Changed: #1469 Camera animation steps in world editor

--HG--
branch : gsoc2012-fabien
hg/feature/gsoc2012-fabien
Fabien_HENON 13 years ago
parent d16b48632a
commit 714b2bf86a

@ -260,62 +260,20 @@
<PRIMITIVE CLASS_NAME="camera_animation_tree" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
<DYNAMIC_CHILD CLASS_NAME="camera_animation_static"/>
<DYNAMIC_CHILD CLASS_NAME="camera_animation_go_to"/>
<DYNAMIC_CHILD CLASS_NAME="camera_animation_follow_entity"/>
<DYNAMIC_CHILD CLASS_NAME="camera_animation_turn_around"/>
<DYNAMIC_CHILD CLASS_NAME="camera_animation_return"/>
<DYNAMIC_CHILD CLASS_NAME="camera_animation_step"/>
</PRIMITIVE>
<PRIMITIVE CLASS_NAME="camera_animation_static" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="look_at_position" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="text" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="duration" TYPE="string" VISIBLE="true"/>
<DYNAMIC_CHILD CLASS_NAME="sound_trigger"/>
<DYNAMIC_CHILD CLASS_NAME="camera_modifier_shake"/>
</PRIMITIVE>
<PRIMITIVE CLASS_NAME="camera_animation_return" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
<PRIMITIVE CLASS_NAME="camera_animation_step" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="look_at_target" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="direction_transition_time" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="position_target" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="position_transition_time" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="distance_to" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="has_turn_around" TYPE="boolean" VISIBLE="true"/>
<PARAMETER NAME="turn_around_speed" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="duration" TYPE="string" VISIBLE="true"/>
<DYNAMIC_CHILD CLASS_NAME="sound_trigger"/>
<DYNAMIC_CHILD CLASS_NAME="camera_modifier_shake"/>
</PRIMITIVE>
<PRIMITIVE CLASS_NAME="camera_animation_go_to" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="look_at_position" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="text" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="duration" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="end_position" TYPE="string" VISIBLE="true"/>
<DYNAMIC_CHILD CLASS_NAME="sound_trigger"/>
<DYNAMIC_CHILD CLASS_NAME="camera_modifier_shake"/>
</PRIMITIVE>
<PRIMITIVE CLASS_NAME="camera_animation_follow_entity" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="look_at_position" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="text" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="duration" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="entity_to_follow" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="distance_to_entity" TYPE="string" VISIBLE="true"/>
<DYNAMIC_CHILD CLASS_NAME="sound_trigger"/>
<DYNAMIC_CHILD CLASS_NAME="camera_modifier_shake"/>
</PRIMITIVE>
<PRIMITIVE CLASS_NAME="camera_animation_turn_around" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="look_at_position" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="text" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="duration" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="point_to_turn_around" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="distance_to_point" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="speed" TYPE="string" VISIBLE="true"/>
<DYNAMIC_CHILD CLASS_NAME="sound_trigger"/>
<DYNAMIC_CHILD CLASS_NAME="camera_modifier_shake"/>

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