ryzomclassic-develop
kaetemi 4 years ago
parent c71f516ed2
commit 6853098df9

@ -880,6 +880,7 @@ void COutpost::createSquad(CGroupDesc<COutpostSquadFamily> const* groupDesc, COu
grp->_UpdateNbTicks = 10;
grp->respawnTime() = respawTimeGC;
grp->getDebugHistory()->setRecording(true); // FIXME: https://github.com/kaetemi/ryzomclassic/issues/152
grp->updateStateInstance(); // Directly call his first state (to retrieve associated params).
if (createOrder!=0)

@ -505,6 +505,7 @@ void CStateInstance::processStateEvent(CAIEvent const& stateEvent, CAIState cons
if (getDebugHistory()->isRecording())
{
nldebug("Reaction for event"); // FIXME: https://github.com/kaetemi/ryzomclassic/issues/152
getDebugHistory()->addHistory("STATE: '%s' EVENT: '%s' REACTION: '%s'", state->getAliasNode()->fullName().c_str(),
stateEvent.getName().c_str(), reaction.getAliasNode()->fullName().c_str());
}
@ -513,13 +514,13 @@ void CStateInstance::processStateEvent(CAIEvent const& stateEvent, CAIState cons
if (!reaction.getAction())
{
nldebug("Failed to find action for event");
nldebug("Failed to find action for event"); // FIXME: https://github.com/kaetemi/ryzomclassic/issues/152
nlwarning("Failed to find action for event: %s",reaction.getAliasNode()->fullName().c_str());
continue;
}
if (!reaction.getAction()->executeAction(this, NULL))
{
nldebug("Failed to execute action for event");
nldebug("Failed to execute action for event"); // FIXME: https://github.com/kaetemi/ryzomclassic/issues/152
nlwarning("Failed to execute action for event '%s': for stateInstance:'%s' in state:'%s'", stateEvent.getName().c_str(),
aliasTreeOwner()->getAliasNode()->fullName().c_str(), state->getAliasNode()->fullName().c_str());
continue;
@ -530,6 +531,7 @@ void CStateInstance::processStateEvent(CAIEvent const& stateEvent, CAIState cons
{
if (getDebugHistory()->isRecording())
{
nldebug("No reaction for event"); // FIXME: https://github.com/kaetemi/ryzomclassic/issues/152
getDebugHistory()->addHistory("STATE: '%s' EVENT: '%s' NO REACTION", state->getAliasNode()->fullName().c_str(),
stateEvent.getName().c_str());
}

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