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@ -1083,10 +1083,10 @@ namespace NLGUI
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// Draw a line
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if (_Underlined)
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rVR.drawRotFlipBitmap (_RenderLayer, (sint)floorf(px), y_line, line_width, 1, 0, false, rVR.getBlankTextureId(), col);
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rVR.drawRotFlipBitmap (_RenderLayer, (sint)floorf(px), y_line, line_width, 1.0f / rVR.getInterfaceScale(), 0, false, rVR.getBlankTextureId(), col);
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if (_StrikeThrough)
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rVR.drawRotFlipBitmap (_RenderLayer, (sint)floorf(px), y_line + (_FontHeight / 2), line_width, 1, 0, false, rVR.getBlankTextureId(), col);
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rVR.drawRotFlipBitmap (_RenderLayer, (sint)floorf(px), y_line + (_FontHeight / 2), line_width, 1.0f / rVR.getInterfaceScale(), 0, false, rVR.getBlankTextureId(), col);
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// skip word
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px += currWord.Info.StringWidth;
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