Merge with develop

--HG--
branch : experimental-ui-scaling
feature/pipeline-tools
Nimetu 6 years ago
commit 7ccd9da497

@ -0,0 +1,173 @@
# vim: ts=2 sw=2
# - Try to find the required ffmpeg components(default: AVFORMAT, AVUTIL, AVCODEC)
#
# Once done this will define
# FFMPEG_FOUND - System has the all required components.
# FFMPEG_INCLUDE_DIRS - Include directory necessary for using the required components headers.
# FFMPEG_LIBRARIES - Link these to use the required ffmpeg components.
# FFMPEG_DEFINITIONS - Compiler switches required for using the required ffmpeg components.
#
# For each of the components it will additionaly set.
# - AVCODEC
# - AVDEVICE
# - AVFORMAT
# - AVUTIL
# - POSTPROC
# - SWSCALE
# - SWRESAMPLE
# the following variables will be defined
# <component>_FOUND - System has <component>
# <component>_INCLUDE_DIRS - Include directory necessary for using the <component> headers
# <component>_LIBRARIES - Link these to use <component>
# <component>_DEFINITIONS - Compiler switches required for using <component>
# <component>_VERSION - The components version
#
# Copyright (c) 2006, Matthias Kretz, <kretz@kde.org>
# Copyright (c) 2008, Alexander Neundorf, <neundorf@kde.org>
# Copyright (c) 2011, Michael Jansen, <kde@michael-jansen.biz>
#
# Redistribution and use is allowed according to the terms of the BSD license.
include(FindPackageHandleStandardArgs)
if(NOT FFmpeg_FIND_COMPONENTS)
set(FFmpeg_FIND_COMPONENTS AVFORMAT AVCODEC AVUTIL)
endif()
#
### Macro: set_component_found
#
# Marks the given component as found if both *_LIBRARIES AND *_INCLUDE_DIRS is present.
#
macro(set_component_found _component)
if(${_component}_LIBRARIES AND ${_component}_INCLUDE_DIRS)
# message(STATUS " - ${_component} found.")
set(${_component}_FOUND TRUE)
else()
# message(STATUS " - ${_component} not found.")
endif()
endmacro()
#
### Macro: find_component
#
# Checks for the given component by invoking pkgconfig and then looking up the libraries and
# include directories.
#
macro(find_component _component _pkgconfig _library _header)
if(NOT WIN32)
# use pkg-config to get the directories and then use these values
# in the FIND_PATH() and FIND_LIBRARY() calls
find_package(PkgConfig)
if(PKG_CONFIG_FOUND)
pkg_check_modules(PC_${_component} ${_pkgconfig})
endif()
endif()
find_path(${_component}_INCLUDE_DIRS ${_header}
HINTS
${FFMPEGSDK_INC}
${PC_LIB${_component}_INCLUDEDIR}
${PC_LIB${_component}_INCLUDE_DIRS}
PATH_SUFFIXES
ffmpeg
)
find_library(${_component}_LIBRARIES NAMES ${_library}
HINTS
${FFMPEGSDK_LIB}
${PC_LIB${_component}_LIBDIR}
${PC_LIB${_component}_LIBRARY_DIRS}
)
STRING(REGEX REPLACE "/.*" "/version.h" _ver_header ${_header})
if(EXISTS "${${_component}_INCLUDE_DIRS}/${_ver_header}")
file(STRINGS "${${_component}_INCLUDE_DIRS}/${_ver_header}" version_str REGEX "^#define[\t ]+LIB${_component}_VERSION_M.*")
foreach(_str "${version_str}")
if(NOT version_maj)
string(REGEX REPLACE "^.*LIB${_component}_VERSION_MAJOR[\t ]+([0-9]*).*$" "\\1" version_maj "${_str}")
endif()
if(NOT version_min)
string(REGEX REPLACE "^.*LIB${_component}_VERSION_MINOR[\t ]+([0-9]*).*$" "\\1" version_min "${_str}")
endif()
if(NOT version_mic)
string(REGEX REPLACE "^.*LIB${_component}_VERSION_MICRO[\t ]+([0-9]*).*$" "\\1" version_mic "${_str}")
endif()
endforeach()
unset(version_str)
set(${_component}_VERSION "${version_maj}.${version_min}.${version_mic}" CACHE STRING "The ${_component} version number.")
unset(version_maj)
unset(version_min)
unset(version_mic)
endif(EXISTS "${${_component}_INCLUDE_DIRS}/${_ver_header}")
set(${_component}_VERSION ${PC_${_component}_VERSION} CACHE STRING "The ${_component} version number.")
set(${_component}_DEFINITIONS ${PC_${_component}_CFLAGS_OTHER} CACHE STRING "The ${_component} CFLAGS.")
set_component_found(${_component})
mark_as_advanced(
${_component}_INCLUDE_DIRS
${_component}_LIBRARIES
${_component}_DEFINITIONS
${_component}_VERSION)
endmacro()
set(FFMPEGSDK $ENV{FFMPEG_HOME})
if(FFMPEGSDK)
set(FFMPEGSDK_INC "${FFMPEGSDK}/include")
set(FFMPEGSDK_LIB "${FFMPEGSDK}/lib")
endif()
# Check for all possible components.
find_component(AVCODEC libavcodec avcodec libavcodec/avcodec.h)
find_component(AVFORMAT libavformat avformat libavformat/avformat.h)
find_component(AVDEVICE libavdevice avdevice libavdevice/avdevice.h)
find_component(AVUTIL libavutil avutil libavutil/avutil.h)
find_component(SWSCALE libswscale swscale libswscale/swscale.h)
find_component(SWRESAMPLE libswresample swresample libswresample/swresample.h)
find_component(POSTPROC libpostproc postproc libpostproc/postprocess.h)
# Check if the required components were found and add their stuff to the FFMPEG_* vars.
foreach(_component ${FFmpeg_FIND_COMPONENTS})
if(${_component}_FOUND)
# message(STATUS "Required component ${_component} present.")
set(FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} ${${_component}_LIBRARIES})
set(FFMPEG_DEFINITIONS ${FFMPEG_DEFINITIONS} ${${_component}_DEFINITIONS})
list(APPEND FFMPEG_INCLUDE_DIRS ${${_component}_INCLUDE_DIRS})
else()
# message(STATUS "Required component ${_component} missing.")
endif()
endforeach()
# Build the include path and library list with duplicates removed.
if(FFMPEG_INCLUDE_DIRS)
list(REMOVE_DUPLICATES FFMPEG_INCLUDE_DIRS)
endif()
if(FFMPEG_LIBRARIES)
list(REMOVE_DUPLICATES FFMPEG_LIBRARIES)
endif()
# cache the vars.
set(FFMPEG_INCLUDE_DIRS ${FFMPEG_INCLUDE_DIRS} CACHE STRING "The FFmpeg include directories." FORCE)
set(FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} CACHE STRING "The FFmpeg libraries." FORCE)
set(FFMPEG_DEFINITIONS ${FFMPEG_DEFINITIONS} CACHE STRING "The FFmpeg cflags." FORCE)
mark_as_advanced(FFMPEG_INCLUDE_DIRS FFMPEG_LIBRARIES FFMPEG_DEFINITIONS)
# Now set the noncached _FOUND vars for the components.
foreach(_component AVCODEC AVDEVICE AVFORMAT AVUTIL POSTPROCESS SWRESAMPLE SWSCALE)
set_component_found(${_component})
endforeach ()
# Compile the list of required vars
set(_FFmpeg_REQUIRED_VARS FFMPEG_LIBRARIES FFMPEG_INCLUDE_DIRS)
foreach(_component ${FFmpeg_FIND_COMPONENTS})
list(APPEND _FFmpeg_REQUIRED_VARS ${_component}_LIBRARIES ${_component}_INCLUDE_DIRS)
endforeach()
# Give a nice error message if some of the required vars are missing.
find_package_handle_standard_args(FFmpeg DEFAULT_MSG ${_FFmpeg_REQUIRED_VARS})

@ -20,6 +20,7 @@ ENDIF()
IF(WITH_SOUND)
FIND_PACKAGE(Ogg)
FIND_PACKAGE(Vorbis)
FIND_PACKAGE(FFmpeg COMPONENTS AVCODEC AVFORMAT AVUTIL SWRESAMPLE)
IF(WITH_DRIVER_OPENAL)
FIND_PACKAGE(OpenAL)

@ -178,6 +178,10 @@ public:
CVertexBuffer Vertices;
CMaterial *Material;
CRGBA Color;
ucstring Text;
uint32 CacheVersion;
/// The width of the string, in pixels (eg: 30)
float StringWidth;
/// The height of the string, in pixels (eg: 10)
@ -223,6 +227,7 @@ public:
*/
CComputedString (bool bSetupVB=true)
{
CacheVersion = 0;
StringWidth = 0;
StringHeight = 0;
if (bSetupVB)

@ -74,6 +74,8 @@ public:
uint32 getUID() { return _UID; }
std::string getFontFileName() const;
private:
static uint32 _FontGeneratorCounterUID;

@ -59,6 +59,9 @@ class CFontManager
CSmartPtr<CMaterial> _MatFont;
CSmartPtr<CTextureFont> _TexFont;
// Keep track number of textures created to properly report cache version
uint32 _TexCacheNr;
public:
/**
@ -71,6 +74,7 @@ public:
_NbChar = 0;
_MatFont = NULL;
_TexFont = NULL;
_TexCacheNr = 0;
}
@ -94,7 +98,6 @@ public:
*/
CMaterial* getFontMaterial();
/**
* Compute primitive blocks and materials of each character of
* the string.
@ -152,7 +155,8 @@ public:
void dumpCache (const char *filename)
{
_TexFont->dumpTextureFont (filename);
if (_TexFont)
_TexFont->dumpTextureFont (filename);
}
/**
@ -160,6 +164,15 @@ public:
*/
void invalidate();
// get font atlas rebuild count
uint32 getCacheVersion() const
{
if (_TexFont)
return (_TexFont->getCacheVersion() << 16) + _TexCacheNr;
return 0;
}
};

@ -150,6 +150,10 @@ public:
{
nlassert (index < _CacheStrings.size());
CComputedString &rCS = _CacheStrings[index];
if (rCS.CacheVersion != _FontManager->getCacheVersion())
{
computeString(rCS.Text, rCS);
}
if (_Shaded)
{
CRGBA bkup = rCS.Color;
@ -184,6 +188,10 @@ public:
{
nlassert (index < _CacheStrings.size());
CComputedString &rCS = _CacheStrings[index];
if (rCS.CacheVersion != _FontManager->getCacheVersion())
{
computeString(rCS.Text, rCS);
}
if(_Shaded)
{
CRGBA bkup = rCS.Color;
@ -218,6 +226,11 @@ public:
{
nlassert (index < _CacheStrings.size());
CComputedString &rCS = _CacheStrings[index];
if (rCS.CacheVersion != _FontManager->getCacheVersion())
{
computeString(rCS.Text, rCS);
}
if (_Shaded)
{
CRGBA bkup = rCS.Color;

@ -18,6 +18,7 @@
#define NL_TEXTURE_FONT_H
#include "nel/misc/types_nl.h"
#include "nel/misc/rect.h"
#include "nel/3d/texture.h"
namespace NL3D
@ -25,9 +26,6 @@ namespace NL3D
class CFontGenerator;
#define TEXTUREFONT_NBCATEGORY 5 // Config 1
//#define TEXTUREFONT_NBCATEGORY 4
// ****************************************************************************
/**
* CTextureFont
@ -37,32 +35,59 @@ class CTextureFont : public ITexture
public:
struct SLetterInfo
// Holds info for glyphs rendered on atlas
struct SGlyphInfo
{
// To generate the letter
ucchar Char;
CFontGenerator *FontGenerator;
// font atlas info
uint32 CacheVersion;
// atlas region with padding
uint32 X, Y, W, H;
// rendered glyph size without padding
uint32 CharWidth;
uint32 CharHeight;
// UV coords for rendered glyph without padding
float U0, V0, U1, V1;
uint32 GlyphIndex;
sint Size;
bool Embolden;
bool Oblique;
CFontGenerator *FontGenerator;
SGlyphInfo()
: CacheVersion(0),
U0(0.f), V0(0.f), U1(0.f), V1(0.f),
X(0), Y(0), W(0), H(0), CharWidth(0), CharHeight(0),
GlyphIndex(0), Size(0), Embolden(false), Oblique(false), FontGenerator(NULL)
{
}
};
// The less recently used infos
SLetterInfo *Next, *Prev;
uint Cat; // 8x8, 16x16, 24x24, 32x32
//////////////////////////////////////////////////////////////////////
// Holds info for glyphs displayed on screen
struct SLetterInfo
{
ucchar Char;
sint Size;
bool Embolden;
bool Oblique;
CFontGenerator *FontGenerator;
float U ,V;
uint32 CharWidth;
uint32 CharHeight;
uint32 GlyphIndex; // number of the character in the this font
uint32 GlyphIndex;
uint32 CharWidth; // Displayed glyph height
uint32 CharHeight; // Displayed glyph height
sint32 Top; // Distance between origin and top of the texture
sint32 Left; // Distance between origin and left of the texture
sint32 AdvX; // Advance to the next caracter
SLetterInfo():Char(0), FontGenerator(NULL), Size(0), Embolden(false), Oblique(false), Next(NULL), Prev(NULL), Cat(0), CharWidth(0), CharHeight(0), GlyphIndex(0), Top(0), Left(0), AdvX(0)
SGlyphInfo* glyph;
SLetterInfo()
: Char(0), Size(0), Embolden(false), Oblique(false), FontGenerator(NULL),
GlyphIndex(0), CharWidth(0), CharHeight(0), Top(0), Left(0), AdvX(0),
glyph(NULL)
{
}
};
@ -70,14 +95,13 @@ public:
struct SLetterKey
{
ucchar Char;
CFontGenerator *FontGenerator;
sint Size;
bool Embolden;
bool Oblique;
CFontGenerator *FontGenerator;
// Does not use FontGenerator in return value
uint32 getVal();
//bool operator < (const SLetterKey&k) const;
//bool operator == (const SLetterKey&k) const;
SLetterKey():Char(0), FontGenerator(NULL), Size(0), Embolden(false), Oblique(false)
{
@ -96,19 +120,76 @@ public:
void doGenerate (bool async = false);
// This function manage the cache if the letter wanted does not exist
SLetterInfo* getLetterInfo (SLetterKey& k);
// \param render Set to true if letter is currently visible on screen
SLetterInfo* getLetterInfo (SLetterKey& k, bool render);
void dumpTextureFont (const char *filename);
// Version is increased with each rebuild of font atlas
uint32 getCacheVersion() const { return _CacheVersion; }
private:
uint32 _CacheVersion;
// current texture size
uint32 _TextureSizeX;
uint32 _TextureSizeY;
// maximum texture size allowed
uint32 _TextureMaxW;
uint32 _TextureMaxH;
// padding around glyphs
uint8 _PaddingL, _PaddingT;
uint8 _PaddingR, _PaddingB;
// To find a letter in the texture
std::map<uint32, SLetterInfo*> Accel;
std::vector<SLetterInfo> Letters[TEXTUREFONT_NBCATEGORY];
SLetterInfo *Front[TEXTUREFONT_NBCATEGORY], *Back[TEXTUREFONT_NBCATEGORY];
// Keep track of available space in main texture
std::vector<NLMISC::CRect> _AtlasNodes;
std::vector <SLetterInfo> _Letters;
// lookup letter from letter cache or create new
SLetterInfo* findLetter(SLetterKey& k, bool insert);
// lower/upper bound of glyphs to render, sizes outside are scaled bitmaps
uint _MinGlyphSize;
uint _MaxGlyphSize;
// start using size stem from this font size
uint _GlyphSizeStepMin;
// every n'th font size is rendered, intermediates are using bitmap scaling
uint _GlyphSizeStep;
// rendered glyph cache
std::list<SGlyphInfo> _GlyphCache;
SGlyphInfo* findLetterGlyph(SLetterInfo *letter, bool insert);
// render letter glyph into glyph cache
SGlyphInfo* renderLetterGlyph(SLetterInfo *letter, uint32 bitmapFontSize);
// copy glyph bitmap into texture and invalidate that region
void copyGlyphBitmap(uint8* bitmap, uint32 bitmapW, uint32 bitmapH, uint32 atlasX, uint32 atlasY);
// Find best fit for WxH rect in atlas
uint fitRegion(uint index, uint width, uint height);
// Return top/left from font texture or false if there is no more room
bool reserveAtlas(const uint32 width, const uint32 height, uint32 &x, uint32 &y);
// repack glyphs, resize texture, and invalidate unused glyphs.
void repackAtlas();
void repackAtlas(uint32 width, uint32 height);
// resize texture,
bool resizeAtlas();
// remove all glyphs from atlas, clear glyph cache, letter info is kept
void clearAtlas();
void rebuildLetter (sint cat, sint x, sint y);
// if return true: newW, newH contains next size font atlas should be resized
// if return false: _TextureMaxW and _TextureMaxH is reached
bool getNextTextureSize(uint32 &newW, uint32 &newH) const;
/// Todo: serialize a font texture.
public:

@ -208,6 +208,7 @@ namespace NLGUI
HTML_ATTR(P,QUICK_HELP_EVENTS),
HTML_ATTR(P,QUICK_HELP_LINK),
HTML_ATTR(P,NAME),
HTML_ATTR(P,STYLE),
};
enum

@ -0,0 +1,108 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2018 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NLSOUND_AUDIO_DECODER_FFMPEG_H
#define NLSOUND_AUDIO_DECODER_FFMPEG_H
#include <nel/misc/types_nl.h>
#include <nel/sound/audio_decoder.h>
struct AVCodecContext;
struct AVFormatContext;
struct AVIOContext;
struct AVPacket;
struct SwrContext;
namespace NLSOUND {
/**
* \brief CAudioDecoderFfmpeg
* \date 2018-10-21 08:08GMT
* \author Meelis Mägi (Nimetu)
* CAudioDecoderFfmpeg
* Create trough IAudioDecoder
*/
class CAudioDecoderFfmpeg : public IAudioDecoder
{
protected:
NLMISC::IStream *_Stream;
bool _IsSupported;
bool _Loop;
bool _IsMusicEnded;
sint32 _StreamOffset;
sint32 _StreamSize;
AVIOContext *_AvioContext;
AVFormatContext *_FormatContext;
AVCodecContext *_AudioContext;
SwrContext *_SwrContext;
// selected stream
sint32 _AudioStreamIndex;
// output buffer for decoded frame
SwrContext *_ConvertContext;
private:
// called from constructor if ffmpeg fails to initialize
// or from destructor to cleanup ffmpeg pointers
void release();
public:
CAudioDecoderFfmpeg(NLMISC::IStream *stream, bool loop);
virtual ~CAudioDecoderFfmpeg();
inline NLMISC::IStream *getStream() { return _Stream; }
inline sint32 getStreamSize() { return _StreamSize; }
inline sint32 getStreamOffset() { return _StreamOffset; }
// Return true if ffmpeg is able to decode the stream
bool isFormatSupported() const;
/// Get information on a music file (only artist and title at the moment).
static bool getInfo(NLMISC::IStream *stream, std::string &artist, std::string &title, float &length);
/// Get how many bytes the music buffer requires for output minimum.
virtual uint32 getRequiredBytes();
/// Get an amount of bytes between minimum and maximum (can be lower than minimum if at end).
virtual uint32 getNextBytes(uint8 *buffer, uint32 minimum, uint32 maximum);
/// Get the amount of channels (2 is stereo) in output.
virtual uint8 getChannels();
/// Get the samples per second (often 44100) in output.
virtual uint getSamplesPerSec();
/// Get the bits per sample (often 16) in output.
virtual uint8 getBitsPerSample();
/// Get if the music has ended playing (never true if loop).
virtual bool isMusicEnded();
/// Get the total time in seconds.
virtual float getLength();
/// Set looping
virtual void setLooping(bool loop);
}; /* class CAudioDecoderFfmpeg */
} /* namespace NLSOUND */
#endif // NLSOUND_AUDIO_DECODER_FFMPEG_H
/* end of file */

@ -98,8 +98,9 @@ private:
NLMISC::IThread *m_Thread;
IAudioDecoder *m_AudioDecoder;
bool m_Paused;
bool m_DecodingEnded;
}; /* class CStreamFileSource */

@ -81,6 +81,11 @@ const char *CFontGenerator::getFT2Error(FT_Error fte)
return ukn;
}
std::string CFontGenerator::getFontFileName() const
{
return _FontFileName;
}
CFontGenerator *newCFontGenerator(const std::string &fontFileName)
{
return new CFontGenerator(fontFileName);

@ -46,6 +46,7 @@ CMaterial* CFontManager::getFontMaterial()
if (_TexFont == NULL)
{
_TexFont = new CTextureFont;
_TexCacheNr++;
}
if (_MatFont == NULL)
@ -142,11 +143,17 @@ void CFontManager::computeString (const ucstring &s,
sint32 nMaxZ = -1000000, nMinZ = 1000000;
output.StringHeight = 0;
// save string info for later rebuild as needed
output.Text = s;
output.CacheVersion = getCacheVersion();
uint j = 0;
{
CVertexBufferReadWrite vba;
output.Vertices.lock (vba);
hlfPixScrW = 0.f;
hlfPixScrH = 0.f;
// For all chars
for (uint i = 0; i < s.size(); i++)
@ -157,38 +164,43 @@ void CFontManager::computeString (const ucstring &s,
k.Size = fontSize;
k.Embolden = embolden;
k.Oblique = oblique;
CTextureFont::SLetterInfo *pLI = pTexFont->getLetterInfo (k);
// render letter
CTextureFont::SLetterInfo *pLI = pTexFont->getLetterInfo (k, true);
if(pLI != NULL)
{
if ((pLI->CharWidth > 0) && (pLI->CharHeight > 0))
if (pLI->glyph)
{
// If letter is heavily upscaled, then there is noticeable clipping on edges
// fixing UV will make it bit better
if ((pLI->Size >> 1) > pLI->glyph->Size)
{
hlfPixTexW = 0.5f * TexRatioW;
hlfPixTexH = 0.5f * TexRatioH;
}
// Creating vertices
dx = pLI->Left;
dz = -((sint32)pLI->CharHeight-(sint32)(pLI->Top));
u1 = pLI->U - hlfPixTexW;
v1 = pLI->V - hlfPixTexH;
u2 = pLI->U + ((float)pLI->CharWidth) * TexRatioW + hlfPixTexW;
v2 = pLI->V + ((float)pLI->CharHeight) * TexRatioH + hlfPixTexH;
dz = -((sint32)pLI->CharHeight - (sint32)(pLI->Top));
x1 = (penx + dx) - hlfPixScrW;
z1 = (penz + dz) - hlfPixScrH;
x2 = (penx + dx + (sint32)pLI->CharWidth) + hlfPixScrW;
x2 = (penx + dx + (sint32)pLI->CharWidth) + hlfPixScrW;
z2 = (penz + dz + (sint32)pLI->CharHeight) + hlfPixScrH;
vba.setVertexCoord (j, x1, 0, z1);
vba.setTexCoord (j, 0, u1, v2);
vba.setTexCoord (j, 0, pLI->glyph->U0-hlfPixTexW, pLI->glyph->V1+hlfPixTexH);
++j;
vba.setVertexCoord (j, x2, 0, z1);
vba.setTexCoord (j, 0, u2, v2);
vba.setTexCoord (j, 0, pLI->glyph->U1+hlfPixTexW, pLI->glyph->V1+hlfPixTexH);
++j;
vba.setVertexCoord (j, x2, 0, z2);
vba.setTexCoord (j, 0, u2, v1);
vba.setTexCoord (j, 0, pLI->glyph->U1+hlfPixTexW, pLI->glyph->V0-hlfPixTexH);
++j;
vba.setVertexCoord (j, x1, 0, z2);
vba.setTexCoord (j, 0, u1, v1);
vba.setTexCoord (j, 0, pLI->glyph->U0-hlfPixTexW, pLI->glyph->V0-hlfPixTexH);
++j;
// String Bound
@ -245,6 +257,19 @@ void CFontManager::computeStringInfo ( const ucstring &s,
{
output.Color = color;
// save string info for later rebuild as needed
output.Text = s;
output.CacheVersion = 0;
if (s.empty())
{
output.StringWidth = 0.f;
output.StringHeight = 0;
output.StringLine = 0;
return;
}
// resize fontSize if window not of 800x600.
if (keep800x600Ratio)
{
@ -273,7 +298,7 @@ void CFontManager::computeStringInfo ( const ucstring &s,
k.Size = fontSize;
k.Embolden = embolden;
k.Oblique = oblique;
pLI = pTexFont->getLetterInfo (k);
pLI = pTexFont->getLetterInfo (k, false);
if(pLI != NULL)
{
if ((pLI->CharWidth > 0) && (pLI->CharHeight > 0))
@ -318,7 +343,11 @@ void CFontManager::invalidate()
{
if (_TexFont)
_TexFont = NULL;
_TexFont = new CTextureFont;
_TexCacheNr++;
getFontMaterial()->setTexture(0, _TexFont);
}

@ -74,25 +74,9 @@ uint32 CTextContext::textPush (const char *format, ...)
char *str;
NLMISC_CONVERT_VARGS (str, format, NLMISC::MaxCStringSize);
if (_CacheNbFreePlaces == 0)
{
CComputedString csTmp;
_CacheStrings.push_back (csTmp);
if (_CacheFreePlaces.empty())
_CacheFreePlaces.resize (1);
_CacheFreePlaces[0] = (uint32)_CacheStrings.size()-1;
_CacheNbFreePlaces = 1;
}
// compute the string.
uint32 index = _CacheFreePlaces[_CacheNbFreePlaces-1];
CComputedString &strToFill = _CacheStrings[index];
_FontManager->computeString (str, _FontGen, _Color, _FontSize, _Embolden, _Oblique, _Driver, strToFill, _Keep800x600Ratio);
_CacheNbFreePlaces--;
return index;
ucstring uc;
uc.fromUtf8((const char *)str);
return textPush(uc);
}
// ------------------------------------------------------------------------------------------------
@ -115,8 +99,10 @@ uint32 CTextContext::textPush (const ucstring &str)
uint32 index = _CacheFreePlaces[_CacheNbFreePlaces-1];
nlassert (index < _CacheStrings.size());
CComputedString &strToFill = _CacheStrings[index];
_FontManager->computeString (str, _FontGen, _Color
, _FontSize, _Embolden, _Oblique, _Driver, strToFill, _Keep800x600Ratio);
_FontManager->computeString (str, _FontGen, _Color, _FontSize, _Embolden, _Oblique, _Driver, strToFill, _Keep800x600Ratio);
// just compute letters, glyphs are rendered on demand before first draw
//_FontManager->computeStringInfo(str, _FontGen, _Color, _FontSize, _Embolden, _Oblique, _Driver, strToFill, _Keep800x600Ratio);
_CacheNbFreePlaces--;

@ -23,7 +23,7 @@
#include "nel/misc/common.h"
#include "nel/misc/rect.h"
#include "nel/misc/file.h"
#include "nel/misc/path.h"
using namespace std;
using namespace NLMISC;
@ -35,37 +35,14 @@ using namespace NLMISC;
namespace NL3D
{
// Config 1
const int TextureSizeX = 1024;
const int TextureSizeY = 1024; // If change this value -> change NbLine too
const int Categories[TEXTUREFONT_NBCATEGORY] = { 8, 16, 24, 32, 64 };
const int NbLine[TEXTUREFONT_NBCATEGORY] = { 8, 24, 16, 4, 1 }; // Based on textsize
/*
const int TextureSizeX = 256;
const int TextureSizeY = 256;
const int Categories[TEXTUREFONT_NBCATEGORY] = { 8, 16, 24, 32 };
const int NbLine[TEXTUREFONT_NBCATEGORY] = { 4, 6, 4, 1 }; // Based on textsize
*/
// ---------------------------------------------------------------------------
inline uint32 CTextureFont::SLetterKey::getVal()
{
// this limits Size to 6bits
// Large sizes already render wrong when many
// different glyphs are used due to limited texture atlas
uint8 eb = ((uint)Embolden) + ((uint)Oblique << 1);
if (FontGenerator == NULL)
return Char + ((Size&255)<<16) + (eb << 22);
else
return Char + ((Size&255)<<16) + (eb << 22) + ((FontGenerator->getUID()&0xFF)<<24);
}
// ---------------------------------------------------------------------------
CTextureFont::CTextureFont()
: _CacheVersion(1),
_TextureSizeX(512), _TextureSizeY(512), _TextureMaxW(4096), _TextureMaxH(4096),
_PaddingL(0), _PaddingT(0), _PaddingR(1), _PaddingB(1),
_MinGlyphSize(5), _MaxGlyphSize(200),
_GlyphSizeStepMin(50), _GlyphSizeStep(5)
{
uint i;
setFilterMode (ITexture::Linear, ITexture::LinearMipMapOff);
setWrapS (ITexture::Repeat);
@ -75,53 +52,9 @@ CTextureFont::CTextureFont()
setReleasable (false);
resize (TextureSizeX, TextureSizeY, CBitmap::Alpha);
for(i = 0; i < TextureSizeX*TextureSizeY; ++i)
getPixels()[i] = 0;
// convertToType (CBitmap::Alpha);
sint posY = 0;
resize (_TextureSizeX, _TextureSizeY, CBitmap::Alpha, true);
for(i = 0; i < TEXTUREFONT_NBCATEGORY; ++i)
{
// Number of chars per cache
Letters[i].resize ((TextureSizeX/Categories[i])*NbLine[i]);
for(uint32 j = 0; j < Letters[i].size(); ++j)
{
SLetterInfo &rLetter = Letters[i][j];
rLetter.Char = 0xffff;
rLetter.FontGenerator = NULL;
rLetter.Size= 0;
rLetter.Embolden = false;
rLetter.Oblique = false;
// The less recently used infos
if (j < Letters[i].size()-1)
rLetter.Next = &Letters[i][j+1];
else
rLetter.Next = NULL;
if (j > 0)
rLetter.Prev = &Letters[i][j-1];
else
rLetter.Prev = NULL;
rLetter.Cat = i;
sint sizeX = TextureSizeX/Categories[i];
rLetter.U = (Categories[i]*(j%sizeX)) / ((float)TextureSizeX);
rLetter.V = (posY + Categories[i]*((sint)(j/sizeX))) / ((float)TextureSizeY);
/////////////////////////////////////////////////
rLetter.CharWidth = rLetter.CharHeight = 0;
rLetter.GlyphIndex = rLetter.Top = rLetter.Left = rLetter.AdvX = 0;
}
Front[i] = &Letters[i][0];
Back[i] = &Letters[i][Letters[i].size()-1];
posY += NbLine[i] * Categories[i];
}
_AtlasNodes.push_back(CRect(0, 0, _TextureSizeX, _TextureSizeY));
}
@ -129,17 +62,16 @@ CTextureFont::~CTextureFont()
{
}
// ---------------------------------------------------------------------------
void CTextureFont::dumpTextureFont(const char *filename)
{
CBitmap b;
COFile f( filename );
b.resize (TextureSizeX, TextureSizeY, CBitmap::RGBA);
b.resize (_TextureSizeX, _TextureSizeY, CBitmap::RGBA);
CObjectVector<uint8>&bits = b.getPixels();
CObjectVector<uint8>&src = getPixels();
for (uint i = 0; i < (TextureSizeX*TextureSizeY); ++i)
for (uint i = 0; i < (_TextureSizeX*_TextureSizeY); ++i)
{
bits[i*4+0] = bits[i*4+1] = bits[i*4+2] = bits[i*4+3] = src[i];
}
@ -147,242 +79,468 @@ void CTextureFont::dumpTextureFont(const char *filename)
b.writeTGA (f, 32);
}
// ---------------------------------------------------------------------------
bool CTextureFont::getNextTextureSize(uint32 &newW, uint32 &newH) const
{
// width will be resized first (256x256 -> 512x256)
if (_TextureSizeX <= _TextureSizeY)
{
newW = _TextureSizeX * 2;
newH = _TextureSizeY;
}
else
{
newW = _TextureSizeX;
newH = _TextureSizeY * 2;
}
// no more room
return newW <= _TextureMaxW && newH <= _TextureMaxH;
}
// ---------------------------------------------------------------------------
// cat : categories where the letter is
// x : pos x of the letter
// y : pos y of the letter
void CTextureFont::rebuildLetter (sint cat, sint x, sint y)
// out of room, clear everything and rebuild glyphs on demand
// note: text will display wrong until glyphs get rendered again
void CTextureFont::clearAtlas()
{
sint sizex = TextureSizeX / Categories[cat];
sint index = x + y*sizex;
SLetterInfo &rLetter = Letters[cat][index];
nlwarning("Glyph cache will be cleared.");
if (rLetter.FontGenerator == NULL)
return;
_AtlasNodes.clear();
_AtlasNodes.push_back(CRect(0, 0, _TextureSizeX, _TextureSizeY));
sint catTopY = 0;
sint c = 0;
while (c < cat)
// clear texture
_Data[0].fill(0);
// clear glyph cache
for(uint i = 0; i< _Letters.size(); ++i)
{
catTopY += NbLine[c] * Categories[c];
++c;
_Letters[i].glyph = NULL;
}
// Destination position in pixel of the letter
sint posx = x * Categories[cat];
sint posy = catTopY + y * Categories[cat];
uint32 pitch = 0;
uint8 *bitmap = rLetter.FontGenerator->getBitmap ( rLetter.Char, rLetter.Size, rLetter.Embolden, rLetter.Oblique,
rLetter.CharWidth, rLetter.CharHeight,
pitch, rLetter.Left, rLetter.Top,
rLetter.AdvX, rLetter.GlyphIndex );
// Copy FreeType buffer
uint i;
for (i = 0; i < rLetter.CharHeight; ++i)
_GlyphCache.clear();
_CacheVersion++;
touch();
}
// ---------------------------------------------------------------------------
void CTextureFont::repackAtlas()
{
repackAtlas(_TextureSizeX, _TextureSizeY);
}
// ---------------------------------------------------------------------------
// backup old glyphs and move them to newly resized texture
// new atlas will be sorted if _GlyphCache is
void CTextureFont::repackAtlas(uint32 newW, uint32 newH)
{
uint32 newCacheVersion = _CacheVersion+1;
CBitmap btm;
uint32 oldW, oldH;
oldW = _TextureSizeX;
oldH = _TextureSizeY;
btm.resize(oldW, oldH, CBitmap::Alpha, true);
btm.blit(this, 0, 0);
// resize texture
if (_TextureSizeX != newW || _TextureSizeY != newH)
{
uint8 *pDst = &_Data[0][posx + (posy+i)*TextureSizeY];
uint8 *pSrc = &bitmap[i*pitch];
for (uint j = 0; j < rLetter.CharWidth; ++j)
{
*pDst = *pSrc;
++pDst;
++pSrc;
}
_TextureSizeX = newW;
_TextureSizeY = newH;
resize (_TextureSizeX, _TextureSizeY, CBitmap::Alpha, true);
}
else
{
_Data[0].fill(0);
}
// Black border bottom and right
for (i = 0; i < rLetter.CharHeight+1; ++i)
// release atlas and rebuild
_AtlasNodes.clear();
_AtlasNodes.push_back(CRect(0, 0, _TextureSizeX, _TextureSizeY));
CObjectVector<uint8>&src = btm.getPixels();
for(std::list<SGlyphInfo>::iterator it = _GlyphCache.begin(); it != _GlyphCache.end(); ++it)
{
_Data[0][posx + rLetter.CharWidth + (posy+i)*TextureSizeY] = 0;
if (it->CacheVersion != _CacheVersion)
{
// TODO: must remove glyph from all letters before removing glyph from cache
//continue;
}
SGlyphInfo &glyph = *it;
glyph.CacheVersion = newCacheVersion;
uint32 atlasX, atlasY;
if (reserveAtlas(glyph.W, glyph.H, atlasX, atlasY))
{
for (uint y = 0; y < glyph.H; ++y)
{
uint8 *pDst = &_Data[0][(atlasY + y) * _TextureSizeX + atlasX];
for (uint x = 0; x < glyph.W; ++x)
{
*pDst = src[(glyph.Y + y) * oldW + glyph.X + x];
++pDst;
}
}
// TODO: dup code with renderGlyph
glyph.U0 = (atlasX+_PaddingL) / (float)_TextureSizeX;
glyph.V0 = (atlasY+_PaddingT) / (float)_TextureSizeY;
glyph.U1 = (atlasX+_PaddingL+glyph.CharWidth) / (float)_TextureSizeX;
glyph.V1 = (atlasY+_PaddingT+glyph.CharHeight) / (float)_TextureSizeY;
glyph.X = atlasX;
glyph.Y = atlasY;
}
}
for (i = 0; i < rLetter.CharWidth+1; ++i)
_CacheVersion = newCacheVersion;
// invalidate full texture
touch();
}
// ---------------------------------------------------------------------------
bool CTextureFont::resizeAtlas()
{
uint32 newW, newH;
if (!getNextTextureSize(newW, newH))
{
_Data[0][posx + i + (posy+rLetter.CharHeight)*TextureSizeY] = 0;
nlwarning("Font texture at maximum (%d,%d). Resize failed.", _TextureSizeX, _TextureSizeY);
return false;
}
// resize and redraw
repackAtlas(newW, newH);
return true;
}
// ---------------------------------------------------------------------------
void CTextureFont::doGenerate(bool async)
{
/*
dumpTextureFont (this);
int a = 5;
a++;
nlinfo("doGenerate: Letters(%d/%d), Glyphs(%d/%d)\n", _Letters.size(), _Letters.size() * sizeof(SLetterInfo),
_GlyphCache.size(), _GlyphCache.size() * sizeof(SGlyphInfo));
//std::string fname = CFile::findNewFile("/tmp/font-texture.tga");
std::string fname = toString("/tmp/font-texture-%p-%03d.tga", this, _CacheVersion);
dumpTextureFont (fname.c_str());
*/
}
// ---------------------------------------------------------------------------
void CTextureFont::doGenerate(bool async)
uint CTextureFont::fitRegion(uint index, uint width, uint height)
{
// Rectangle invalidate ?
if (_ListInvalidRect.begin()!=_ListInvalidRect.end())
if (_AtlasNodes[index].X + width > _TextureSizeX - 1)
{
return -1;
}
uint x = _AtlasNodes[index].X;
uint y = _AtlasNodes[index].Y;
sint widthLeft = width;
while(widthLeft > 0)
{
// Yes, rebuild only those rectangles.
if (_AtlasNodes[index].Y > y)
{
y = _AtlasNodes[index].Y;
}
// For each rectangle to compute
std::list<NLMISC::CRect>::iterator ite=_ListInvalidRect.begin();
while (ite!=_ListInvalidRect.end())
// _AtlasNodes[0] for margin is not used here
if (_AtlasNodes[index].Y + height > _TextureSizeY - 1)
{
// Compute rectangle coordinates
sint x = ite->left();
sint y = ite->bottom();
// Look in which category is the rectangle
sint cat = 0;
sint catTopY = 0;
sint catBotY = NbLine[cat] * Categories[cat];
while (y > catBotY)
{
if (y < catBotY)
break;
++cat;
nlassert (cat < TEXTUREFONT_NBCATEGORY);
catTopY = catBotY;
catBotY += NbLine[cat] * Categories[cat];
}
return -1;
}
widthLeft -= _AtlasNodes[index].Width;
index++;
}
return y;
}
bool CTextureFont::reserveAtlas(const uint32 width, const uint32 height, uint32 &x, uint32 &y)
{
if (_AtlasNodes.empty())
{
nlwarning("No available space in texture atlas (_AtlasNodes.empty() == true)");
return false;
}
x = x / Categories[cat];
y = ite->top();
y = y - catTopY;
y = y / Categories[cat];
x = 0;
y = 0;
rebuildLetter (cat, x, y);
sint bestIndex = -1;
sint bestWidth = _TextureSizeX;
sint bestHeight = _TextureSizeY;
// Next rectangle
ite++;
sint selY=0;
for (uint i = 0; i < _AtlasNodes.size(); ++i)
{
selY = fitRegion(i, width, height);
if (selY >=0)
{
if (((selY + height) < bestHeight) || ((selY + height) == bestHeight && _AtlasNodes[i].Width > 0 && _AtlasNodes[i].Width < bestWidth))
{
bestHeight = selY + height;
bestIndex = i;
bestWidth = _AtlasNodes[i].Width;
x = _AtlasNodes[i].X;
y = selY;
}
}
}
else
if (bestIndex == -1)
{
x = 0;
y = 0;
return false;
}
CRect r(x, y + height, width, 0);
_AtlasNodes.insert(_AtlasNodes.begin() + bestIndex, r);
// shrink or remove nodes overlaping with newly inserted node
for(uint i = bestIndex+1; i< _AtlasNodes.size(); i++)
{
for(int cat = 0; cat < TEXTUREFONT_NBCATEGORY; ++cat)
if (_AtlasNodes[i].X < (_AtlasNodes[i-1].X + _AtlasNodes[i-1].Width))
{
sint sizex = TextureSizeX / Categories[cat];
sint sizey = NbLine[cat];
for (sint y = 0; y < sizey; y++)
for (sint x = 0; x < sizex; x++)
sint shrink = _AtlasNodes[i-1].X + _AtlasNodes[i-1].Width - _AtlasNodes[i].X;
_AtlasNodes[i].X += shrink;
if (_AtlasNodes[i].Width > shrink)
{
rebuildLetter (cat, x, y);
_AtlasNodes[i].Width -= shrink;
break;
}
_AtlasNodes.erase(_AtlasNodes.begin() + i);
i--;
}
else break;
}
// merge nearby nodes from same row
for(uint i = 0; i < _AtlasNodes.size() - 1; i++)
{
if (_AtlasNodes[i].Y == _AtlasNodes[i+1].Y)
{
_AtlasNodes[i].Width += _AtlasNodes[i+1].Width;
_AtlasNodes.erase(_AtlasNodes.begin() + i + 1);
i--;
}
}
/*
dumpTextureFont (this);
int a = 5;
*/
return true;
}
// ---------------------------------------------------------------------------
CTextureFont::SLetterInfo* CTextureFont::getLetterInfo (SLetterKey& k)
// bitmap : texture data
// bitmapW : bitmap width
// bitmapH : bitmap height
// atlasX : pos x in font texture
// atlasY : pos y in font texture
void CTextureFont::copyGlyphBitmap(uint8* bitmap, uint32 bitmapW, uint32 bitmapH, uint32 atlasX, uint32 atlasY)
{
sint cat;
uint32 nTmp = k.getVal();
map<uint32, SLetterInfo*>::iterator itAccel = Accel.find (nTmp);
if (itAccel != Accel.end())
for (uint bY = 0; bY < bitmapH; ++bY)
{
// Put it in the first place
SLetterInfo *pLetterToMove = itAccel->second;
cat = pLetterToMove->Cat;
if (pLetterToMove != Front[cat])
uint8 *pDst = &_Data[0][(atlasY+_PaddingT+bY) * _TextureSizeX+atlasX+_PaddingL];
for (uint bX = 0; bX < bitmapW; ++bX)
{
// unlink
nlassert(pLetterToMove->Prev);
pLetterToMove->Prev->Next = pLetterToMove->Next;
if (pLetterToMove == Back[cat])
{
Back[cat] = pLetterToMove->Prev;
}
else
{
pLetterToMove->Next->Prev = pLetterToMove->Prev;
}
*pDst = bitmap[bY * bitmapW+bX];
++pDst;
}
}
if (_PaddingR > 0 || _PaddingB > 0 || _PaddingL > 0 || _PaddingT > 0)
{
for(uint i = 0; i<(bitmapH+_PaddingT+_PaddingB); ++i)
{
if (_PaddingT > 0) _Data[0][(atlasY + i) * _TextureSizeX + atlasX ] = 0;
if (_PaddingB > 0) _Data[0][(atlasY + i) * _TextureSizeX + atlasX + _PaddingL + bitmapW] = 0;
}
// link to front
pLetterToMove->Prev = NULL;
pLetterToMove->Next = Front[cat];
Front[cat]->Prev = pLetterToMove;
Front[cat] = pLetterToMove;
for (uint i = 0; i<(bitmapW+_PaddingL+_PaddingR); ++i)
{
if (_PaddingL > 0) _Data[0][atlasY * _TextureSizeX + atlasX + i] = 0;
if (_PaddingB > 0) _Data[0][(atlasY + _PaddingT + bitmapH) * _TextureSizeX + atlasX + i] = 0;
}
return pLetterToMove;
}
// The letter is not already present
// Found the category of the new letter
uint32 width, height;
//k.FontGenerator->getSizes (k.Char, k.Size, width, height);
// \todo mat : Temp !!! Try to use freetype cache
uint32 nPitch, nGlyphIndex;
sint32 nLeft, nTop, nAdvX;
k.FontGenerator->getBitmap (k.Char, k.Size, k.Embolden, k.Oblique, width, height, nPitch, nLeft, nTop,
nAdvX, nGlyphIndex );
// Add 1 pixel space for black border to get correct category
cat = 0;
if (((sint)width+1 > Categories[TEXTUREFONT_NBCATEGORY-1]) ||
((sint)height+1 > Categories[TEXTUREFONT_NBCATEGORY-1]))
CRect r(atlasX, atlasY, bitmapW + _PaddingL + _PaddingR, bitmapH + _PaddingT + _PaddingB);
touchRect(r);
}
// ---------------------------------------------------------------------------
CTextureFont::SGlyphInfo* CTextureFont::renderLetterGlyph(SLetterInfo *letter, uint bitmapFontSize)
{
uint32 nPitch;
sint32 left;
sint32 top;
sint32 advx;
uint32 charWidth;
uint32 charHeight;
uint32 glyphIndex;
uint8 *bitmap = letter->FontGenerator->getBitmap (letter->Char, bitmapFontSize, letter->Embolden, letter->Oblique,
charWidth, charHeight,
nPitch, left, top,
advx, glyphIndex );
uint32 atlasX, atlasY;
uint32 rectW, rectH;
rectW = charWidth + _PaddingL + _PaddingR;
rectH = charHeight + _PaddingT + _PaddingB;
if (!reserveAtlas(rectW, rectH, atlasX, atlasY))
{
// no room
return NULL;
}
copyGlyphBitmap(bitmap, charWidth, charHeight, atlasX, atlasY);
SGlyphInfo* glyphInfo = NULL;
{
// keep cache sorted by height (smaller first)
std::list<SGlyphInfo>::iterator it = _GlyphCache.begin();
while(it != _GlyphCache.end() && it->CharHeight < charHeight)
{
++it;
}
it = _GlyphCache.insert(it, SGlyphInfo());
glyphInfo = &(*it);
}
glyphInfo->GlyphIndex = glyphIndex;
glyphInfo->Size = bitmapFontSize;
glyphInfo->Embolden = letter->Embolden;
glyphInfo->Oblique = letter->Oblique;
glyphInfo->FontGenerator = letter->FontGenerator;
glyphInfo->CacheVersion = _CacheVersion;
glyphInfo->U0 = (atlasX+_PaddingL) / (float)_TextureSizeX;
glyphInfo->V0 = (atlasY+_PaddingT) / (float)_TextureSizeY;
glyphInfo->U1 = (atlasX+_PaddingL+charWidth) / (float)_TextureSizeX;
glyphInfo->V1 = (atlasY+_PaddingT+charHeight) / (float)_TextureSizeY;
glyphInfo->CharWidth = charWidth;
glyphInfo->CharHeight = charHeight;
glyphInfo->X = atlasX;
glyphInfo->Y = atlasY;
glyphInfo->W = rectW;
glyphInfo->H = rectH;
return glyphInfo;
}
// ---------------------------------------------------------------------------
CTextureFont::SGlyphInfo* CTextureFont::findLetterGlyph(SLetterInfo *letter, bool insert)
{
uint bitmapFontSize = max((sint)_MinGlyphSize, min((sint)_MaxGlyphSize, letter->Size));
if (_GlyphSizeStep > 1 && bitmapFontSize > _GlyphSizeStepMin)
{
uint size = (bitmapFontSize / _GlyphSizeStep) * _GlyphSizeStep;
}
// CacheVersion not checked, all glyphs in cache must be rendered on texture
for(std::list<SGlyphInfo>::iterator it = _GlyphCache.begin(); it != _GlyphCache.end(); ++it)
{
if (it->GlyphIndex == letter->GlyphIndex &&
it->Size == bitmapFontSize &&
it->Embolden == letter->Embolden &&
it->Oblique == letter->Oblique &&
it->FontGenerator == letter->FontGenerator)
{
return &(*it);
}
}
while (((sint)width+1 > Categories[cat]) || ((sint)height+1 > Categories[cat]))
if (insert)
{
++cat;
nlassert (cat != TEXTUREFONT_NBCATEGORY);
return renderLetterGlyph(letter, bitmapFontSize);
}
// And replace the less recently used letter
SLetterKey k2;
k2.Char = Back[cat]->Char;
k2.FontGenerator = Back[cat]->FontGenerator;
k2.Size = Back[cat]->Size;
k2.Embolden = Back[cat]->Embolden;
k2.Oblique = Back[cat]->Oblique;
return NULL;
}
itAccel = Accel.find (k2.getVal());
if (itAccel != Accel.end())
// ---------------------------------------------------------------------------
CTextureFont::SLetterInfo* CTextureFont::findLetter(SLetterKey &k, bool insert)
{
// TODO: use std::map<uint64>
for(uint i = 0; i < _Letters.size(); ++i)
{
Accel.erase (itAccel);
if (_Letters[i].Char == k.Char && _Letters[i].Size == k.Size &&
_Letters[i].Embolden == k.Embolden && _Letters[i].Oblique == k.Oblique &&
_Letters[i].FontGenerator == k.FontGenerator)
{
return &_Letters[i];
}
}
SLetterInfo *NewBack = Back[cat]->Prev;
NewBack->Next = NULL;
Back[cat]->Cat = cat;
Back[cat]->Char = k.Char;
Back[cat]->FontGenerator = k.FontGenerator;
Back[cat]->Size = k.Size;
Back[cat]->Embolden = k.Embolden;
Back[cat]->Oblique = k.Oblique;
Back[cat]->CharWidth = width;
Back[cat]->CharHeight = height;
Back[cat]->Top = nTop;
Back[cat]->Left = nLeft;
Back[cat]->AdvX = nAdvX;
Back[cat]->Prev = NULL;
Back[cat]->Next = Front[cat];
Front[cat]->Prev = Back[cat];
Front[cat] = Back[cat];
Back[cat] = NewBack;
Accel.insert (map<uint32, SLetterInfo*>::value_type(k.getVal(),Front[cat]));
// Invalidate the zone
sint index = (sint)(Front[cat] - &Letters[cat][0]);// / sizeof (SLetterInfo);
sint sizex = TextureSizeX / Categories[cat];
sint x = index % sizex;
sint y = index / sizex;
x = x * Categories[cat];
y = y * Categories[cat];
sint c = 0;
while (c < cat)
if (insert)
{
y = y + NbLine[c] * Categories[c];
++c;
_Letters.push_back(SLetterInfo());
SLetterInfo* letter = &_Letters.back();
// get metrics for requested size
letter->Char = k.Char;
letter->Size = k.Size;
letter->Embolden = k.Embolden;
letter->Oblique = k.Oblique;
letter->FontGenerator = k.FontGenerator;
uint32 nPitch;
letter->FontGenerator->getBitmap(letter->Char, letter->Size, letter->Embolden, letter->Oblique,
letter->CharWidth, letter->CharHeight,
nPitch, letter->Left, letter->Top,
letter->AdvX, letter->GlyphIndex );
return letter;
}
// must update the char, WITH the black borders
CRect r (x, y, width+1, height+1);
return NULL;
}
// ---------------------------------------------------------------------------
CTextureFont::SLetterInfo* CTextureFont::getLetterInfo (SLetterKey& k, bool render)
{
// find already cached letter or create new one
SLetterInfo* letter = findLetter(k, true);
// letter not found (=NULL) or render not requested
if (!letter || !render) return letter;
if (!letter->glyph || letter->glyph->CacheVersion != _CacheVersion)
{
// render glyph
letter->glyph = findLetterGlyph(letter, true);
if (letter->glyph == NULL)
{
// resize/repack and try again
if (!resizeAtlas()) repackAtlas();
touchRect (r);
letter->glyph = findLetterGlyph(letter, true);
if (letter->glyph == NULL)
{
// make room by clearing all glyphs and reduce max size for glyphs
clearAtlas();
if (_MaxGlyphSize > _MinGlyphSize)
{
_MaxGlyphSize = max(_MinGlyphSize, _MaxGlyphSize - 10);
}
letter->glyph = findLetterGlyph(letter, true);
}
}
}
return Front[cat];
return letter;
}
} // NL3D

@ -899,7 +899,7 @@ namespace NLGUI
}
if (!(_SizeRef & 2))
{
_H= _BmpH;
_H= max(_BmpH, _ViewText->getH());
}
CViewBase::updateCoords();

@ -2281,8 +2281,8 @@ namespace NLGUI
{
newParagraph(PBeginSpace);
pushStyle();
if (present[HTML_BLOCK_STYLE] && value[HTML_BLOCK_STYLE])
getStyleParams(value[HTML_BLOCK_STYLE], _Style);
if (present[MY_HTML_P_STYLE] && value[MY_HTML_P_STYLE])
getStyleParams(value[MY_HTML_P_STYLE], _Style);
}
break;
case HTML_PRE:

@ -1407,6 +1407,9 @@ namespace NLGUI
// ------------------------------------------------------------------------------------------------
void CInterfaceGroup::checkCoords()
{
// Make XReal same as in updateCoords() as some elements (CViewText) depends on it
_XReal += _MarginLeft;
//update all children elements
vector<CViewBase*>::const_iterator ite;
for (ite = _EltOrder.begin() ; ite != _EltOrder.end(); ite++)
@ -1415,7 +1418,9 @@ namespace NLGUI
if(pIE->getActive())
pIE->checkCoords();
}
executeLuaScriptOnDraw();
_XReal -= _MarginLeft;
executeLuaScriptOnDraw();
}
// ------------------------------------------------------------------------------------------------

@ -213,6 +213,7 @@ namespace NLGUI
HTML_ATTR(P,QUICK_HELP_EVENTS),
HTML_ATTR(P,QUICK_HELP_LINK),
HTML_ATTR(P,NAME),
HTML_ATTR(P,STYLE),
{ 0 }
};

@ -1720,12 +1720,12 @@ static bool openDocWithExtension (const std::string &document, const std::string
const char *previousEnv = getenv("LD_LIBRARY_PATH");
// clear LD_LIBRARY_PATH to avoid problems with Steam Runtime
setenv("LD_LIBRARY_PATH", "", 1);
if (previousEnv) setenv("LD_LIBRARY_PATH", "", 1);
bool res = launchProgram(command, document);
// restore previous LD_LIBRARY_PATH
setenv("LD_LIBRARY_PATH", previousEnv, 1);
if (previousEnv) setenv("LD_LIBRARY_PATH", previousEnv, 1);
return res;
#endif // NL_OS_WINDOWS

@ -185,7 +185,7 @@ bool CIFile::open(const std::string &path, bool text)
// Bigfile or xml pack access requested ?
string::size_type pos;
if ((pos = path.find('@')) != string::npos)
if (!CFile::fileExists(path) && (pos = path.find('@')) != string::npos)
{
// check for a double @ to identify XML pack file
if (pos+1 < path.size() && path[pos+1] == '@')

@ -1,6 +1,10 @@
FILE(GLOB SRC *.cpp *.h)
FILE(GLOB HEADERS ../../include/nel/sound/*.h)
IF(NOT FFMPEG_FOUND)
LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/audio_decoder_ffmpeg.cpp)
LIST(REMOVE_ITEM HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/../../include/nel/sound/audio_decoder_ffmpeg.h)
ENDIF()
FILE(GLOB ANIMATION
sound_anim_manager.cpp ../../include/nel/sound/sound_anim_manager.h
@ -58,6 +62,7 @@ FILE(GLOB STREAM
FILE(GLOB STREAM_FILE
audio_decoder.cpp ../../include/nel/sound/audio_decoder.h
audio_decoder_vorbis.cpp ../../include/nel/sound/audio_decoder_vorbis.h
audio_decoder_ffmpeg.cpp ../../include/nel/sound/audio_decoder_ffmpeg.h
stream_file_sound.cpp ../../include/nel/sound/stream_file_sound.h
stream_file_source.cpp ../../include/nel/sound/stream_file_source.h
)
@ -95,6 +100,12 @@ IF(WITH_STATIC)
TARGET_LINK_LIBRARIES(nelsound ${OGG_LIBRARY})
ENDIF()
IF(FFMPEG_FOUND)
ADD_DEFINITIONS(-DFFMPEG_ENABLED)
INCLUDE_DIRECTORIES(${FFMPEG_INCLUDE_DIRS})
TARGET_LINK_LIBRARIES(nelsound ${FFMPEG_LIBRARIES})
ENDIF()
INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR})

@ -37,6 +37,10 @@
// Project includes
#include <nel/sound/audio_decoder_vorbis.h>
#ifdef FFMPEG_ENABLED
#include <nel/sound/audio_decoder_ffmpeg.h>
#endif
using namespace std;
using namespace NLMISC;
@ -82,6 +86,17 @@ IAudioDecoder *IAudioDecoder::createAudioDecoder(const std::string &type, NLMISC
nlwarning("Stream is NULL");
return NULL;
}
#ifdef FFMPEG_ENABLED
try {
CAudioDecoderFfmpeg *decoder = new CAudioDecoderFfmpeg(stream, loop);
return static_cast<IAudioDecoder *>(decoder);
}
catch(const Exception &e)
{
nlwarning("Exception %s during ffmpeg setup", e.what());
return NULL;
}
#else
std::string type_lower = toLower(type);
if (type_lower == "ogg")
{
@ -92,23 +107,32 @@ IAudioDecoder *IAudioDecoder::createAudioDecoder(const std::string &type, NLMISC
nlwarning("Music file type unknown: '%s'", type_lower.c_str());
return NULL;
}
#endif
}
bool IAudioDecoder::getInfo(const std::string &filepath, std::string &artist, std::string &title, float &length)
{
std::string lookup = CPath::lookup(filepath, false);
if (lookup.empty())
{
{
nlwarning("Music file %s does not exist!", filepath.c_str());
return false;
return false;
}
#ifdef FFMPEG_ENABLED
CIFile ifile;
ifile.setCacheFileOnOpen(false);
ifile.allowBNPCacheFileOnOpen(false);
if (ifile.open(lookup))
return CAudioDecoderFfmpeg::getInfo(&ifile, artist, title, length);
#else
std::string type = CFile::getExtension(filepath);
std::string type_lower = NLMISC::toLower(type);
if (type_lower == "ogg")
{
CIFile ifile;
ifile.setCacheFileOnOpen(false);
CIFile ifile;
ifile.setCacheFileOnOpen(false);
ifile.allowBNPCacheFileOnOpen(false);
if (ifile.open(lookup))
return CAudioDecoderVorbis::getInfo(&ifile, artist, title, length);
@ -119,6 +143,7 @@ bool IAudioDecoder::getInfo(const std::string &filepath, std::string &artist, st
{
nlwarning("Music file type unknown: '%s'", type_lower.c_str());
}
#endif
artist.clear(); title.clear();
return false;
@ -132,6 +157,11 @@ void IAudioDecoder::getMusicExtensions(std::vector<std::string> &extensions)
{
extensions.push_back("ogg");
}
#ifdef FFMPEG_ENABLED
extensions.push_back("mp3");
extensions.push_back("flac");
extensions.push_back("aac");
#endif
// extensions.push_back("wav"); // TODO: Easy.
}
@ -139,7 +169,11 @@ void IAudioDecoder::getMusicExtensions(std::vector<std::string> &extensions)
/// Return if a music extension is supported by the nel sound library.
bool IAudioDecoder::isMusicExtensionSupported(const std::string &extension)
{
#ifdef FFMPEG_ENABLED
return (extension == "ogg" || extension == "mp3" || extension == "flac" || extension == "aac");
#else
return (extension == "ogg");
#endif
}
} /* namespace NLSOUND */

@ -0,0 +1,435 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2018 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdsound.h"
#include <nel/sound/audio_decoder_ffmpeg.h>
#define __STDC_CONSTANT_MACROS
extern "C"
{
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswresample/swresample.h>
#include <libavutil/opt.h>
}
using namespace std;
using namespace NLMISC;
using namespace NLSOUND;
// Visual Studio does not support AV_TIME_BASE_Q macro in C++
#undef AV_TIME_BASE_Q
static const AVRational AV_TIME_BASE_Q = {1, AV_TIME_BASE};
namespace {
const std::string av_err2string(sint err)
{
char buf[AV_ERROR_MAX_STRING_SIZE];
av_strerror(err, buf, AV_ERROR_MAX_STRING_SIZE);
return (std::string)buf;
}
void nel_logger(void *ptr, int level, const char *fmt, va_list vargs)
{
static char msg[1024];
const char *module = NULL;
// AV_LOG_DEBUG, AV_LOG_TRACE
if (level >= AV_LOG_DEBUG) return;
if (ptr)
{
AVClass *avc = *(AVClass**) ptr;
module = avc->item_name(ptr);
}
vsnprintf(msg, sizeof(msg), fmt, vargs);
msg[sizeof(msg)-1] = '\0';
switch(level)
{
case AV_LOG_PANIC:
// ffmpeg is about to crash so lets throw
nlerror("FFMPEG(P): (%s) %s", module, msg);
break;
case AV_LOG_FATAL:
// ffmpeg had unrecoverable error, corrupted stream or such
nlerrornoex("FFMPEG(F): (%s) %s", module, msg);
break;
case AV_LOG_ERROR:
nlwarning("FFMPEG(E): (%s) %s", module, msg);
break;
case AV_LOG_WARNING:
nlwarning("FFMPEG(W): (%s) %s", module, msg);
break;
case AV_LOG_INFO:
nlinfo("FFMPEG(I): (%s) %s", module, msg);
break;
case AV_LOG_VERBOSE:
nldebug("FFMPEG(V): (%s) %s", module, msg);
break;
case AV_LOG_DEBUG:
nldebug("FFMPEG(D): (%s) %s", module, msg);
break;
default:
nlinfo("FFMPEG: invalid log level:%d (%s) %s", level, module, msg);
break;
}
}
class CFfmpegInstance
{
public:
CFfmpegInstance()
{
av_log_set_level(AV_LOG_DEBUG);
av_log_set_callback(nel_logger);
av_register_all();
//avformat_network_init();
}
virtual ~CFfmpegInstance()
{
//avformat_network_deinit();
}
};
CFfmpegInstance ffmpeg;
// Send bytes to ffmpeg
int avio_read_packet(void *opaque, uint8 *buf, int buf_size)
{
NLSOUND::CAudioDecoderFfmpeg *decoder = static_cast<NLSOUND::CAudioDecoderFfmpeg *>(opaque);
NLMISC::IStream *stream = decoder->getStream();
nlassert(stream->isReading());
uint32 available = decoder->getStreamSize() - stream->getPos();
if (available == 0) return 0;
buf_size = FFMIN(buf_size, available);
stream->serialBuffer((uint8 *)buf, buf_size);
return buf_size;
}
sint64 avio_seek(void *opaque, sint64 offset, int whence)
{
NLSOUND::CAudioDecoderFfmpeg *decoder = static_cast<NLSOUND::CAudioDecoderFfmpeg *>(opaque);
NLMISC::IStream *stream = decoder->getStream();
nlassert(stream->isReading());
NLMISC::IStream::TSeekOrigin origin;
switch(whence)
{
case SEEK_SET:
origin = NLMISC::IStream::begin;
break;
case SEEK_CUR:
origin = NLMISC::IStream::current;
break;
case SEEK_END:
origin = NLMISC::IStream::end;
break;
case AVSEEK_SIZE:
return decoder->getStreamSize();
default:
return -1;
}
stream->seek((sint32) offset, origin);
return stream->getPos();
}
}//ns
namespace NLSOUND {
// swresample will convert audio to this format
#define FFMPEG_SAMPLE_RATE 44100
#define FFMPEG_CHANNELS 2
#define FFMPEG_CHANNEL_LAYOUT AV_CH_LAYOUT_STEREO
#define FFMPEG_BITS_PER_SAMPLE 16
#define FFMPEG_SAMPLE_FORMAT AV_SAMPLE_FMT_S16
CAudioDecoderFfmpeg::CAudioDecoderFfmpeg(NLMISC::IStream *stream, bool loop)
: IAudioDecoder(),
_Stream(stream), _Loop(loop), _IsMusicEnded(false), _StreamSize(0), _IsSupported(false),
_AvioContext(NULL), _FormatContext(NULL),
_AudioContext(NULL), _AudioStreamIndex(0),
_SwrContext(NULL)
{
_StreamOffset = stream->getPos();
stream->seek(0, NLMISC::IStream::end);
_StreamSize = stream->getPos();
stream->seek(_StreamOffset, NLMISC::IStream::begin);
try {
_FormatContext = avformat_alloc_context();
if (!_FormatContext)
throw Exception("Can't create AVFormatContext");
// avio_ctx_buffer can be reallocated by ffmpeg and assigned to avio_ctx->buffer
uint8 *avio_ctx_buffer = NULL;
size_t avio_ctx_buffer_size = 4096;
avio_ctx_buffer = static_cast<uint8 *>(av_malloc(avio_ctx_buffer_size));
if (!avio_ctx_buffer)
throw Exception("Can't allocate avio context buffer");
_AvioContext = avio_alloc_context(avio_ctx_buffer, avio_ctx_buffer_size, 0, this, &avio_read_packet, NULL, &avio_seek);
if (!_AvioContext)
throw Exception("Can't allocate avio context");
_FormatContext->pb = _AvioContext;
sint ret = avformat_open_input(&_FormatContext, NULL, NULL, NULL);
if (ret < 0)
throw Exception("avformat_open_input: %d", ret);
// find stream and then audio codec to see if ffmpeg supports this
_IsSupported = false;
if (avformat_find_stream_info(_FormatContext, NULL) >= 0)
{
_AudioStreamIndex = av_find_best_stream(_FormatContext, AVMEDIA_TYPE_AUDIO, -1, -1, NULL, 0);
if (_AudioStreamIndex >= 0)
{
_AudioContext = _FormatContext->streams[_AudioStreamIndex]->codec;
av_opt_set_int(_AudioContext, "refcounted_frames", 1, 0);
AVCodec *codec = avcodec_find_decoder(_AudioContext->codec_id);
if (codec != NULL && avcodec_open2(_AudioContext, codec, NULL) >= 0)
{
_IsSupported = true;
}
}
}
}
catch(...)
{
release();
throw;
}
if (!_IsSupported)
{
nlwarning("FFMPEG: Decoder created, unknown stream format / codec");
}
}
CAudioDecoderFfmpeg::~CAudioDecoderFfmpeg()
{
release();
}
void CAudioDecoderFfmpeg::release()
{
if (_SwrContext)
swr_free(&_SwrContext);
if (_AudioContext)
avcodec_close(_AudioContext);
if (_FormatContext)
avformat_close_input(&_FormatContext);
if (_AvioContext && _AvioContext->buffer)
av_freep(&_AvioContext->buffer);
if (_AvioContext)
av_freep(&_AvioContext);
}
bool CAudioDecoderFfmpeg::isFormatSupported() const
{
return _IsSupported;
}
/// Get information on a music file.
bool CAudioDecoderFfmpeg::getInfo(NLMISC::IStream *stream, std::string &artist, std::string &title, float &length)
{
CAudioDecoderFfmpeg ffmpeg(stream, false);
if (!ffmpeg.isFormatSupported())
{
title.clear();
artist.clear();
length = 0.f;
return false;
}
AVDictionaryEntry *tag = NULL;
while((tag = av_dict_get(ffmpeg._FormatContext->metadata, "", tag, AV_DICT_IGNORE_SUFFIX)))
{
if (!strcmp(tag->key, "artist"))
{
artist = tag->value;
}
else if (!strcmp(tag->key, "title"))
{
title = tag->value;
}
}
if (ffmpeg._FormatContext->duration != AV_NOPTS_VALUE)
{
length = ffmpeg._FormatContext->duration * av_q2d(AV_TIME_BASE_Q);
}
else if (ffmpeg._FormatContext->streams[ffmpeg._AudioStreamIndex]->duration != AV_NOPTS_VALUE)
{
length = ffmpeg._FormatContext->streams[ffmpeg._AudioStreamIndex]->duration * av_q2d(ffmpeg._FormatContext->streams[ffmpeg._AudioStreamIndex]->time_base);
}
else
{
length = 0.f;
}
return true;
}
uint32 CAudioDecoderFfmpeg::getRequiredBytes()
{
return 0; // no minimum requirement of bytes to buffer out
}
uint32 CAudioDecoderFfmpeg::getNextBytes(uint8 *buffer, uint32 minimum, uint32 maximum)
{
if (_IsMusicEnded) return 0;
nlassert(minimum <= maximum); // can't have this..
// TODO: CStreamFileSource::play() will stall when there is no frames on warmup
// supported can be set false if there is an issue creating converter
if (!_IsSupported)
{
_IsMusicEnded = true;
return 1;
}
uint32 bytes_read = 0;
AVFrame frame = {0};
AVPacket packet = {0};
if (!_SwrContext)
{
sint64 in_channel_layout = av_get_default_channel_layout(_AudioContext->channels);
_SwrContext = swr_alloc_set_opts(NULL,
// output
FFMPEG_CHANNEL_LAYOUT, FFMPEG_SAMPLE_FORMAT, FFMPEG_SAMPLE_RATE,
// input
in_channel_layout, _AudioContext->sample_fmt, _AudioContext->sample_rate,
0, NULL);
swr_init(_SwrContext);
}
sint ret;
while(bytes_read < minimum)
{
// read packet from stream
if ((ret = av_read_frame(_FormatContext, &packet)) < 0)
{
_IsMusicEnded = true;
// TODO: looping
break;
}
if (packet.stream_index == _AudioStreamIndex)
{
// packet can contain multiple frames
AVPacket first = packet;
int got_frame = 0;
do {
got_frame = 0;
ret = avcodec_decode_audio4(_AudioContext, &frame, &got_frame, &packet);
if (ret < 0)
{
nlwarning("FFMPEG: error decoding audio frame: %s", av_err2string(ret).c_str());
break;
}
packet.size -= ret;
packet.data += ret;
if (got_frame)
{
uint32 out_bps = av_get_bytes_per_sample(FFMPEG_SAMPLE_FORMAT) * FFMPEG_CHANNELS;
uint32 max_samples = (maximum - bytes_read) / out_bps;
uint32 out_samples = av_rescale_rnd(swr_get_delay(_SwrContext, _AudioContext->sample_rate) + frame.nb_samples,
FFMPEG_SAMPLE_RATE, _AudioContext->sample_rate, AV_ROUND_UP);
if (max_samples > out_samples)
max_samples = out_samples;
uint32 converted = swr_convert(_SwrContext, &buffer, max_samples, (const uint8 **)frame.extended_data, frame.nb_samples);
uint32 size = out_bps * converted;
bytes_read += size;
buffer += size;
av_frame_unref(&frame);
}
} while (got_frame && packet.size > 0);
av_packet_unref(&first);
}
else
{
ret = 0;
av_packet_unref(&packet);
}
}
return bytes_read;
}
uint8 CAudioDecoderFfmpeg::getChannels()
{
return FFMPEG_CHANNELS;
}
uint CAudioDecoderFfmpeg::getSamplesPerSec()
{
return FFMPEG_SAMPLE_RATE;
}
uint8 CAudioDecoderFfmpeg::getBitsPerSample()
{
return FFMPEG_BITS_PER_SAMPLE;
}
bool CAudioDecoderFfmpeg::isMusicEnded()
{
return _IsMusicEnded;
}
float CAudioDecoderFfmpeg::getLength()
{
printf(">> CAudioDecoderFfmpeg::getLength\n");
// TODO: return (float)ov_time_total(&_OggVorbisFile, -1);
return 0.f;
}
void CAudioDecoderFfmpeg::setLooping(bool loop)
{
_Loop = loop;
}
} /* namespace NLSOUND */
/* end of file */

@ -45,7 +45,7 @@ using namespace std;
namespace NLSOUND {
CStreamFileSource::CStreamFileSource(CStreamFileSound *streamFileSound, bool spawn, TSpawnEndCallback cb, void *cbUserParam, NL3D::CCluster *cluster, CGroupController *groupController)
: CStreamSource(streamFileSound, spawn, cb, cbUserParam, cluster, groupController), m_AudioDecoder(NULL), m_Paused(false)
: CStreamSource(streamFileSound, spawn, cb, cbUserParam, cluster, groupController), m_AudioDecoder(NULL), m_Paused(false), m_DecodingEnded(false)
{
m_Thread = NLMISC::IThread::create(this);
}
@ -244,7 +244,7 @@ void CStreamFileSource::resume()
bool CStreamFileSource::isEnded()
{
return (!m_Thread->isRunning() && !_Playing && !m_WaitingForPlay && !m_Paused);
return m_DecodingEnded || (!m_Thread->isRunning() && !_Playing && !m_WaitingForPlay && !m_Paused);
}
float CStreamFileSource::getLength()
@ -319,6 +319,7 @@ void CStreamFileSource::run()
this->getRecommendedBufferSize(samples, bytes);
uint32 recSleep = 40;
uint32 doSleep = 10;
m_DecodingEnded = false;
while (_Playing || m_WaitingForPlay)
{
if (!m_AudioDecoder->isMusicEnded())
@ -369,6 +370,9 @@ void CStreamFileSource::run()
{
delete m_AudioDecoder;
m_AudioDecoder = NULL;
// _Playing cannot be used to detect play state because its required in cleanup
// Using m_AudioDecoder in isEnded() may result race condition (decoder is only created after thread is started)
m_DecodingEnded = true;
}
// drop buffers
m_FreeBuffers = 3;

@ -201,9 +201,9 @@ void connectionRestoreVideoMode ()
mode.Height = height;
}
// don't allow sizes smaller than 800x600
if (ClientCfg.Width < 800) ClientCfg.Width = 800;
if (ClientCfg.Height < 600) ClientCfg.Height = 600;
// don't allow sizes smaller than 1024x768
if (ClientCfg.Width < 1024) ClientCfg.Width = 1024;
if (ClientCfg.Height < 768) ClientCfg.Height = 768;
if (StereoDisplay)
StereoDisplayAttached = StereoDisplay->attachToDisplay();
@ -1252,6 +1252,16 @@ TInterfaceState globalMenu()
// Restore video mode
if (ClientCfg.SelectCharacter == -1)
{
if (ClientCfg.Windowed)
{
// if used changed window resolution in char select
// if we don't update ClientCfg, then UI from icfg is restored wrong
uint32 width, height;
Driver->getWindowSize(width, height);
ClientCfg.Width = width;
ClientCfg.Height = height;
}
connectionRestoreVideoMode ();
}

@ -2665,18 +2665,8 @@ CCtrlButton *CGroupMap::addUserLandMark(const NLMISC::CVector2f &pos, const ucst
addLandMark(_UserLM, pos, title, getUserLandMarkOptions((uint32)_CurContinent->UserLandMarks.size() - 1));
// Save the config file each time a user landmark is created
CInterfaceManager *pIM = CInterfaceManager::getInstance();
uint8 currMode = pIM->getMode();
std::string filename = "save/interface_" + PlayerSelectedFileName + ".icfg";
if (!CFile::fileExists(filename) && CFile::fileExists("save/shared_interface.icfg"))
{
filename = "save/shared_interface.icfg";
}
pIM->saveConfig (filename);
if (currMode != pIM->getMode())
{
pIM->setMode(currMode);
}
CInterfaceManager::getInstance()->saveConfig();
return _UserLM.back();
}

@ -1272,32 +1272,19 @@ void CInterfaceManager::loadInterfaceConfig()
// ------------------------------------------------------------------------------------------------
void CInterfaceManager::uninitInGame0 ()
{
// Autosave of the keys
if (_KeysLoaded)
{
if (!ClientCfg.R2EDEnabled)
{
string filename = "save/keys_" + PlayerSelectedFileName + ".xml";
if (!CFile::fileExists(filename) && CFile::fileExists("save/shared_keys.xml"))
filename = "save/shared_keys.xml";
saveKeys();
saveKeys(filename);
}
_KeysLoaded = false;
}
// Autosave of the interface in interface.cfg
if (_ConfigLoaded)
{
if (!ClientCfg.R2EDEnabled)
{
string filename = "save/interface_" + PlayerSelectedFileName + ".icfg";
if (!CFile::fileExists(filename) && CFile::fileExists("save/shared_interface.icfg"))
filename = "save/shared_interface.icfg";
saveConfig();
saveConfig(filename);
}
_ConfigLoaded = false;
}
}
@ -1890,6 +1877,29 @@ public:
}
};
// ------------------------------------------------------------------------------------------------
//
bool CInterfaceManager::saveConfig (bool verbose)
{
bool ret = true;
if (!ClientCfg.R2EDEnabled)
{
uint8 currMode = getMode();
string filename = "save/interface_" + PlayerSelectedFileName + ".icfg";
if (!CFile::fileExists(filename) && CFile::fileExists("save/shared_interface.icfg"))
filename = "save/shared_interface.icfg";
if (verbose) CInterfaceManager::getInstance()->displaySystemInfo("Saving " + filename);
ret = saveConfig(filename);
if (currMode != getMode())
setMode(currMode);
}
return ret;
}
// ------------------------------------------------------------------------------------------------
bool CInterfaceManager::saveConfig (const string &filename)
@ -2735,7 +2745,25 @@ void writeMacros (xmlNodePtr node)
}
// ***************************************************************************
bool CInterfaceManager::saveKeys(bool verbose)
{
bool ret = true;
if (!ClientCfg.R2EDEnabled)
{
string filename = "save/keys_" + PlayerSelectedFileName + ".xml";
if (!CFile::fileExists(filename) && CFile::fileExists("save/shared_keys.xml"))
filename = "save/shared_keys.xml";
if (verbose) CInterfaceManager::getInstance()->displaySystemInfo("Saving " + filename);
ret = saveKeys(filename);
}
return ret;
}
// ***************************************************************************
bool CInterfaceManager::saveKeys(const std::string &filename)
{
bool ret = false;
@ -2936,6 +2964,18 @@ void CInterfaceManager::displayWebWindow(const string & name, const string & url
CAHManager::getInstance()->runActionHandler("browse", NULL, "name="+name+":content:html|url="+url);
}
// ***************************************************************************
class CAHSaveUI : public IActionHandler
{
virtual void execute (CCtrlBase *pCaller, const string &Params)
{
CInterfaceManager::getInstance()->saveKeys(true);
CInterfaceManager::getInstance()->saveConfig(true);
}
};
REGISTER_ACTION_HANDLER (CAHSaveUI, "save_ui");
/*
// ***************************************************************************
class CHandlerDispWebOnQuit : public IActionHandler

@ -205,10 +205,14 @@ public:
// Load/Save position, size, etc.. of windows
bool loadConfig (const std::string &filename);
// Save config to default location, if verbose is true, display message in game sysinfo
bool saveConfig (bool verbose = false);
bool saveConfig (const std::string &filename);
// delete the user config (give the player ident fileName)
bool deletePlayerConfig (const std::string &playerFileIdent);
// Save keys to default location, if verbose is true, display message in game sysinfo
bool saveKeys (bool verbose = false);
// Save the keys config file
bool saveKeys (const std::string &filename);
// delete the user Keysconfig (give the player ident fileName)

@ -39,6 +39,9 @@ extern UDriver *Driver;
#define TEMPLATE_PLAYLIST_SONG "playlist_song"
#define TEMPLATE_PLAYLIST_SONG_TITLE "title"
#define TEMPLATE_PLAYLIST_SONG_DURATION "duration"
// ui state
#define MP3_SAVE_SHUFFLE "UI:SAVE:MP3_SHUFFLE"
#define MP3_SAVE_REPEAT "UI:SAVE:MP3_REPEAT"
static const std::string MediaPlayerDirectory("music/");
@ -48,8 +51,20 @@ CMusicPlayer MusicPlayer;
CMusicPlayer::CMusicPlayer ()
{
_CurrentSong = 0;
_CurrentSongIndex = 0;
_State = Stopped;
_PlayStart = 0;
_PauseTime = 0;
}
bool CMusicPlayer::isRepeatEnabled() const
{
return (NLGUI::CDBManager::getInstance()->getDbProp(MP3_SAVE_REPEAT)->getValue32() == 1);
}
bool CMusicPlayer::isShuffleEnabled() const
{
return (NLGUI::CDBManager::getInstance()->getDbProp(MP3_SAVE_SHUFFLE)->getValue32() == 1);
}
@ -59,16 +74,61 @@ void CMusicPlayer::playSongs (const std::vector<CSongs> &songs)
_Songs = songs;
// reset song index if out of bounds
if (_CurrentSong > _Songs.size())
_CurrentSong = 0;
if (_CurrentSongIndex > _Songs.size())
_CurrentSongIndex = 0;
if (isShuffleEnabled())
shuffleAndRebuildPlaylist();
else
rebuildPlaylist();
// If pause, stop, else play will resume
if (_State == Paused)
_State = Stopped;
}
// ***************************************************************************
void CMusicPlayer::updatePlaylist(sint prevIndex)
{
CInterfaceElement *pIE;
std::string rowId;
if (prevIndex >= 0 && prevIndex < _Songs.size())
{
rowId = toString("%s:s%d:bg", MP3_PLAYER_PLAYLIST_LIST, prevIndex);
pIE = dynamic_cast<CInterfaceElement*>(CWidgetManager::getInstance()->getElementFromId(rowId));
if (pIE) pIE->setActive(false);
}
rowId = toString("%s:s%d:bg", MP3_PLAYER_PLAYLIST_LIST, _CurrentSongIndex);
pIE = dynamic_cast<CInterfaceElement*>(CWidgetManager::getInstance()->getElementFromId(rowId));
if (pIE) pIE->setActive(true);
}
// ***************************************************************************
void CMusicPlayer::shuffleAndRebuildPlaylist()
{
std::random_shuffle(_Songs.begin(), _Songs.end());
rebuildPlaylist();
}
// ***************************************************************************
void CMusicPlayer::rebuildPlaylist()
{
CGroupList *pList = dynamic_cast<CGroupList *>(CWidgetManager::getInstance()->getElementFromId(MP3_PLAYER_PLAYLIST_LIST));
if (pList)
{
pList->clearGroups();
pList->setDynamicDisplaySize(true);
bool found = _CurrentSong.Filename.empty();
for (uint i=0; i < _Songs.size(); ++i)
{
if (!found && _CurrentSong.Filename == _Songs[i].Filename)
{
found = true;
_CurrentSongIndex = i;
}
uint min = (sint32)(_Songs[i].Length / 60) % 60;
uint sec = (sint32)(_Songs[i].Length) % 60;
uint hour = _Songs[i].Length / 3600;
@ -103,9 +163,7 @@ void CMusicPlayer::playSongs (const std::vector<CSongs> &songs)
pList->invalidateCoords();
}
// If pause, stop, else play will resume
if (_State == Paused)
_State = Stopped;
updatePlaylist();
}
@ -116,31 +174,40 @@ void CMusicPlayer::play (sint index)
if(!SoundMngr)
return;
sint prevSongIndex = _CurrentSongIndex;
if (index >= 0 && index < (sint)_Songs.size())
{
if (_State == Paused)
{
stop();
}
_CurrentSong = index;
_CurrentSongIndex = index;
_PauseTime = 0;
}
if (!_Songs.empty())
{
nlassert (_CurrentSong<_Songs.size());
nlassert (_CurrentSongIndex<_Songs.size());
/* If the player is paused, resume, else, play the current song */
if (_State == Paused)
{
SoundMngr->resumeMusic();
}
else
SoundMngr->playMusic(_Songs[_CurrentSong].Filename, 0, true, false, false);
{
SoundMngr->playMusic(_Songs[_CurrentSongIndex].Filename, 0, true, false, false);
_PauseTime = 0;
}
_State = Playing;
_PlayStart = CTime::getLocalTime() - _PauseTime;
/* Show the song title */
CInterfaceManager *pIM = CInterfaceManager::getInstance();
CViewText *pVT = dynamic_cast<CViewText*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:mp3_player:screen:text"));
if (pVT)
pVT->setText (ucstring::makeFromUtf8(_Songs[_CurrentSong].Title));
_CurrentSong = _Songs[_CurrentSongIndex];
updatePlaylist(prevSongIndex);
}
}
@ -155,6 +222,9 @@ void CMusicPlayer::pause ()
{
SoundMngr->pauseMusic();
_State = Paused;
if (_PlayStart > 0)
_PauseTime = CTime::getLocalTime() - _PlayStart;
}
}
@ -167,6 +237,8 @@ void CMusicPlayer::stop ()
// stop the music only if we are really playing (else risk to stop a background music!)
SoundMngr->stopMusic(0);
_State = Stopped;
_PlayStart = 0;
_PauseTime = 0;
}
// ***************************************************************************
@ -176,12 +248,13 @@ void CMusicPlayer::previous ()
if (!_Songs.empty())
{
// Point the previous song
if (_CurrentSong == 0)
_CurrentSong = (uint)_Songs.size()-1;
sint index;
if (_CurrentSongIndex == 0)
index = (uint)_Songs.size()-1;
else
_CurrentSong--;
index = _CurrentSongIndex-1;
play ();
play(index);
}
}
@ -191,9 +264,11 @@ void CMusicPlayer::next ()
{
if (!_Songs.empty())
{
_CurrentSong++;
_CurrentSong%=_Songs.size();
play ();
sint index = _CurrentSongIndex+1;
if (index == _Songs.size())
index = 0;
play(index);
}
}
@ -205,17 +280,35 @@ void CMusicPlayer::update ()
return;
if (_State == Playing)
{
if (SoundMngr->isMusicEnded ())
CViewText *pVT = dynamic_cast<CViewText*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:mp3_player:screen:text"));
if (pVT)
{
// Point the next song
_CurrentSong++;
_CurrentSong%=_Songs.size();
TTime dur = (CTime::getLocalTime() - _PlayStart) / 1000;
uint min = (dur / 60) % 60;
uint sec = dur % 60;
uint hour = dur / 3600;
std::string title(toString("%02d:%02d", min, sec));
if (hour > 0) title = toString("%02d:", hour) + title;
title += " " + _CurrentSong.Title;
pVT->setText(ucstring::makeFromUtf8(title));
}
// End of the playlist ?
if (_CurrentSong != 0)
if (SoundMngr->isMusicEnded ())
{
// select next song from playlist
sint index = _CurrentSongIndex + 1;
if (isRepeatEnabled() || index < _Songs.size())
{
// No, play the next song
play ();
if (index == _Songs.size())
{
index = 0;
if (isShuffleEnabled())
shuffleAndRebuildPlaylist();
}
play(index);
}
else
{
@ -284,22 +377,10 @@ public:
// no format supported
if (extensions.empty()) return;
bool oggSupported = false;
bool mp3Supported = false;
std::string message;
for(uint i = 0; i < extensions.size(); ++i)
{
if (extensions[i] == "ogg")
{
oggSupported = true;
message += " ogg";
}
else if (extensions[i] == "mp3")
{
mp3Supported = true;
message += " mp3";
}
message += " " + extensions[i];
}
message += " m3u m3u8";
nlinfo("Media player supports: '%s'", message.substr(1).c_str());
@ -316,15 +397,9 @@ public:
for (i = 0; i < filesToProcess.size(); ++i)
{
std::string ext = toLower(CFile::getExtension(filesToProcess[i]));
if (ext == "ogg")
if (std::find(extensions.begin(), extensions.end(), ext) != extensions.end())
{
if (oggSupported)
filenames.push_back(filesToProcess[i]);
}
else if (ext == "mp3" || ext == "mp2" || ext == "mp1")
{
if (mp3Supported)
filenames.push_back(filesToProcess[i]);
filenames.push_back(filesToProcess[i]);
}
else if (ext == "m3u" || ext == "m3u8")
{
@ -345,14 +420,6 @@ public:
std::vector<CMusicPlayer::CSongs> songs;
for (i=0; i<filenames.size(); i++)
{
// '@' in filenames are reserved for .bnp files
// and sound system fails to open such file
if (filenames[i].find("@") != string::npos)
{
nlwarning("Ignore media file containing '@' in name: '%s'", filenames[i].c_str());
continue;
}
if (!CFile::fileExists(filenames[i])) {
nlwarning("Ignore non-existing file '%s'", filenames[i].c_str());
continue;
@ -360,12 +427,21 @@ public:
CMusicPlayer::CSongs song;
song.Filename = filenames[i];
// TODO: cache the result for next refresh
SoundMngr->getMixer()->getSongTitle(filenames[i], song.Title, song.Length);
songs.push_back (song);
if (song.Length > 0)
songs.push_back (song);
}
MusicPlayer.playSongs(songs);
}
else if (Params == "update_playlist")
{
if (MusicPlayer.isShuffleEnabled())
MusicPlayer.shuffleAndRebuildPlaylist();
MusicPlayer.rebuildPlaylist();
}
else if (Params == "previous")
MusicPlayer.previous();
else if (Params == "play")

@ -55,14 +55,28 @@ public:
void update ();
bool isRepeatEnabled() const;
bool isShuffleEnabled() const;
// Build playlist UI from songs
void rebuildPlaylist();
// Randomize playlist and rebuild the ui
void shuffleAndRebuildPlaylist();
// Update playlist active row
void updatePlaylist(sint prevIndex = -1);
private:
// The playlist
uint _CurrentSong; // If (!_Songs.empty()) must always be <_Songs.size()
CSongs _CurrentSong;
uint _CurrentSongIndex; // If (!_Songs.empty()) must always be <_Songs.size()
std::vector<CSongs> _Songs;
// State
enum TState { Stopped, Playing, Paused } _State;
TTime _PlayStart;
TTime _PauseTime;
};
extern CMusicPlayer MusicPlayer;

@ -3419,6 +3419,22 @@ void displayDebugClusters()
}
NLMISC_COMMAND(dumpFontTexture, "Write font texture to file", "")
{
CInterfaceManager *im = CInterfaceManager::getInstance();
if (TextContext)
{
std::string fname = CFile::findNewFile("font-texture.tga");
TextContext->dumpCacheTexture(fname.c_str());
im->displaySystemInfo(ucstring(fname + " created"), "SYS");
}
else
{
im->displaySystemInfo(ucstring("Error: TextContext == NULL"), "SYS");
}
return true;
}
// ***************************************************************************
void inGamePatchUncompleteWarning()

@ -1404,13 +1404,12 @@ bool getRyzomModes(std::vector<NL3D::UDriver::CMode> &videoModes, std::vector<st
// **** Init Video Modes
Driver->getModes(videoModes);
// Remove modes under 800x600 and get the unique strings
// Remove modes under 1024x768 (outgame ui limitation) and get the unique strings
sint i, j;
for (i = 0; i < (sint)videoModes.size(); ++i)
{
if ((videoModes[i].Width < 800) || (videoModes[i].Height < 600))
if ((videoModes[i].Width < 1024) || (videoModes[i].Height < 768))
{
// discard modes under 800x600
videoModes.erase(videoModes.begin()+i);
--i;
}

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