Fixed: Completely remove Yubo Chat since it's not used anymore (patch by Kaetemi)

--HG--
branch : develop
hg/feature/material-editor
kervala 9 years ago
parent d4ed66d99b
commit 86a866d4cb

@ -1078,7 +1078,7 @@
tooltip_parent="win" />
<!-- Yes order is strange, but don't want to modify all the ugly hardcoded code -->
<ctrl style="tab_button_new"
id="tab7"
id="tab6"
posparent="tab3"
group="content:cb:universe"
hardtext="uitabChatUniverse"
@ -1090,7 +1090,7 @@
tooltip_parent="win" />
<ctrl style="tab_button_new"
id="tab4"
posparent="tab7"
posparent="tab6"
group="content:cb:sysinfo"
hardtext="uitabChatSysInfo"
onclick_r="set"

@ -1300,7 +1300,6 @@ void CClientChatManager::updateChatModeAndButton(uint mode, uint32 dynamicChanne
pUserBut->setHardText(title.toUtf8());
}
break;
// NB: user chat cannot have yubo_chat target
}
pUserBut->setActive(true);

@ -159,14 +159,6 @@ void releaseCommands()
// COMMANDS //
//////////////
// connect to the support chat
NLMISC_COMMAND(supportChat, "connect to the external support chat", "")
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
pIM->connectYuboChat();
return true;
}
// 'follow' : To Follow the target.
NLMISC_COMMAND(follow, "Follow the target", "")
{

@ -288,14 +288,6 @@ void CChatTargetFilter::setChat(CChatWindow *w)
//=============================================================================================================
void CChatTargetFilter::msgEntered(const ucstring &msg, CChatWindow *chatWindow)
{
// Special case for yubo chat
if(_TargetGroup==CChatGroup::yubo_chat)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
pIM->sendStringToYuboChat(msg);
return;
}
// Common Target case
if (ClientCfg.Local)
{

@ -627,9 +627,6 @@ void CChatGroupWindow::displayMessage(const ucstring &msg, NLMISC::CRGBA col, CC
}
}
break;
// NB: the yubo chat cannot be in a user chat
case CChatGroup::yubo_chat: gl = NULL; break;
}
if (gl != NULL)
@ -1039,10 +1036,6 @@ void CChatGroupWindow::getAssociatedSubWindow(CChatGroup::TGroupType gt, uint32
gl = dynamic_cast<CGroupList *>(_Chat->getGroup("content:cb:region:text_list"));
tab = dynamic_cast<CCtrlTabButton*>(_Chat->getCtrl("header_opened:channel_select:tab1"));
break;
case CChatGroup::yubo_chat:
gl = dynamic_cast<CGroupList *>(_Chat->getGroup("content:cb:yubo_chat:text_list"));
tab = dynamic_cast<CCtrlTabButton*>(_Chat->getCtrl("header_opened:channel_select:tab6"));
break;
case CChatGroup::dyn_chat:
{
// use dynamicChatDbIndex to get the wanted tab button/group
@ -1052,7 +1045,7 @@ void CChatGroupWindow::getAssociatedSubWindow(CChatGroup::TGroupType gt, uint32
break;
case CChatGroup::universe:
gl = dynamic_cast<CGroupList *>(_Chat->getGroup("content:cb:universe:text_list"));
tab = dynamic_cast<CCtrlTabButton*>(_Chat->getCtrl("header_opened:channel_select:tab7"));
tab = dynamic_cast<CCtrlTabButton*>(_Chat->getCtrl("header_opened:channel_select:tab6"));
break;
}
}

@ -1447,9 +1447,6 @@ void CInterfaceManager::updateFrameEvents()
// Update contact list with incoming server string ids
PeopleInterraction.updateWaitingContacts();
// Connect and receive/send to the yubo chat
checkYuboChat();
// Update string if some waiting
CEncyclopediaManager::getInstance()->updateAllFrame();
@ -3205,67 +3202,6 @@ CInterfaceElement *getInterfaceResource(const std::string &key)
return CWidgetManager::getInstance()->getElementFromId (key);
}
// ***************************************************************************
void CInterfaceManager::sendStringToYuboChat(const ucstring &str)
{
// If the yubo chat really connected
if(_YuboChat.connected())
{
_YuboChat.send(str);
}
}
// ***************************************************************************
void CInterfaceManager::checkYuboChat()
{
// flush the receive queue
if(_YuboChat.connected())
{
std::list<ucstring> toReceive;
_YuboChat.receive(toReceive);
while(!toReceive.empty())
{
PeopleInterraction.ChatInput.YuboChat.displayMessage(toReceive.front(), CRGBA::White, 2, NULL);
toReceive.pop_front();
}
}
}
// ***************************************************************************
void CInterfaceManager::connectYuboChat()
{
// force disconnection if was connected
_YuboChat.disconnect();
uint32 KlientChatPort = 0;
extern TSessionId HighestMainlandSessionId;
switch(HighestMainlandSessionId.asInt())
{
case 101: KlientChatPort = 6002; break; // fr
case 102: KlientChatPort = 6003; break; // de
case 103: KlientChatPort = 6001; break; // en
case 301: KlientChatPort = 4000; break; // yubo
default:
if(!ClientCfg.KlientChatPort.empty())
fromString(ClientCfg.KlientChatPort, KlientChatPort);
break;
}
// check if must reconnect
if(KlientChatPort != 0 && !_YuboChat.connected())
{
// NB: hard code url, to avoid "client.cfg trojan"
// (a client.cfg with an url pointing to a hacker site, to grab login/password)
extern std::string LoginLogin, LoginPassword;
_YuboChat.connect(string("chat.ryzom.com:")+toString(KlientChatPort), LoginLogin, LoginPassword);
// Inform the interface that the chat is present
NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:YUBO_CHAT_PRESENT")->setValue32(1);
}
}
// ***************************************************************************
std::vector<std::string> CInterfaceManager::getInGameXMLInterfaceFiles()
{

@ -47,7 +47,6 @@
// CLIENT
#include "../string_manager_client.h"
#include "yubo_chat.h"
#include "../ingame_database_manager.h"
@ -349,13 +348,6 @@ public:
// test if the config has been loaded in initInGame()
bool isConfigLoaded() const {return _ConfigLoaded;}
/** connect or reconnect to the yubo chat (if was kicked for instance).
* The YuboChat is a special telnet chat for Game Masters, same channel as the Yubo Klient
*/
void connectYuboChat();
/// send a string to the yubo chat
void sendStringToYuboChat(const ucstring &str);
/// Manager for flying text. use it to add
CFlyingTextManager FlyingTextManager;
@ -556,13 +548,6 @@ private:
// @}
/// \name Check Yubo Chat (special telnet chat for Game Masters, same channel as the Yubo Klient)
// @{
CYuboChat _YuboChat;
void checkYuboChat();
// @}
/** This is the GLOBAL Action counter used to synchronize some systems (including INVENTORY) with the server.
*/
uint8 _LocalSyncActionCounter;

@ -228,16 +228,6 @@ struct CDebugConsoleEntryHandler : public IChatWindowListener
}
};
// handler to manager user entry in a Yubo Chat
struct CYuboChatEntryHandler : public IChatWindowListener
{
virtual void msgEntered(const ucstring &msg, CChatWindow * /* chatWindow */)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
pIM->sendStringToYuboChat(msg);
}
};
// handler to manager user entry in a Dynamic Chat
struct CDynamicChatEntryHandler : public IChatWindowListener
{
@ -272,7 +262,6 @@ static CGuildChatEntryHandler GuildChatEntryHandler;
static CTeamChatEntryHandler TeamChatEntryHandler;
static CFriendTalkEntryHandler FriendTalkEntryHandler;
static CDebugConsoleEntryHandler DebugConsoleEntryHandler;
static CYuboChatEntryHandler YuboChatEntryHandler;
static CDynamicChatEntryHandler DynamicChatEntryHandler[CChatGroup::MaxDynChanPerPlayer];
@ -302,7 +291,6 @@ CPeopleInterraction::CPeopleInterraction() : Region(NULL),
SystemInfo(NULL),
TellWindow(NULL),
DebugInfo(NULL),
YuboChat(NULL),
CurrPartyChatID(0)
{
for(uint i=0;i<CChatGroup::MaxDynChanPerPlayer;i++)
@ -329,7 +317,6 @@ void CPeopleInterraction::release()
if (SystemInfo) cwm.removeChatWindow(SystemInfo);
TheUserChat.release();
if (DebugInfo) cwm.removeChatWindow(DebugInfo);
if (YuboChat) cwm.removeChatWindow(YuboChat);
// if (TellWindow) cwm.removeChatWindow(TellWindow);
TeamList.reset();
FriendList.reset();
@ -342,7 +329,6 @@ void CPeopleInterraction::release()
SystemInfo = NULL;
TellWindow = NULL;
DebugInfo = NULL;
YuboChat = NULL;
// TellWindow = NULL;
for(uint i=0;i<CChatGroup::MaxDynChanPerPlayer;i++)
@ -421,7 +407,6 @@ void CPeopleInterraction::init()
createGuildChat();
createSystemInfo();
createTheUserChat();
createYuboChat();
createDynamicChats();
createDebugInfo();
@ -463,7 +448,6 @@ void CPeopleInterraction::initStdInputs()
ChatInput.Guild.addListeningWindow (ChatGroup.Window);
ChatInput.Tell.addListeningWindow (ChatGroup.Window);
ChatInput.SystemInfo.addListeningWindow (ChatGroup.Window);
ChatInput.YuboChat.addListeningWindow (ChatGroup.Window);
ChatInput.Universe.addListeningWindow (ChatGroup.Window);
if (AroundMe.Window)
@ -487,9 +471,6 @@ void CPeopleInterraction::initStdInputs()
if (DebugInfo)
ChatInput.DebugInfo.addListeningWindow(DebugInfo);
if (YuboChat)
ChatInput.YuboChat.addListeningWindow(YuboChat);
if (TheUserChat.Window)
{
ChatInput.AroundMe.addListeningWindow(TheUserChat.Window);
@ -774,26 +755,6 @@ void CPeopleInterraction::createGuildChat()
GuildChat->setMenu(STD_CHAT_SOURCE_MENU);
}
//===========================================================================================================
void CPeopleInterraction::createYuboChat()
{
CChatWindowDesc chatDesc;
chatDesc.FatherContainer = "ui:interface";
chatDesc.Title = "uiYuboChat";
chatDesc.Listener = &YuboChatEntryHandler;
chatDesc.Localize = true;
chatDesc.Savable = true;
chatDesc.Id = "yubo_chat";
chatDesc.AHOnCloseButton = "proc";
chatDesc.AHOnCloseButtonParams = "yubo_chat_proc_close";
chatDesc.HeaderColor = "UI:SAVE:WIN:COLORS:MEM";
YuboChat = getChatWndMgr().createChatWindow(chatDesc);
if (!YuboChat) return;
YuboChat->setMenu(STD_CHAT_SOURCE_MENU);
}
//=================================================================================================================
void CPeopleInterraction::createDynamicChats()
{
@ -926,7 +887,6 @@ class CHandlerChatGroupFilter : public IActionHandler
rCTF.setTargetGroup(CChatGroup::system);
writeRight= false;
}
else if (sParams == "yubo_chat") rCTF.setTargetGroup(CChatGroup::yubo_chat);
else if (sParams.compare(0, dynChatId.size(), dynChatId)==0)
{
// get the number of this tab
@ -985,7 +945,6 @@ class CHandlerChatGroupFilter : public IActionHandler
pUserBut->setHardText(title.toUtf8());
}
break;
// NB: user chat cannot have yubo_chat target
}
pUserBut->setActive(true);

@ -94,8 +94,6 @@ public:
CChatInputFilter Tell;
CChatInputFilter DebugInfo;
// YuboChat (special telnet chat for Game Masters, same channel as the Yubo Klient)
CChatInputFilter YuboChat;
// Dynamic Chat. A fixed number of chat that can be assign
CChatInputFilter DynamicChat[CChatGroup::MaxDynChanPerPlayer];
@ -111,7 +109,6 @@ public:
Guild.FilterType = CChatGroup::guild;
SystemInfo.FilterType = CChatGroup::system;
Tell.FilterType = CChatGroup::tell;
YuboChat.FilterType = CChatGroup::yubo_chat;
Universe.FilterType = CChatGroup::universe;
for(uint i=0;i<CChatGroup::MaxDynChanPerPlayer;i++)
{
@ -142,8 +139,6 @@ public:
CChatWindow *SystemInfo;
CChatWindow *TellWindow;
CChatWindow *DebugInfo;
// (special telnet chat for Game Masters, same channel as the Yubo Klient)
CChatWindow *YuboChat;
// Special dynamic chat
CChatWindow *DynamicChat[CChatGroup::MaxDynChanPerPlayer];
@ -279,7 +274,6 @@ private:
void createDebugInfo();
void createChatGroup(); // Create chat group containing all other chat
void createTheUserChat();
void createYuboChat(); // (special telnet chat for Game Masters, same channel as the Yubo Klient)
void createDynamicChats();
//
void initStdInputs();

@ -1,273 +0,0 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "yubo_chat.h"
using namespace std;
using namespace NLMISC;
using namespace NLNET;
// ***************************************************************************
CYuboChat::CYuboChat()
{
_Connected= false;
_CommandState= None;
_AutoLoginState= UserUnknown;
}
// ***************************************************************************
void CYuboChat::connect(const string &url, const std::string &login, const std::string &pwd)
{
if(_Connected)
return;
_URL= url;
_Login= login;
_Password= pwd;
// mark as connected even if the connection failed (to allow display of error message)
_Connected= true;
// Connect the socket
try
{
// connect in non blocking mode
_Sock.connect(CInetAddress(_URL));
_Sock.setNonBlockingMode(true);
if (!_Sock.connected())
{
// Add an error string
addStringReceived(toString("ERROR: Cannot connect to the url: %s", _URL.c_str()));
return;
}
}
catch(const Exception &e)
{
addStringReceived(toString("ERROR: exception with server %s: %s", _URL.c_str(), e.what()));
}
}
// ***************************************************************************
void CYuboChat::disconnect()
{
if(!_Connected)
return;
// verify if the actual connection was not broken first
if(_Sock.connected())
{
try
{
_Sock.disconnect();
}
catch(const Exception &e)
{
addStringReceived(toString("ERROR: exception with server %s: %s", _URL.c_str(), e.what()));
}
}
// must reset the sock, else block at next connect (due to nonblocking stuff i think)
contReset(_Sock);
// flush
_CurrentReceivedString.clear();
_CommandState= None;
_AutoLoginState= UserUnknown;
_Connected= false;
}
// ***************************************************************************
void CYuboChat::send(const ucstring &msg)
{
if(!_Connected)
return;
// verify also that the socket was not disconnected by peer
if(_Sock.connected())
{
// append to the queue of user string to send
_StringsToSend.push_back(msg);
// flush string only when the user is logued
// Allow also the user to enter his login if autologin has failed
if(_AutoLoginState!=UserUnknown)
{
while(!_StringsToSend.empty())
{
sendInternal(_StringsToSend.front());
_StringsToSend.pop_front();
}
}
}
}
// ***************************************************************************
void CYuboChat::receive(std::list<ucstring> &msgList)
{
// verify also that the socket was not disconnected by peer
if(_Connected && _Sock.connected())
{
// **** Receive chars from chat
bool receiving= true;
while(receiving)
{
uint32 size = 1;
char c;
if (_Sock.receive((uint8*)&c, size, false) == CSock::Ok && size==1)
{
// the char is a command id?
if(_CommandState==WaitCommandId)
{
// if the command is an option negociation
if((uint8)c>=251 && (uint8)c<=254)
// next char is the option id
_CommandState= WaitOptionId;
else
// back to normal state
_CommandState= None;
}
// the char is an option id?
else if(_CommandState==WaitOptionId)
{
// just ignore and back to normal mode
_CommandState= None;
}
// end of line?
else if(c==0 || c=='\n')
{
if(!_CurrentReceivedString.empty())
{
addStringReceived(_CurrentReceivedString);
// clear the received string
_CurrentReceivedString.clear();
}
}
// special telnet code?
else if((uint8)c==255)
{
// next char is the command id
_CommandState=WaitCommandId;
}
// normal char
else
{
if(c=='\r')
{
if(_CurrentReceivedString.empty())
_CurrentReceivedString=" ";
}
else
_CurrentReceivedString += c;
}
// test if must send login/pwd
if(toLower(_CurrentReceivedString)=="<sor> login: ")
{
// flush display
addStringReceived(_CurrentReceivedString);
_CurrentReceivedString.clear();
// autolog
if(_AutoLoginState==UserUnknown)
{
_AutoLoginState=LoginEntered;
// if autologin valid
if(!_Login.empty())
sendInternal(_Login);
}
}
else if(toLower(_CurrentReceivedString)=="<sor> password: ")
{
// flush display
addStringReceived(_CurrentReceivedString);
_CurrentReceivedString.clear();
// autolog
if(_AutoLoginState==LoginEntered)
{
_AutoLoginState=Logged;
// if autologin valid
if(!_Password.empty())
{
sendInternal(_Password);
// cool stuff
sendInternal(string(".emote is in game"));
sendInternal(string(".set client Ryzom"));
}
}
}
}
else
{
receiving= false;
}
}
}
// return the list of received string (NB: even if not connected, can contains conection errors)
msgList= _ReceivedStrings;
_ReceivedStrings.clear();
}
// ***************************************************************************
void CYuboChat::addStringReceived(const std::string &str)
{
_ReceivedStrings.push_back(str);
}
// ***************************************************************************
void CYuboChat::sendInternal(const ucstring &msg)
{
try
{
string toSend= msg.toString();
// replace any 255 char (eg: y trema) with '?'
for(uint i=0;i<toSend.size();i++)
{
if((uint8)toSend[i]==255)
toSend[i]= '?';
}
// append linefield
toSend+= "\r\n";
uint32 size= (uint32)toSend.size();
uint32 off= 0;
// until the whole message is sent
while(size!=0)
{
if (_Sock.send((uint8 *)toSend.c_str()+off, size, false) != CSock::Ok)
{
addStringReceived(toString("ERROR: Can't send data to the server %s", _URL.c_str()));
return;
}
// maybe send the rest of the message (very rare....)
off+=size;
size= (uint32)toSend.size()-off;
}
}
catch(const Exception &e)
{
addStringReceived(toString("ERROR: exception with server %s: %s", _URL.c_str(), e.what()));
}
}

@ -1,80 +0,0 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_YUBO_CHAT_H
#define NL_YUBO_CHAT_H
#include "nel/misc/types_nl.h"
#include <vector>
#include "nel/net/tcp_sock.h"
// ***************************************************************************
/**
* Yubo Chat (special telnet chat for Game Masters, same channel as the Yubo Klient)
* This is the NET part of the yubo chat only (no interface here)
* \author Lionel Berenguier
* \author Nevrax France
* \date 2004
*/
class CYuboChat
{
public:
CYuboChat();
void connect(const std::string &url, const std::string &login, const std::string &pwd);
void disconnect();
// NB: return true even if was disconnected by peer, or if the connect() failed.
bool connected() const {return _Connected;}
void send(const ucstring &msg);
void receive(std::list<ucstring> &msgList);
private:
bool _Connected;
std::string _URL;
std::string _Login;
std::string _Password; // problem if clearly sotred in ram?
NLNET::CTcpSock _Sock;
std::list<ucstring> _ReceivedStrings;
std::list<ucstring> _StringsToSend;
std::string _CurrentReceivedString;
enum TLoginState
{
UserUnknown,
LoginEntered,
Logged
};
TLoginState _AutoLoginState;
enum TCommandState
{
None,
WaitCommandId,
WaitOptionId
};
TCommandState _CommandState;
void addStringReceived(const std::string &str);
void sendInternal(const ucstring &msg);
};
#endif // NL_YUBO_CHAT_H
/* End of yubo_chat.h */

@ -65,9 +65,8 @@ struct CChatGroup
system,
region,
dyn_chat,
nbChatMode,
nbChatMode
// Following mode are client side only. Thus, after 'nbChatMode'
yubo_chat // (special telnet chat for Game Masters, same channel as the Yubo Klient)
};
/// group type

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