Crashfix Physique export

hg/feature/cdb-packed
kaetemi 10 years ago
parent 6b0d468240
commit 7d8e803f7a

@ -961,40 +961,43 @@ INode* CExportNel::getSkeletonRootBone (INode& node)
// Get a vertex interface
IPhyVertexExport *vertexInterface=localData->GetVertexInterface (vtx);
// Check if it is a rigid vertex or a blended vertex
int type=vertexInterface->GetVertexType ();
if (type==RIGID_TYPE)
if (vertexInterface)
{
// this is a rigid vertex
IPhyRigidVertex *rigidInterface=(IPhyRigidVertex*)vertexInterface;
// Get the bone
INode *newBone=rigidInterface->GetNode();
// Get the root of the hierarchy
ret=getRoot (newBone);
found=true;
break;
}
else
{
// It must be a blendable vertex
nlassert (type==RIGID_BLENDED_TYPE);
IPhyBlendedRigidVertex *blendedInterface=(IPhyBlendedRigidVertex*)vertexInterface;
// For each bones
uint bone;
uint count=(uint)blendedInterface->GetNumberNodes ();
for (bone=0; bone<count; bone++)
// Check if it is a rigid vertex or a blended vertex
int type=vertexInterface->GetVertexType ();
if (type==RIGID_TYPE)
{
// Get the bone pointer
INode *newBone=blendedInterface->GetNode(bone);
// this is a rigid vertex
IPhyRigidVertex *rigidInterface=(IPhyRigidVertex*)vertexInterface;
// Get the bone
INode *newBone=rigidInterface->GetNode();
// Get the root of the hierarchy
ret=getRoot (newBone);
found=true;
break;
}
else
{
// It must be a blendable vertex
nlassert (type==RIGID_BLENDED_TYPE);
IPhyBlendedRigidVertex *blendedInterface=(IPhyBlendedRigidVertex*)vertexInterface;
// For each bones
uint bone;
uint count=(uint)blendedInterface->GetNumberNodes ();
for (bone=0; bone<count; bone++)
{
// Get the bone pointer
INode *newBone=blendedInterface->GetNode(bone);
// Get the root of the hierarchy
ret=getRoot (newBone);
found=true;
break;
}
}
}
// Release vertex interfaces

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