Update: #842 Fix for linking issue with ai_share and added ai_service (fails final linking)
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8a99fec990
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7be3643531
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FILE(GLOB SRC *.cpp *.h)
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LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/ai_entity_id.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ai_entity_id.h
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${CMAKE_CURRENT_SOURCE_DIR}/ai_entity_id_inline.h
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${CMAKE_CURRENT_SOURCE_DIR}/ai_world_map.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ai_world_map.h
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${CMAKE_CURRENT_SOURCE_DIR}/combat_move.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/combat_move.h
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${CMAKE_CURRENT_SOURCE_DIR}/gpms_interface.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/gpms_interface.h
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${CMAKE_CURRENT_SOURCE_DIR}/ios_interface.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ios_interface.h
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${CMAKE_CURRENT_SOURCE_DIR}/Backup\ 1\ of\ ai_profile_fauna.h
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${CMAKE_CURRENT_SOURCE_DIR}/Backup\ 1\ of\ profile.h
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${CMAKE_CURRENT_SOURCE_DIR}/Backup\ 1\ of\ stdpch.h)
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ADD_EXECUTABLE(ai_service ${SRC})
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INCLUDE_DIRECTORIES(${CMAKE_SOURCE_DIR}/server/src ${LIBXML2_INCLUDE_DIR} ${MYSQL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(ai_service admin_modules
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game_share
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ai_share
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${PLATFORM_LINKFLAGS}
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${LIBXML2_LIBRARIES}
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${MYSQL_LIBRARIES}
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${ZLIB_LIBRARIES}
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${NELMISC_LIBRARY}
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${NELNET_LIBRARY}
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${NELGEORGES_LIBRARY}
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${NELLIGO_LIBRARY})
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IF(WIN32)
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SET_TARGET_PROPERTIES(ai_service PROPERTIES
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LINK_FLAGS "/NODEFAULTLIB:libcmt /SUBSYSTEM:WINDOWS"
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PROJECT_LABEL "Services: Frontend Service (FS)")
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ENDIF(WIN32)
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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INSTALL(TARGETS ai_service RUNTIME DESTINATION sbin COMPONENT services)
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