@ -147,7 +147,7 @@
id="real_txt"
posref="ML ML"
x="26"
y="-2 "
y="0 "
fontsize="12"
shadow="true"
hardtext="uimGcmTradePact"
@ -202,7 +202,7 @@
id="real_txt"
posref="ML ML"
x="26"
y="-2 "
y="0 "
fontsize="12"
shadow="true"
hardtext="uimGcmTradePact"
@ -230,7 +230,7 @@
win_priority="%win_priority_world_space"
posref="BL BM"
use_cursor="false">
<group id= "right"
child_resize_w="true"
child_resize_h="true"
@ -347,7 +347,7 @@
render_layer="1"
texture=""
global_color="false" />
<view type= "bitmap"
id="win_top"
posparent="info2"
@ -455,7 +455,7 @@
color="128 128 128 255"
global_color="false" />
</group>
<ctrl type= "sheet"
id="guild_logo"
posref="TL TR"
@ -484,7 +484,7 @@
render_layer="2"
texture=""
global_color="false" />
<group id= "right_pvp"
posref="TR TL"
posparent="right"
@ -746,7 +746,7 @@
opened="true"
child_resize_w="true"
child_resize_h="true"
win_priority="%win_priority_world_space"
posref="BL BM"
use_cursor="true">
@ -1028,9 +1028,9 @@
<!-- NOT USED FOR THE MOMENT !!!
<template name= "3dbulle_R" id= "" >
<group id= "#id" type= "container" header_active= "false" options= "no_bordure" openable= "false" savable= "false" resizer= "true" movable= "false" right_button= "false" opened= "true" child_resize_w= "true" w= "0" max_w= "256" min_w= "48" h= "48" >
<group id= "header_opened" x= "0" y= "0" child_resize_w= "true" w= "0" child_resize_h= "true" h= "0" max_w= "256" min_w= "48" max_h= "256" min_h= "48" posref= "TL TL" >
<group id= "window" x= "0" y= "0" child_resize_w= "true" w= "0" child_resize_h= "true" h= "0" posref= "TL TL" >
<view type= "bitmap" id= "win_M" posref= "MM MM" scale= "true" sizeref= "wh" w= "-10" h= "-10" texture= "Bulle_M.tga" global_color= "false" />
<view type= "bitmap" id= "win_T" posparent= "win_M" posref= "TL BL" scale= "true" sizeref= "w" w= "0" h= "5" texture= "Bulle_T.tga" global_color= "false" />
@ -1041,19 +1041,19 @@
<view type= "bitmap" id= "win_TR" posref= "TR TR" texture= "Bulle_TR.tga" global_color= "false" />
<view type= "bitmap" id= "win_BL" posref= "BL BL" texture= "Bulle_BL.tga" global_color= "false" />
<view type= "bitmap" id= "win_BR" posref= "BR BR" texture= "Bulle_BR.tga" global_color= "false" />
<view type= "text" id= "text" posref= "TL TL" x= "5" y= "-5" hardtext= "#hardtext"
fontsize="12" justification="justified" color="0 0 0 255" global_color="false"
<view type= "text" id= "text" posref= "TL TL" x= "5" y= "-5" hardtext= "#hardtext"
fontsize="12" justification="justified" color="0 0 0 255" global_color="false"
multi_line="true" multi_line_space="0" line_maxw="160" multi_line_maxw_only="true" />
<! - Yoyo: Fake to have minimum bubble size - >
<group id= "min_w" posparent= "text" posref= "TL TL" x= "0" y= "0" w= "48" h= "14" />
</group>
<view type= "bitmap" id= "win_talk" posref= "BL TL" x= "24" y= "2" posparent= "window" texture= "Bulle_Say_R.tga" global_color= "false" />
</group>
</group>
</template>
-->
@ -1249,7 +1249,7 @@
</group>
</group>
</template>
<!-- * Bulle de dialogue dynamique a gauche du perso
<!-- * Bulle de dialogue dynamique a gauche du perso
textid of the views are updated by code * -->
<style style= "dynchat_desc"
type="text"
@ -1938,13 +1938,13 @@
<proc id= "test_can_drop" > -->
<!-- If the item is from the inventory, can drop if it is an item -->
<!--
<action handler= "isitem" params= "@0" cond= "eq(getSheetSelectionGroup(getDraggedSheet()), 'inventory_selection')" />
<action handler= "isitem" params= "@0" cond= "eq(getSheetSelectionGroup(getDraggedSheet()), 'inventory_selection')" />
-->
<!-- If the items comes from a bot inventory, can drop on an empty slot only. The source must also be an item -->
<!--
<action handler= "itemtoemptyslottest" params= "@0" cond= "eq(getSheetSelectionGroup(getDraggedSheet()), 'buy_selection')" />
-->
<!--
<!--
</proc>
-->
<proc id= "test_can_drop" >
@ -2414,7 +2414,7 @@
<!-- ********** -->
<!-- * SETS * -->
<!-- ********** -->
<!-- test if drop can be done depending on the mode
<!-- test if drop can be done depending on the mode
Param 0 is src=... (filled by code)
-->
<proc id= "slot_can_drop" >
@ -2426,7 +2426,7 @@
params="@0|test_empty=true" />
</proc>
<!-- Exemple of ifthenelse function
<view type= "text" id= "notabene" posparent= "handr" posref= "MM MM" color= "255 255 255 255" fontsize= "12" shadow= "true" hardtext= "0" />
<view type= "text" id= "notabene" posparent= "handr" posref= "MM MM" color= "255 255 255 255" fontsize= "12" shadow= "true" hardtext= "0" />
<link expr= "ifthenelse(isRangeWeapon (@%set_base:#setnumber:%set_r),str('RW'),str('.'))" target= "notabene:hardtext" />
-->
<!-- template for border inside of a group -->
@ -4112,7 +4112,7 @@
texture="ico_heal.tga"
global_color="false"
posref="BL TL"
posparent="text"
posparent="text"
active="true"/>
<view type= "bitmap"
id="sta_buff"
@ -4282,7 +4282,7 @@
posparent="text"
xcost="230"
line_maxw="185"
multi_line_maxw_only="true"
multi_line_maxw_only="true"
param_deltax="13"
sizeref="none"
child_resize_w="true"
@ -4290,7 +4290,7 @@
global_color="false"/>
</group>
<!-- Over Text used for SingleLine TextView that are clamped (group_tree, keys interface....) -->
<group id= "over_extend_view_text"
child_resize_w="true"
@ -4654,7 +4654,7 @@
params="dblink=%inventory_open_value|value=isOpen('ui:interface:inventory')" />
<!-- force to open the inventory -->
<!-- <action handler="set_open" cond="le(1,@%bag_nb)" params="target=ui:interface:userbags|open='true'"/>
<action handler= "set_open" cond= "le(1,@%bag_nb)" params= "target=ui:interface:userbag1|open='true'" />
<action handler= "set_open" cond= "le(1,@%bag_nb)" params= "target=ui:interface:userbag1|open='true'" />
<action handler= "set_open" cond= "le(2,@%bag_nb)" params= "target=ui:interface:userbag2|open='true'" />
<action handler= "set_open" cond= "le(3,@%bag_nb)" params= "target=ui:interface:userbag3|open='true'" />
<action handler= "set_open" cond= "le(4,@%bag_nb)" params= "target=ui:interface:userbag4|open='true'" />
@ -4678,7 +4678,7 @@
<action handler= "set_open" cond= "and(eq(@%bag2_touched, 0), le(2,@%bag_nb))" params= "target=ui:interface:userbag2|open=@@%bag2_open_value" />
<action handler= "set_open" cond= "and(eq(@%bag3_touched, 0), le(3,@%bag_nb))" params= "target=ui:interface:userbag3|open=@@%bag3_open_value" />
<action handler= "set_open" cond= "and(eq(@%bag4_touched, 0), le(4,@%bag_nb))" params= "target=ui:interface:userbag4|open=@@%bag4_open_value" />
<action handler= "set_open" cond= "and(eq(@%bags_touched, 0), le(1,@%bag_nb))" params= "target=ui:interface:userbags|open=@@%bags_open_value" />
<action handler= "set_open" cond= "and(eq(@%bags_touched, 0), le(1,@%bag_nb))" params= "target=ui:interface:userbags|open=@@%bags_open_value" />
<action handler= "set_open" cond= "eq(@%player_touched, 0)" params= "target=ui:interface:player|open=@@%player_open_value" />
<action handler= "set_open" cond= "eq(@%money_touched, 0)" params= "target=ui:interface:usermoney|open=@@%money_open_value" /> -->
<action handler= "set_open"
@ -4822,7 +4822,7 @@
<!-- ******************* -->
<!-- * STYLES * -->
<!-- ******************* -->
<!-- Common Style of a Modal Container. user should define
<!-- Common Style of a Modal Container. user should define
- the "modal_parent" window
- and the "on_enter" ActionHandler to support all "Modal Container" aspects.
-->
@ -5626,7 +5626,7 @@
child_resize_w="false"
child_resize_wmargin="0"
line_maxw="170"
multi_line_maxw_only="false"
multi_line_maxw_only="false"
xcost="215"
auto_grayed="false"
global_color="true">
@ -5835,7 +5835,7 @@
tooltip="uittKeepInfo"
onclick_l="help_keep"
params_l="#index" />
<!--
<!--
<ctrl style= "text_button_16" button_type= "toggle_button" id= "keep" posref= "MR MR" x= "-16" y= "1" wmargin= "8" hardtext= "uiKeepInfoButton" tooltip= "uittKeepInfo" onclick_l= "help_keep" params_l= "#index" />
-->
</group>
@ -6011,9 +6011,9 @@
far="4.0" />
</scene3d>
</group>
<!-- Item preview 3D window -->
<group id= "item_preview"
posref="TL TL"
sizeref="w"
@ -6021,12 +6021,12 @@
h="300"
x="0"
y="-60">
<scene3d id= "scene_item_preview"
<scene3d id= "scene_item_preview"
sizeref="wh"
w="-2"
h="-2"
posref="TL TL"
posref="TL TL"
x="1"
curcam="cam_item_preview"
user_interaction="true"
@ -6048,19 +6048,19 @@
rot="0.0 0.0 -60.0"
anim="1" />
<camera id= "cam_item_preview"
fov="5"
fov="5"
pos="0.0 -40.0 0.0"
target="0.0 0.0 -0.85"
target="0.0 0.0 -0.85"
roll="0" />
<light id= "back" pos= "0.0 28.2 1.6" color= "96 64 32" near= "1.0" far= "4.0" />
<light id= "lgt" pos= "0.0 25.3 2.48" color= "255 255 255" near= "1.0" far= "4.0" />
</scene3d>
</group>
</group>
</group>
<ctrl style= "skin_scroll"
id="sv"
posref="TL TL"
@ -6844,7 +6844,7 @@
posref="MR MR"
x="-4"
texture="W_arrow_down_2.tga" />
<!-- SYSTEM
<!-- SYSTEM
<view type= "text" id= "text" posref= "ML ML" x= "2" /> -->
<group id= "text_group"
posparent="parent"