Add some initial uniform buffer related code
--HG-- branch : opengl3hg/feature/opengl3
parent
916683ed2a
commit
5b59e6ba95
@ -0,0 +1,38 @@
|
||||
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
// Copyright (C) 2014 by authors
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "driver_opengl.h"
|
||||
#include "driver_opengl_uniform_buffer.h"
|
||||
|
||||
#include <nel/misc/debug.h>
|
||||
|
||||
namespace NL3D {
|
||||
namespace NLDRIVERGL3 {
|
||||
|
||||
const char *GLSLHeaderUniformBuffer =
|
||||
"#define NL_BUILTIN_CAMERA_BIND " NL_MACRO_TO_STR(NL_BUILTIN_CAMERA_BIND) "\n"
|
||||
"#define NL_BUILTIN_MODEL_BIND " NL_MACRO_TO_STR(NL_BUILTIN_MODEL_BIND) "\n"
|
||||
"#define NL_BUILTIN_MATERIAL_BIND " NL_MACRO_TO_STR(NL_BUILTIN_MATERIAL_BIND) "\n"
|
||||
"#define NL_USER_ENV_BIND " NL_MACRO_TO_STR(NL_USER_ENV_BIND) "\n"
|
||||
"#define NL_USER_VERTEX_PROGRAM_BIND " NL_MACRO_TO_STR(NL_USER_VERTEX_PROGRAM_BIND) "\n"
|
||||
"#define NL_USER_GEOMETRY_PROGRAM_BIND " NL_MACRO_TO_STR(NL_USER_GEOMETRY_PROGRAM_BIND) "\n"
|
||||
"#define NL_USER_PIXEL_PROGRAM_BIND " NL_MACRO_TO_STR(NL_USER_PIXEL_PROGRAM_BIND) "\n"
|
||||
"#define NL_USER_MATERIAL_BIND " NL_MACRO_TO_STR(NL_USER_MATERIAL_BIND) "\n";
|
||||
|
||||
} // NLDRIVERGL3
|
||||
} // NL3D
|
||||
|
||||
/* end of file */
|
@ -0,0 +1,43 @@
|
||||
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
// Copyright (C) 2014 by authors
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#ifndef NL_DRIVER_OPENGL_UNIFORM_BUFFER_H
|
||||
#define NL_DRIVER_OPENGL_UNIFORM_BUFFER_H
|
||||
|
||||
#include "nel/misc/types_nl.h"
|
||||
|
||||
namespace NL3D {
|
||||
namespace NLDRIVERGL3 {
|
||||
|
||||
// NOTE: It is completely safe to reorder these indices.
|
||||
// Always use the defines.
|
||||
#define NL_BUILTIN_CAMERA_BIND 0 // Builtin uniform buffer bound by driver, set by camera transformation
|
||||
#define NL_BUILTIN_MODEL_BIND 1 // Builtin uniform buffer bound by driver, set by model transformation
|
||||
#define NL_BUILTIN_MATERIAL_BIND 2 // Builtin uniform buffer bound by material
|
||||
#define NL_USER_ENV_BIND 3 // User-specified uniform buffer bound by user
|
||||
#define NL_USER_VERTEX_PROGRAM_BIND 4 // User-specified uniform buffer bound by vertex program
|
||||
#define NL_USER_GEOMETRY_PROGRAM_BIND 5 // User-specified uniform buffer bound by geometry program
|
||||
#define NL_USER_PIXEL_PROGRAM_BIND 6 // User-specified uniform buffer bound by pixel program
|
||||
#define NL_USER_MATERIAL_BIND 7 // User-specified uniform buffer bound by material
|
||||
|
||||
extern const char *GLSLHeaderUniformBuffer;
|
||||
|
||||
} // NLDRIVERGL3
|
||||
} // NL3D
|
||||
|
||||
#endif // NL_DRIVER_OPENGL_UNIFORM_BUFFER_H
|
||||
|
||||
/* end of file */
|
Loading…
Reference in New Issue