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@ -287,7 +287,7 @@ public:
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/// Draw the sounds/cluster/audio path for debugging purpose
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void drawSounds(float camHeight);
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/// Play Music (see UAudioMixer for detail). NB: the background music system is disabled until the music is stoped
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/// Play Music (see UAudioMixer for detail). NB: the background music system is disabled until the music is stopped
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void playMusic(const string &fileName, uint xFadeTime= 2000, bool async= true, bool loop=true, bool forceGameMusicVolume= false);
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/// Stop Music. NB: the background music system is then reenabled
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void stopMusic(uint xFadeTime= 2000);
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