@ -16,9 +16,6 @@
#include "stdpch.h"
// Nel Misc
#include "nel/misc/command.h"
#include "ai_actions.h"
@ -17,9 +17,6 @@
#include "nel/misc/types_nl.h"
#include "nel/misc/hierarchical_timer.h"
#include "nel/misc/debug.h"
// singleton data
@ -5,16 +5,6 @@
//std
#include <string>
// nel
#include "nel/ligo/primitive.h"
#include "nel/ligo/ligo_config.h"
// game share
#include "game_share/utils.h"
#include "game_share/persistent_data.h"
@ -18,9 +18,6 @@
//
#include "nel/misc/string_conversion.h"
#include "ai_aiming_type.h"
using namespace std;
@ -21,9 +21,6 @@
#include "ai_alias_description_node.h"
#include "nel/misc/common.h"
using namespace NLMISC;
//using namespace NLNET;
@ -18,8 +18,6 @@
#include "ai_event_report.h"
@ -20,16 +20,8 @@
#include "ai_primitive_parser.h"
#include "ai_spawn_commands.h"
// Fix the stupid Visual 6 Warning
@ -17,10 +17,6 @@
#include "ai_types.h"
#include "nel/misc/config_file.h"
#include "nel/misc/path.h"
#include "nel/net/service.h"
@ -22,16 +22,6 @@
#include "game_share/ai_wrapper.h"
#include "nel/misc/singleton.h"
#include "nel/misc/stream.h"
#include "nel/misc/string_common.h"
#include "nel/net/unified_network.h"
#include "../ai_share/ai_share.h"
@ -16,11 +16,6 @@
#include "nel/misc/algo.h"
#include "nel/misc/random.h"
#include "world_map.h"