100644 --- a/nel/src/3d/driver/direct3d/driver_direct3d.h +++ b/nel/src/3d/driver/direct3d/driver_direct3d.h @@ -1546,11 +1546,13 @@ public: Texture = NULL; Level = 0; CubeFace = 0; + TargetOwned = false; } IDirect3DSurface9 *Target; ITexture *Texture; uint8 Level; uint8 CubeFace; + bool TargetOwned; virtual void apply(CDriverD3D *driver); }; @@ -2076,10 +2078,17 @@ public: NL_D3D_CACHE_TEST(CacheTest_RenderTarget, _RenderTarget.Target != target) #endif // NL_D3D_USE_RENDER_STATE_CACHE { + if (_RenderTarget.TargetOwned) + { + nlassert(_RenderTarget.Target); + _RenderTarget.Target->Release(); + } _RenderTarget.Target = target; _RenderTarget.Texture = texture; _RenderTarget.Level = level; _RenderTarget.CubeFace = cubeFace; + _RenderTarget.TargetOwned = target; + target->AddRef(); touchRenderVariable (&_RenderTarget); diff --git a/nel/src/3d/driver/direct3d/driver_direct3d_material.cpp b/nel/src/3d/driver/direct3d/driver_direct3d_material.cpp index f902e9fb0..2285688d4 100644 --- a/nel/src/3d/driver/direct3d/driver_direct3d_material.cpp +++ b/nel/src/3d/driver/direct3d/driver_direct3d_material.cpp @@ -706,9 +706,13 @@ bool CDriverD3D::setupMaterial(CMaterial &mat) // Set the texture states if (text || (stage == 0)) { - // Doesn't use a pixel shader ? Set the textures stages - if (pShader->PixelShader == NULL) + if (matShader == CMaterial::Program) { + // Do nothing for user pixel shader + } + else if (!pShader->PixelShader) + { + // Doesn't use a pixel shader ? Set the textures stages if (pShader->RGBPipe[stage]) { setTextureState (stage, D3DTSS_COLOROP, pShader->ColorOp[stage]); @@ -1145,7 +1149,7 @@ bool CDriverD3D::setupMaterial(CMaterial &mat) } break; - case CMaterial::Cloud: + case CMaterial::Cloud: { H_AUTO_D3D(CDriverD3D_setupMaterial_setupCloudShader) activeShader (&_ShaderCloud); @@ -1167,7 +1171,7 @@ bool CDriverD3D::setupMaterial(CMaterial &mat) return false; } break; - case CMaterial::Water: + case CMaterial::Water: { H_AUTO_D3D(CDriverD3D_setupMaterial_setupWaterShader) activeShader(mat.getTexture(3) ? &_ShaderWaterDiffuse : &_ShaderWaterNoDiffuse); @@ -1296,7 +1300,14 @@ bool CDriverD3D::setupMaterial(CMaterial &mat) } } } - // CMaterial::Water + break; // CMaterial::Water + case CMaterial::Program: + { + H_AUTO_D3D(CDriverD3D_setupMaterial_setupProgramshader) + // No material shader + activeShader(NULL); + } + break; } // New material setuped diff --git a/nel/src/3d/driver/direct3d/driver_direct3d_texture.cpp b/nel/src/3d/driver/direct3d/driver_direct3d_texture.cpp index f45663f1b..15dcb7768 100644 --- a/nel/src/3d/driver/direct3d/driver_direct3d_texture.cpp +++ b/nel/src/3d/driver/direct3d/driver_direct3d_texture.cpp @@ -1084,6 +1084,7 @@ void CDriverD3D::swapTextureHandle(ITexture &tex0, ITexture &tex1) swap(t0->Height, t1->Height); swap(t0->SrcCompressed, t1->SrcCompressed); swap(t0->IsCube, t1->IsCube); + swap(t0->RenderTarget, t1->RenderTarget); swap(t0->Levels, t1->Levels); swap(t0->FirstMipMap, t1->FirstMipMap); swap(t0->TextureMemory, t1->TextureMemory); diff --git a/nel/src/3d/fxaa.cpp b/nel/src/3d/fxaa.cpp index 255f0234d..6478abf8e 100644 --- a/nel/src/3d/fxaa.cpp +++ b/nel/src/3d/fxaa.cpp @@ -246,6 +246,7 @@ void CFXAA::applyEffect() // create render target CTextureUser *otherRenderTarget = m_Driver->getRenderTargetManager().getRenderTarget(width, height, mode2D); + nlassert(otherRenderTarget); // swap render target CTextureUser texNull; diff --git a/nel/src/sound/audio_decoder.cpp b/nel/src/sound/audio_decoder.cpp index ac7745721..a282942c4 100644 --- a/nel/src/sound/audio_decoder.cpp +++ b/nel/src/sound/audio_decoder.cpp @@ -56,18 +56,12 @@ IAudioDecoder::~IAudioDecoder() IAudioDecoder *IAudioDecoder::createAudioDecoder(const std::string &filepath, bool async, bool loop) { - std::string lookup = CPath::lookup(filepath, false); - if (lookup.empty()) - { - nlwarning("Music file %s does not exist!", filepath.c_str()); - return NULL; - } std::string type = CFile::getExtension(filepath); CIFile *ifile = new CIFile(); ifile->setCacheFileOnOpen(!async); ifile->allowBNPCacheFileOnOpen(!async); - ifile->open(lookup); + ifile->open(filepath); IAudioDecoder *mb = createAudioDecoder(type, ifile, loop); diff --git a/nel/src/sound/music_channel_fader.cpp b/nel/src/sound/music_channel_fader.cpp index ea2cc6341..70ab890d2 100644 --- a/nel/src/sound/music_channel_fader.cpp +++ b/nel/src/sound/music_channel_fader.cpp @@ -147,7 +147,7 @@ void CMusicChannelFader::updateVolume() */ bool CMusicChannelFader::play(const std::string &filepath, uint xFadeTime, bool async, bool loop) { - stop(xFadeTime); + bool stopped = stop(xFadeTime); // Find the next best free music channel uint nextFader = _MaxMusicFader; @@ -164,7 +164,7 @@ bool CMusicChannelFader::play(const std::string &filepath, uint xFadeTime, bool // Play a song in it :) _CMusicFader &fader = _MusicFader[_ActiveMusicFader]; - if (xFadeTime) fader.fadeIn(xFadeTime); + if (xFadeTime && !stopped) fader.fadeIn(xFadeTime); // only fade in when fading out else fader.XFadeVolume = 1.0f; fader.Playing = true; updateVolume(); // make sure at ok volume to start :) @@ -173,12 +173,17 @@ bool CMusicChannelFader::play(const std::string &filepath, uint xFadeTime, bool } /// Stop the music previously loaded and played (the Memory is also freed) -void CMusicChannelFader::stop(uint xFadeTime) +bool CMusicChannelFader::stop(uint xFadeTime) { if (xFadeTime) { + bool stopped = true; for (uint i = 0; i < _MaxMusicFader; ++i) if (_MusicFader[i].Playing) + { _MusicFader[i].fadeOut(xFadeTime); + stopped = false; // fading + } + return stopped; } else { @@ -188,6 +193,7 @@ void CMusicChannelFader::stop(uint xFadeTime) _MusicFader[i].Fade = false; _MusicFader[i].Playing = false; } + return true; } } diff --git a/nel/src/sound/stream_file_source.cpp b/nel/src/sound/stream_file_source.cpp index fbd720a89..50d9bda97 100644 --- a/nel/src/sound/stream_file_source.cpp +++ b/nel/src/sound/stream_file_source.cpp @@ -108,6 +108,13 @@ void CStreamFileSource::play() //{ // nlwarning("Already waiting for play"); //} + std::string filepath = getStreamFileSound()->getFilePath(); + m_LookupPath = NLMISC::CPath::lookup(filepath, false, false); + if (m_LookupPath.empty()) + { + nlwarning("Music file %s does not exist!", filepath.c_str()); + return; + } if (!getStreamFileSound()->getAsync()) { if (!prepareDecoder()) @@ -272,7 +279,8 @@ bool CStreamFileSource::prepareDecoder() if (!m_AudioDecoder) { // load the file - m_AudioDecoder = IAudioDecoder::createAudioDecoder(getStreamFileSound()->getFilePath(), getStreamFileSound()->getAsync(), getStreamFileSound()->getLooping()); + nlassert(!m_LookupPath.empty()); + m_AudioDecoder = IAudioDecoder::createAudioDecoder(m_LookupPath, getStreamFileSound()->getAsync(), getStreamFileSound()->getLooping()); if (!m_AudioDecoder) { nlwarning("Failed to create IAudioDecoder, likely invalid format"); diff --git a/nel/src/web/http_client_curl.cpp b/nel/src/web/http_client_curl.cpp index 1ec244cd2..253588972 100644 --- a/nel/src/web/http_client_curl.cpp +++ b/nel/src/web/http_client_curl.cpp @@ -192,6 +192,7 @@ bool CCurlHttpClient::receive(string &res, bool verbose) void CCurlHttpClient::disconnect() { curl_easy_cleanup(_Curl); + _Curl = NULL; curl_global_cleanup(); } diff --git a/ryzom/client/src/client_cfg.cpp b/ryzom/client/src/client_cfg.cpp index 812a146d2..011efb01e 100644 --- a/ryzom/client/src/client_cfg.cpp +++ b/ryzom/client/src/client_cfg.cpp @@ -458,7 +458,13 @@ CClientConfig::CClientConfig() SoundOn = true; // Default is with sound. DriverSound = SoundDrvAuto; SoundForceSoftwareBuffer = true; - SoundOutGameMusic = "main menu loop.ogg"; + StartMusic = "main theme air.ogg"; // Use at game startup (originally no music) + EmptySlotMusic = "loading music loop.ogg"; // Use in character selection for empty slots + LoadingMusic = "main menu loop.ogg"; // Main loading used after leaving character selection, and when going back to character selection + KamiTeleportMusic = "kami teleport.ogg"; // Kami teleport + KaravanTeleportMusic = "karavan teleport.ogg"; // Karavan teleport + TeleportLoadingMusic = "loading music loop.ogg"; // Use for generic teleportations + DeathMusic = "death.ogg"; // Player death SoundSFXVolume = 1.f; SoundGameMusicVolume = 1.f; SoundTPFade = 500; @@ -469,7 +475,7 @@ CClientConfig::CClientConfig() UserEntitySoundLevel = 0.5f; // Default volume for sound in 1st person UseEax = true; // Default to use EAX; UseADPCM = false; // Defualt to PCM sample, NO ADPCM - MaxTrack = 32; // DEfault to 32 track + MaxTrack = 32; // Default to 32 track ColorShout = CRGBA(150,0,0,255); // Default Shout color. ColorTalk = CRGBA(255,255,255,255); // Default Talk color. @@ -1242,7 +1248,13 @@ void CClientConfig::setValues() // SoundForceSoftwareBuffer READ_BOOL_FV(SoundForceSoftwareBuffer); // SoundOutGameMusic - READ_STRING_DEV(SoundOutGameMusic) + READ_STRING_DEV(StartMusic) + READ_STRING_DEV(EmptySlotMusic) + READ_STRING_DEV(LoadingMusic) + READ_STRING_DEV(KamiTeleportMusic) + READ_STRING_DEV(KaravanTeleportMusic) + READ_STRING_DEV(TeleportLoadingMusic) + READ_STRING_DEV(DeathMusic) // SoundSFXVolume READ_FLOAT_FV(SoundSFXVolume); // SoundGameMusicVolume diff --git a/ryzom/client/src/client_cfg.h b/ryzom/client/src/client_cfg.h index 49bcf7495..18d87b97c 100644 --- a/ryzom/client/src/client_cfg.h +++ b/ryzom/client/src/client_cfg.h @@ -350,8 +350,14 @@ struct CClientConfig /// SoundForceSoftwareBuffer bool SoundForceSoftwareBuffer; - /// The outgame music file - string SoundOutGameMusic; + /// Music files + string StartMusic; + string EmptySlotMusic; + string LoadingMusic; + string KamiTeleportMusic; + string KaravanTeleportMusic; + string TeleportLoadingMusic; + string DeathMusic; /// The Sound SFX Volume (0-1) (ie all but music) float SoundSFXVolume; diff --git a/ryzom/client/src/connection.cpp b/ryzom/client/src/connection.cpp index 05b50c758..18568c7ed 100644 --- a/ryzom/client/src/connection.cpp +++ b/ryzom/client/src/connection.cpp @@ -273,6 +273,73 @@ void setOutGameFullScreen() CViewRenderer::getInstance()->setInterfaceScale(1.0f, 1024, 768); } +// ------------------------------------------------------------------------------------------------ +class CSoundGlobalMenu +{ +public: + CSoundGlobalMenu() + { + _MusicWantedAsync= false; + _NbFrameBeforeChange= NbFrameBeforeChangeMax; + } + void reset(); + void setMusic(const string &music, bool async); + void updateSound(); +private: + string _MusicPlayed; + string _MusicWanted; + bool _MusicWantedAsync; + sint _NbFrameBeforeChange; + enum {NbFrameBeforeChangeMax= 10}; +}; + +void CSoundGlobalMenu::reset() +{ + _MusicPlayed.clear(); + _MusicWanted.clear(); +} + +void CSoundGlobalMenu::updateSound() +{ + // **** update the music played + // The first music played is the music played at loading, before select char + if (_MusicPlayed.empty()) + _MusicPlayed = toLower(LoadingMusic.empty() ? ClientCfg.StartMusic : LoadingMusic); + if (_MusicWanted.empty()) + _MusicWanted = toLower(LoadingMusic.empty() ? ClientCfg.StartMusic : LoadingMusic); + + // because music is changed when the player select other race for instance, + // wait the 3D to load (stall some secs) + + // if the wanted music is the same as the one currently playing, just continue playing + if(_MusicPlayed!=_MusicWanted) + { + // wait nbFrameBeforeChangeMax before actually changing the music + _NbFrameBeforeChange--; + if(_NbFrameBeforeChange<=0) + { + _MusicPlayed= _MusicWanted; + // play the music + if (SoundMngr != NULL) + SoundMngr->playMusic(_MusicPlayed, 500, _MusicWantedAsync, true, true); + } + } + + + // **** update mngr + if (SoundMngr != NULL) + SoundMngr->update(); +} + +void CSoundGlobalMenu::setMusic(const string &music, bool async) +{ + _MusicWanted= toLower(music); + _MusicWantedAsync= async; + // reset the counter + _NbFrameBeforeChange= NbFrameBeforeChangeMax; +} +static CSoundGlobalMenu SoundGlobalMenu; + // New version of the menu after the server connection // @@ -405,6 +472,8 @@ bool connection (const string &cookie, const string &fsaddr) InterfaceState = GLOBAL_MENU; } + // No loading music here, this is right before character selection, using the existing music + // Create the loading texture. We can't do that before because we need to add search path first. beginLoading (LoadBackground); UseEscapeDuringLoading = USE_ESCAPE_DURING_LOADING; @@ -506,6 +575,7 @@ bool reconnection() ProgressBar.setFontFactor(1.0f); // Init out game + SoundGlobalMenu.reset(); pIM->initOutGame(); // Hide cursor for interface @@ -521,6 +591,9 @@ bool reconnection() FarTP.setOutgame(); + if (SoundMngr) + SoundMngr->setupFadeSound(1.0f, 1.0f); + // these two globals sequence GlobalMenu to display the character select dialog WaitServerAnswer = true; userChar = true; @@ -555,6 +628,8 @@ bool reconnection() // this also kicks the state machine to sendReady() so we stop spinning in farTPmainLoop FarTP.setIngame(); + // Not loading music here, this is before character selection, keep existing music + // Create the loading texture. We can't do that before because we need to add search path first. beginLoading (LoadBackground); UseEscapeDuringLoading = USE_ESCAPE_DURING_LOADING; @@ -729,66 +804,6 @@ std::string buildPlayerNameForSaveFile(const ucstring &playerNameIn) return ret; } -// ------------------------------------------------------------------------------------------------ -class CSoundGlobalMenu -{ -public: - CSoundGlobalMenu() - { - _MusicWantedAsync= false; - _NbFrameBeforeChange= NbFrameBeforeChangeMax; - } - void setMusic(const string &music, bool async); - void updateSound(); -private: - string _MusicPlayed; - string _MusicWanted; - bool _MusicWantedAsync; - sint _NbFrameBeforeChange; - enum {NbFrameBeforeChangeMax= 10}; -}; - -void CSoundGlobalMenu::updateSound() -{ - // **** update the music played - // The first music played is the music played at loading, before select char - if(_MusicPlayed.empty()) - _MusicPlayed= toLower(ClientCfg.SoundOutGameMusic); - if(_MusicWanted.empty()) - _MusicWanted= toLower(ClientCfg.SoundOutGameMusic); - - // because music is changed when the player select other race for instance, - // wait the 3D to load (stall some secs) - - // if the wanted music is the same as the one currently playing, just continue playing - if(_MusicPlayed!=_MusicWanted) - { - // wait nbFrameBeforeChangeMax before actually changing the music - _NbFrameBeforeChange--; - if(_NbFrameBeforeChange<=0) - { - _MusicPlayed= _MusicWanted; - // play the music - if (SoundMngr != NULL) - SoundMngr->playMusic(_MusicPlayed, 500, _MusicWantedAsync, true, true); - } - } - - - // **** update mngr - if (SoundMngr != NULL) - SoundMngr->update(); -} - -void CSoundGlobalMenu::setMusic(const string &music, bool async) -{ - _MusicWanted= toLower(music); - _MusicWantedAsync= async; - // reset the counter - _NbFrameBeforeChange= NbFrameBeforeChangeMax; -} -static CSoundGlobalMenu SoundGlobalMenu; - static bool LuaBGDSuccessFlag = true; // tmp, for debug @@ -2039,8 +2054,8 @@ public: fromString(getParam(Params, "async"), async); // if empty name, return to default mode - if(sName.empty()) - sName= ClientCfg.SoundOutGameMusic; + if (sName.empty()) + sName = ClientCfg.EmptySlotMusic; // change the music SoundGlobalMenu.setMusic(sName, async); diff --git a/ryzom/client/src/far_tp.cpp b/ryzom/client/src/far_tp.cpp index 357f80347..2c80de90d 100644 --- a/ryzom/client/src/far_tp.cpp +++ b/ryzom/client/src/far_tp.cpp @@ -1112,15 +1112,6 @@ void CFarTP::disconnectFromPreviousShard() beginLoading (StartBackground); UseEscapeDuringLoading = false; - // Play music and fade out the Game Sound - if (SoundMngr) - { - // Loading Music Loop.ogg - LoadingMusic = ClientCfg.SoundOutGameMusic; - SoundMngr->playEventMusic(LoadingMusic, CSoundManager::LoadingMusicXFade, true); - SoundMngr->fadeOutGameSound(ClientCfg.SoundTPFade); - } - // Change the tips selectTipsOfTheDay (rand()); @@ -1129,6 +1120,21 @@ void CFarTP::disconnectFromPreviousShard() ucstring nmsg("Loading..."); ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); ProgressBar.progress(0); + + // Play music and fade out the Game Sound + if (SoundMngr) + { + SoundMngr->fadeOutGameSound(ClientCfg.SoundTPFade); + + // Stop and enable music + SoundMngr->stopMusic(0); + SoundMngr->setupFadeSound(0.0f, 1.0f); + + // Loading Music Loop.ogg + LoadingMusic = ClientCfg.LoadingMusic; + // SoundMngr->playEventMusic(LoadingMusic, CSoundManager::LoadingMusicXFade, true); + SoundMngr->playMusic(LoadingMusic, 0, false, true, true); + } } // Disconnect from the FS diff --git a/ryzom/client/src/init.cpp b/ryzom/client/src/init.cpp index c722a62b4..cd130ed76 100644 --- a/ryzom/client/src/init.cpp +++ b/ryzom/client/src/init.cpp @@ -1411,6 +1411,42 @@ void prelogInit() StereoDisplay->setDriver(Driver); // VR_DRIVER } + { + H_AUTO(InitRZSound) + + // Init the sound manager + nmsg = "Initializing sound manager..."; + ProgressBar.newMessage(ClientCfg.buildLoadingString(nmsg)); + if (ClientCfg.SoundOn) + { + nlassert(!SoundMngr); + SoundMngr = new CSoundManager(&ProgressBar); + try + { + SoundMngr->init(&ProgressBar); + } + catch(const Exception &e) + { + nlwarning("init : Error when creating 'SoundMngr' : %s", e.what()); + delete SoundMngr; + SoundMngr = NULL; + } + + // Play Music just after the SoundMngr is inited + if (SoundMngr) + { + // init the SoundMngr with backuped volume + SoundMngr->setSFXVolume(ClientCfg.SoundSFXVolume); + SoundMngr->setGameMusicVolume(ClientCfg.SoundGameMusicVolume); + + // Play the login screen music + SoundMngr->playMusic(ClientCfg.StartMusic, 0, true, true, true); + } + } + + CPath::memoryCompress(); // Because sound calls addSearchPath + } + nlinfo ("PROFILE: %d seconds for prelogInit", (uint32)(ryzomGetLocalTime ()-initStart)/1000); FPU_CHECKER_ONCE @@ -1553,55 +1589,6 @@ void postlogInit() // set the primitive context CPrimitiveContext::instance().CurrentLigoConfig = &LigoConfig; - { - H_AUTO(InitRZSound) - - // Init the sound manager - nmsg = "Initializing sound manager..."; - ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); - if(ClientCfg.SoundOn) - { - SoundMngr = new CSoundManager(&ProgressBar); - try - { - SoundMngr->init(&ProgressBar); - } - catch(const Exception &e) - { - nlwarning("init : Error when creating 'SoundMngr' : %s", e.what()); - delete SoundMngr; - SoundMngr = NULL; - } - - // Play Music just after the SoundMngr is inited - if(SoundMngr) - { - // init the SoundMngr with backuped volume - SoundMngr->setSFXVolume(ClientCfg.SoundSFXVolume); - SoundMngr->setGameMusicVolume(ClientCfg.SoundGameMusicVolume); - - // no fadein, and not async because don't work well because of loading in the main thread - // Force use GameMusic volume - const uint fadeInTime= 500; - SoundMngr->playMusic(ClientCfg.SoundOutGameMusic, fadeInTime, false, true, true); - // Because of blocking loading, force the fadeIn - TTime t0= ryzomGetLocalTime(); - TTime t1; - while((t1=ryzomGetLocalTime())updateAudioMixerOnly(); - } - } - } - - CPath::memoryCompress(); // Because sound call addSearchPath - - initLast = initCurrent; - initCurrent = ryzomGetLocalTime(); - //nlinfo ("PROFILE: %d seconds (%d total) for Initializing sound manager", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); - } - { H_AUTO(InitRZShIdI) diff --git a/ryzom/client/src/init_main_loop.cpp b/ryzom/client/src/init_main_loop.cpp index b5726e3fb..4108c4059 100644 --- a/ryzom/client/src/init_main_loop.cpp +++ b/ryzom/client/src/init_main_loop.cpp @@ -485,6 +485,27 @@ void initMainLoop() FPU_CHECKER_ONCE + if (SoundMngr) + { + // Loading Music + LoadingMusic = ClientCfg.LoadingMusic; + + // SoundMngr->playEventMusic(LoadingMusic, CSoundManager::LoadingMusicXFade, true); + // no fadein, and not async because don't work well because of loading in the main thread + // Force use GameMusic volume + const uint fadeInTime = 500; + SoundMngr->playMusic(LoadingMusic, fadeInTime, false, true, true); + // Because of blocking loading, force the fadeIn + TTime t0 = ryzomGetLocalTime(); + TTime t1; + do + { + ProgressBar.progress(0); + SoundMngr->updateAudioMixerOnly(); + nlSleep(10); + } while ((t1 = ryzomGetLocalTime()) < t0 + fadeInTime); + } + // Get the interface manager CInterfaceManager *pIM = CInterfaceManager::getInstance(); diff --git a/ryzom/client/src/login.cpp b/ryzom/client/src/login.cpp index c9c1fdeaf..cb6117744 100644 --- a/ryzom/client/src/login.cpp +++ b/ryzom/client/src/login.cpp @@ -3279,6 +3279,7 @@ bool loginIntroSkip; void loginIntro() { // Display of nevrax logo is done at init time (see init.cpp) just before addSearchPath (second one) +#if 0 for (uint i = 0; i < 1; i++) // previously display nevrax then nvidia { if (i != 0) @@ -3316,6 +3317,7 @@ void loginIntro() NLGUI::CDBManager::getInstance()->flushObserverCalls(); } } +#endif beginLoading(StartBackground); ProgressBar.finish(); } diff --git a/ryzom/client/src/main_loop.cpp b/ryzom/client/src/main_loop.cpp index fae283148..cd30a25bc 100644 --- a/ryzom/client/src/main_loop.cpp +++ b/ryzom/client/src/main_loop.cpp @@ -2233,19 +2233,21 @@ bool mainLoop() { StartPlayTime = NLMISC::CTime::getLocalTime(); } + // Start background sound play now ! (nb: restarted if load just ended, or if sound re-enabled) if (SoundMngr) { H_AUTO_USE ( RZ_Client_Main_Loop_Sound ) - SoundMngr->playBackgroundSound(); - } - // Fade in Game Sound now (before endLoading) - if(SoundMngr) - { // fade out loading music - if(LoadingMusic==SoundMngr->getEventMusicPlayed()) + if (SoundMngr->getEventMusicPlayed() == LoadingMusic) + { SoundMngr->stopEventMusic(LoadingMusic, CSoundManager::LoadingMusicXFade); + } + + SoundMngr->playBackgroundSound(); + + // Fade in Game Sound now (before endLoading) // fade in game sound SoundMngr->fadeInGameSound(ClientCfg.SoundTPFade); } @@ -2509,7 +2511,7 @@ bool mainLoop() EditActions.enable(true); // For stoping the outgame music, start after 30 frames, and duration of 3 seconds -// CMusicFader outgameFader(60, 3); + outgameFader = CMusicFader(60, 3); // check for banned player if (testPermanentBanMarkers()) diff --git a/ryzom/client/src/net_manager.cpp b/ryzom/client/src/net_manager.cpp index 32eb6150f..3e2126b8d 100644 --- a/ryzom/client/src/net_manager.cpp +++ b/ryzom/client/src/net_manager.cpp @@ -1483,32 +1483,33 @@ void impulseTPCommon(NLMISC::CBitMemStream &impulse, bool hasSeason) void impulseTPCommon2(NLMISC::CBitMemStream &impulse, bool hasSeason) { // choose a default screen if not setuped - if( LoadingBackground!=ResurectKamiBackground && LoadingBackground!=ResurectKaravanBackground && - LoadingBackground!=TeleportKamiBackground && LoadingBackground!=TeleportKaravanBackground) - LoadingBackground= TeleportKaravanBackground; + if (LoadingBackground != ResurectKamiBackground && LoadingBackground != ResurectKaravanBackground + && LoadingBackground != TeleportKamiBackground && LoadingBackground != TeleportKaravanBackground) + LoadingBackground = ElevatorBackground; // if resurect but user not dead, choose default. NB: this is a bug, the tp impulse should tell // which background to choose. \todo yoyo: this is a temp fix - if( UserEntity && !UserEntity->isDead() && - (LoadingBackground==ResurectKamiBackground || LoadingBackground==ResurectKaravanBackground) ) - LoadingBackground= TeleportKaravanBackground; + if (UserEntity && !UserEntity->isDead() && (LoadingBackground == ResurectKamiBackground || LoadingBackground == ResurectKaravanBackground)) + LoadingBackground = ElevatorBackground; // Play music according to the background - if(SoundMngr) + if (SoundMngr) { LoadingMusic.clear(); - if(LoadingBackground==TeleportKamiBackground) - LoadingMusic= "Kami Teleport.ogg"; - else if(LoadingBackground==TeleportKaravanBackground) - LoadingMusic= "Karavan Teleport.ogg"; - // if resurection, continue to play death music - else if(LoadingBackground==ResurectKamiBackground || LoadingBackground==ResurectKaravanBackground) - { - // noop - } - // default: loading music - else + switch (LoadingBackground) { - LoadingMusic= "Loading Music Loop.ogg"; + case TeleportKamiBackground: + LoadingMusic = ClientCfg.KamiTeleportMusic; + break; + case TeleportKaravanBackground: + LoadingMusic = ClientCfg.KaravanTeleportMusic; + break; + case ResurectKamiBackground: + case ResurectKaravanBackground: + // TODO: Resurrect music + break; + default: + LoadingMusic = ClientCfg.TeleportLoadingMusic; + break; } // start to play diff --git a/ryzom/client/src/user_entity.cpp b/ryzom/client/src/user_entity.cpp index 18cd832be..5c14bf82e 100644 --- a/ryzom/client/src/user_entity.cpp +++ b/ryzom/client/src/user_entity.cpp @@ -4309,20 +4309,19 @@ void CUserEntity::updatePreCollision(const NLMISC::TTime &time, CEntityCL *targe // test each frame if the mode has changed if(SoundMngr) { - string deadMusic= "death.ogg"; // Play/stop music if comes from or goes to dead - bool isDead= _Mode==MBEHAV::DEATH || _Mode==MBEHAV::SWIM_DEATH; + bool isDead = _Mode == MBEHAV::DEATH || _Mode == MBEHAV::SWIM_DEATH; // must start music? - if( isDead && SoundMngr->getEventMusicPlayed()!=deadMusic ) + if (isDead && SoundMngr->getEventMusicPlayed() != ClientCfg.DeathMusic) { - SoundMngr->playEventMusic(deadMusic, 0, true); + SoundMngr->playEventMusic(ClientCfg.DeathMusic, 0, true); } // must end music? - if( !isDead && SoundMngr->getEventMusicPlayed()==deadMusic ) + if (!isDead && SoundMngr->getEventMusicPlayed() == ClientCfg.DeathMusic) { - SoundMngr->stopEventMusic(deadMusic, CSoundManager::LoadingMusicXFade); + SoundMngr->stopEventMusic(ClientCfg.DeathMusic, CSoundManager::LoadingMusicXFade); } } }