@ -55,7 +55,7 @@ CVariable<string> SaveShardRoot("variables", "SaveShardRoot", "Root directory of
// stats variables
CVariable<NLMISC::TTime>BSLastAckTime("BSIF","BSLastAckTime","The timestamp of the last ack received from backup system",0,0,true);
CVariable<NLMISC::TTime>BSTimeSinceLastAck("BSIF","BSTimeSinceLastAck","The time since the last ack from the backup system",0,0,true);
CVariable<NLMISC::TTime>BSLastAckDelay("BSIF","BSLastAckDelay","The time it took for the last received ack to be recieved from slowest of our connected BS services",0,0,true);
CVariable<NLMISC::TTime>BSLastAckDelay("BSIF","BSLastAckDelay","The time it took for the last received ack to be received from slowest of our connected BS services",0,0,true);
CVariable<uint32>BSResponseTime("BSIF","BSResponseTime","Latest/average time (in sec) between BS request and response",0,20,false);
NLMISC_COMMAND_HANDLER_ADD(CServerEditionModule,listPioneers,"display the list of pionnieers","no args")
NLMISC_COMMAND_HANDLER_ADD(CServerEditionModule,kickPioneer,"Kick a player out of a session","<sesionId> <charId>")
NLMISC_COMMAND_HANDLER_ADD(CServerEditionModule,unkickPioneer,"Unkick a player from a session","<sesionId> <charId>")
NLMISC_COMMAND_HANDLER_ADD(CServerEditionModule,teleportOneCharacterToAnother,"Teleport a player to another player in the same session","<sesionId> <charId> <targetCharId>")
NLMISC_COMMAND_HANDLER_ADD(CServerEditionModule,teleportOneCharacterToAnother,"Teleport a player to another player in the same session","<sesionId> <charId> <targetCharId>")
NLMISC_COMMAND_HANDLER_ADD(CServerEditionModule,displayPioneer,"display a pionnieer","<charId>")
// don't send a dodge/parry flying text if both Miss and DodgeParry happened (eg: can happen if right weapon attack miss, and left weapon attack is dodged)
@ -615,7 +615,7 @@ NLMISC_COMMAND( displayChatClients, "Display the list of clients", "" )
returntrue;
}
NLMISC_COMMAND(displayChatGroups,"Display the list of chat groups, optionnaly, display universe chat group and/or player audience groups","[universe] [player]")
NLMISC_COMMAND(displayChatGroups,"Display the list of chat groups, optionally, display universe chat group and/or player audience groups","[universe] [player]")
{
booldisplayUniverse=false;
boolplayerAudience=false;
@ -638,7 +638,7 @@ NLMISC_COMMAND( displayChatGroups, "Display the list of chat groups, optionnaly,
returntrue;
}
NLMISC_COMMAND(displayChatAudience,"Display the current chat dynamic audience for a player, optionnaly, force the update","<playerId> [update]")
NLMISC_COMMAND(displayChatAudience,"Display the current chat dynamic audience for a player, optionally, force the update","<playerId> [update]")