From 7d9f4030ff868dd81be7e142d36654c91df7b632 Mon Sep 17 00:00:00 2001 From: Nimetu Date: Wed, 4 Nov 2015 19:42:42 +0200 Subject: [PATCH] Fixed: Wrong key shortcuts in debug help screen (issue #241) --HG-- branch : develop --- code/ryzom/client/src/main_loop_debug.cpp | 99 ++++++++++++++--------- 1 file changed, 59 insertions(+), 40 deletions(-) diff --git a/code/ryzom/client/src/main_loop_debug.cpp b/code/ryzom/client/src/main_loop_debug.cpp index 992325c54..a26d8e013 100644 --- a/code/ryzom/client/src/main_loop_debug.cpp +++ b/code/ryzom/client/src/main_loop_debug.cpp @@ -43,6 +43,9 @@ #include "fog_map.h" #include "misc.h" #include "interface_v3/interface_manager.h" +#include "actions_client.h" + + using namespace NLMISC; using namespace NL3D; @@ -699,10 +702,27 @@ REGISTER_ACTION_HANDLER( CHandlerDebugUiDumpElementUnderMouse, "debug_ui_inspect //----------------------------------------------- #define DISP_TEXT(x, text) \ /* Display the text at the right place */ \ - TextContext->printfAt(x, line, text); \ + TextContext->printfAt(x, line, std::string(text).c_str()); \ /* Change the line */ \ line += lineStep; \ +//--------------------------------------------------- +// getActionKey : +// Return action key binding as string. +static std::string getActionKey(const char* name, const char* param = "") +{ + std::string category; + + CActionsManager *pAM = &Actions; + const CActionsManager::TActionComboMap &acmap = pAM->getActionComboMap(); + + CActionsManager::TActionComboMap::const_iterator ite = acmap.find(CAction::CName(name, param)); + if (ite != acmap.end()) + return ite->second.toUCString().toString(); + + return CI18N::get("uiNotAssigned").toString(); +} + //--------------------------------------------------- // displayHelp : // Display an Help. @@ -720,54 +740,53 @@ void displayHelp() // Set the text color TextContext->setColor(ClientCfg.HelpFontColor); - line = 1.f; TextContext->setHotSpot(UTextContext::TopLeft); - DISP_TEXT(0.0f, "SHIFT + F1 : This Menu") - DISP_TEXT(0.0f, "SHIFT + F2 : Display Debug Infos") - DISP_TEXT(0.0f, "SHIFT + F3 : Wire mode"); - DISP_TEXT(0.0f, "SHIFT + F4 : Do not Render the Scene"); - DISP_TEXT(0.0f, "SHIFT + F5 : Toogle Display OSD interfaces"); + DISP_TEXT(0.0f, getActionKey("toggle_help") + " : This Menu"); + DISP_TEXT(0.0f, getActionKey("display_infos") + " : Display Debug Infos"); + DISP_TEXT(0.0f, getActionKey("render_mode") + " : Wire mode"); + DISP_TEXT(0.0f, getActionKey("toggle_render") + " : Do not Render the Scene"); + DISP_TEXT(0.0f, getActionKey("toggle_chat") + " : Toggle Display OSD interfaces"); // DISP_TEXT(0.0f, "SHIFT + F6 : Not used"); - DISP_TEXT(0.0f, "SHIFT + F7 : Compass Mode (User/Camera)"); - DISP_TEXT(0.0f, "SHIFT + F8 : Camera Mode (INSERT to change your position)"); - DISP_TEXT(0.0f, "SHIFT + F9 : Free Mouse"); - DISP_TEXT(0.0f, "SHIFT + F10 : Take a Screen Shot (+CTRL) for jpg"); + DISP_TEXT(0.0f, getActionKey("change_compass_mode") + " : Compass Mode (User/Camera)"); + DISP_TEXT(0.0f, getActionKey("toggle_fly") + " : Camera Mode (" + getActionKey("debug", "set_pos") + " to change your position)"); + DISP_TEXT(0.0f, getActionKey("free_mouse") + " : Free Mouse"); + DISP_TEXT(0.0f, getActionKey("screen_shot") + " : Take a Screen Shot (TGA), " + getActionKey("screen_shot_jpg") + " for jpg, " + getActionKey("screen_shot_png") + " for png"); // DISP_TEXT(0.0f, "SHIFT + F11 : Test"); - DISP_TEXT(0.0f, "SHIFT + ESCAPE : Quit"); - DISP_TEXT(0.0f, "SHIFT + C : First/Third Person View"); + DISP_TEXT(0.0f, getActionKey("enter_modal", "group=ui:interface:quit_dialog") + " : Quit"); + DISP_TEXT(0.0f, getActionKey("toggle_camera") + " : First/Third Person View"); line = 1.f; TextContext->setHotSpot(UTextContext::TopRight); - DISP_TEXT(1.0f, "UP : FORWARD"); - DISP_TEXT(1.0f, "DOWN : BACKWARD"); - DISP_TEXT(1.0f, "LEFT : ROTATE LEFT"); - DISP_TEXT(1.0f, "RIGHT : ROTATE RIGHT"); - DISP_TEXT(1.0f, "CTRL + LEFT : STRAFE LEFT"); - DISP_TEXT(1.0f, "CTRL + RIGHT : STRAFE RIGHT"); - DISP_TEXT(1.0f, "END : Auto Walk"); - DISP_TEXT(1.0f, "DELETE : Walk/Run"); - DISP_TEXT(1.0f, "PG UP : Look Up"); - DISP_TEXT(1.0f, "PG DOWN : Look Down"); -// DISP_TEXT(1.0f, "CTRL + I : Inventory"); -// DISP_TEXT(1.0f, "CTRL + C : Spells composition interface"); -// DISP_TEXT(1.0f, "CTRL + S : Memorized Spells interface"); - DISP_TEXT(1.0f, "CTRL + B : Show/Hide PACS Borders"); - DISP_TEXT(1.0f, "CTRL + P : Player target himself"); - DISP_TEXT(1.0f, "CTRL + D : Unselect target"); - DISP_TEXT(1.0f, "CTRL + TAB : Next Chat Mode (say/shout"); - DISP_TEXT(1.0f, "CTRL + R : Reload Client.cfg File"); + DISP_TEXT(1.0f, getActionKey("forward") + " : FORWARD"); + DISP_TEXT(1.0f, getActionKey("backward") + " : BACKWARD"); + DISP_TEXT(1.0f, getActionKey("turn_left") + " : ROTATE LEFT"); + DISP_TEXT(1.0f, getActionKey("turn_right") + " : ROTATE RIGHT"); + DISP_TEXT(1.0f, getActionKey("strafe_left") + " : STRAFE LEFT"); + DISP_TEXT(1.0f, getActionKey("strafe_right") + " : STRAFE RIGHT"); + DISP_TEXT(1.0f, getActionKey("toggle_auto_walk") + " : Auto Walk"); + DISP_TEXT(1.0f, getActionKey("toggle_run_walk") + " : Walk/Run"); + DISP_TEXT(1.0f, getActionKey("look_up") + " : Look Up"); + DISP_TEXT(1.0f, getActionKey("look_down") + " : Look Down"); +// DISP_TEXT(1.0f, getActionKey("show_hide", "inventory") + " : Inventory"); +// DISP_TEXT(1.0f, getActionKey("show_hide", "phrase_book") + " : Spells composition interface"); +// DISP_TEXT(1.0f, getActionKey("show_hide", "gestionsets") + " : Memorized Spells interface"); + DISP_TEXT(1.0f, getActionKey("pacs_borders") + " : Show/Hide PACS Borders"); + DISP_TEXT(1.0f, getActionKey("self_target") + " : Player target himself"); + DISP_TEXT(1.0f, getActionKey("no_target") + " : Unselect target"); +// DISP_TEXT(1.0f, "CTRL + TAB : Next Chat Mode (say/shout"); +// DISP_TEXT(1.0f, "CTRL + R : Reload Client.cfg File"); // DISP_TEXT(1.0f, "CTRL + N : Toggle Night / Day lighting"); - DISP_TEXT(1.0f, "CTRL + F2 : Profile on / off"); - DISP_TEXT(1.0f, "CTRL + F3 : Movie Shooter record / stop"); - DISP_TEXT(1.0f, "CTRL + F4 : Movie Shooter replay"); - DISP_TEXT(1.0f, "CTRL + F5 : Movie Shooter save"); + DISP_TEXT(1.0f, getActionKey("profile") + " : Profile on / off"); + DISP_TEXT(1.0f, getActionKey("toggle_movie_recorder") + " : Movie Shooter record / stop"); + DISP_TEXT(1.0f, getActionKey("replay_movie") + " : Movie Shooter replay"); + DISP_TEXT(1.0f, getActionKey("save_movie") + " : Movie Shooter save"); #ifndef NL_USE_DEFAULT_MEMORY_MANAGER - DISP_TEXT(1.0f, "CTRL + F6 : Save memory stat report"); + DISP_TEXT(1.0f, getActionKey("memory_report") + " : Save memory stat report"); #endif // NL_USE_DEFAULT_MEMORY_MANAGER - DISP_TEXT(1.0f, "CTRL + F7 : Show / hide prim file"); - DISP_TEXT(1.0f, "CTRL + F8 : Change prim file UP"); - DISP_TEXT(1.0f, "CTRL + F9 : Change prim file DOWN"); + DISP_TEXT(1.0f, getActionKey("toggle_primitive") + " : Show / hide prim file"); + DISP_TEXT(1.0f, getActionKey("primitive_up") + " : Change prim file UP"); + DISP_TEXT(1.0f, getActionKey("primitive_down") + " : Change prim file DOWN"); // No more shadow when displaying a text. TextContext->setShaded(false); @@ -780,4 +799,4 @@ void displayHelp() // ******************************************************************** // ******************************************************************** -/* end of file */ \ No newline at end of file +/* end of file */