HID: Adjust free look

--HG--
branch : game-device
hg/feature/game-device
kaetemi 10 years ago
parent 496f7f268c
commit 7200d17801

@ -182,30 +182,33 @@ void CEventsListener::operator()(const CEvent& event)
s_MouseFreeLookLastY = pscY;
s_MouseFreeLookWaitCenter = false;
}
if (s_MouseFreeLookWaitCenter && scX == 0 && scY == 0)
// NOTE: No 0, 0 center mouse message in Windows (lower mouse message rate), but safe to assume any movement messages are requeued relative to our new position
// In case free look bugs on other platform, we may need to push in our own message on setMousePos for Windows
if (s_MouseFreeLookWaitCenter) // scX == 0 && scY == 0)
{
// Centered, ignore
// Centered, set last to 0
s_MouseFreeLookLastX = 0;
s_MouseFreeLookLastY = 0;
s_MouseFreeLookWaitCenter = false;
}
else
// Get delta since last center
sint scXd = scX - s_MouseFreeLookLastX;
sint scYd = scY - s_MouseFreeLookLastY;
s_MouseFreeLookLastX = scX;
s_MouseFreeLookLastY = scY;
s_MouseFreeLookFrameX += scXd;
s_MouseFreeLookFrameY += scYd;
// updateFreeLookPos is called in updateMouseSmoothing per frame
// Center cursor
bool outsideBounds = ((abs(scX) > (drW >> 3)) || (abs(scY) > (drH >> 3)));
if (outsideBounds)
{
// Get delta since last center
sint scXd = scX - s_MouseFreeLookLastX;
sint scYd = scY - s_MouseFreeLookLastY;
s_MouseFreeLookLastX = scX;
s_MouseFreeLookLastY = scY;
s_MouseFreeLookFrameX += scXd;
s_MouseFreeLookFrameY += scYd;
// updateFreeLookPos is called in updateMouseSmoothing per frame
// Center cursor
if (abs(scX) > (drW >> 3) || abs(scY) > (drH >> 3))
{
s_MouseFreeLookWaitCenter = true;
Driver->setMousePos(0.5f, 0.5f);
}
s_MouseFreeLookWaitCenter = true;
Driver->setMousePos(0.5f, 0.5f);
}
}
}

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