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@ -3106,13 +3106,24 @@ void CDriverGL::setWindowSize(uint32 width, uint32 height)
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SetWindowPos(_win, NULL, 0, 0, rc.right - rc.left, rc.bottom - rc.top, flags);
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// init window width and height
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RECT clientRect;
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GetClientRect(_win, &clientRect);
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_CurrentMode.Width = uint16(clientRect.right-clientRect.left);
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_CurrentMode.Height = uint16(clientRect.bottom-clientRect.top);
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GetWindowRect(_win, &clientRect);
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_WindowX = clientRect.left;
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_WindowY = clientRect.top;
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if (_CurrentMode.Windowed)
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{
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// TODO: this gives wrong info for initial fullscreen window so limit for windowed only for now
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RECT clientRect;
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GetClientRect(_win, &clientRect);
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_CurrentMode.Width = uint16(clientRect.right-clientRect.left);
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_CurrentMode.Height = uint16(clientRect.bottom-clientRect.top);
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GetWindowRect(_win, &clientRect);
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_WindowX = clientRect.left;
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_WindowY = clientRect.top;
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}
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else
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{
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_CurrentMode.Width = width;
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_CurrentMode.Height = height;
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_WindowX = 0;
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_WindowY = 0;
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}
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#elif defined(NL_OS_MAC)
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