CHANGED: #1471 I probably shouldn't sacrifice the game's key config parsing on the altar of the GUI editor :P

--HG--
branch : gsoc2012-gui-editor
hg/feature/sse2
dfighter1985 12 years ago
parent 53eb29fef8
commit 6b42c11626

@ -478,9 +478,8 @@ namespace NLGUI
// todo hulud interface syntax error
nlwarning ("could not read all styles");
}
if( !strcmp((char*)curNode->name,"key" ) )
if( !strcmp((char*)curNode->name,"key" ) && editorMode )
{
if( editorMode )
saveKeySettings( curNode );
}
// If define and style oks, try to parse "1st pass" objets (define, options....).

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