Fix NeL GUI compile under MinGW

hg/feature/game-device
kaetemi 11 years ago
parent cffd68230c
commit 7adf98e8a7

@ -362,7 +362,7 @@ namespace NLGUI
{
nlassert(key);
nlassert(isValid());
if (!isTable()) throw ELuaNotATable(NLMISC::toString("Trying to set a function value '%p' at key %s on object '%s' of type %s (not a table).", value, key, getId().c_str(), getTypename()));
if (!isTable()) throw ELuaNotATable(NLMISC::toString("Trying to set a function value '%p' at key %s on object '%s' of type %s (not a table).", (void *)value, key, getId().c_str(), getTypename()));
CLuaStackChecker lsc(_LuaState);
push();
_LuaState->push(key);

@ -30,7 +30,9 @@
#include "nel/misc/hierarchical_timer.h"
#ifdef NL_OS_WINDOWS
#define NOMINMAX
#ifndef NL_COMP_MINGW
# define NOMINMAX
#endif
#include <WinSock2.h>
#include <windows.h>
#endif

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