Changed: #1301 Fix typos in comments/code.

--HG--
branch : gsoc2011-worldeditorqt
hg/feature/sse2
dnk-88 13 years ago
parent d0e4d17656
commit 55f7ee692f

@ -1,6 +1,5 @@
// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
@ -168,12 +167,12 @@ public:
return m_elements[m].y;
}
BuilderZoneRegion* getBuilderZoneRegion(uint32 m)
BuilderZoneRegion *getBuilderZoneRegion(uint32 m)
{
return m_elements[m].builderZoneRegion;
}
const std::string& getMat (uint32 m)
const std::string &getMat (uint32 m)
{
return m_elements[m].matPut;
}
@ -804,7 +803,7 @@ void BuilderZoneRegion::addTransition (sint32 x, sint32 y, uint8 rot, uint8 flip
}
}
void BuilderZoneRegion::addToUpdateAndCreate(BuilderZoneRegion* builderZoneRegion, sint32 sharePos, sint32 x, sint32 y, const std::string &newMat, void *pInt1, void *pInt2)
void BuilderZoneRegion::addToUpdateAndCreate(BuilderZoneRegion *builderZoneRegion, sint32 sharePos, sint32 x, sint32 y, const std::string &newMat, void *pInt1, void *pInt2)
{
const NLLIGO::CZoneRegion &zoneRegion = m_zoneBuilder->zoneRegion(m_regionId)->ligoZoneRegion();
ToUpdate *ptCreate = reinterpret_cast<ToUpdate *>(pInt1);

@ -1,6 +1,5 @@
// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
@ -70,7 +69,7 @@ private:
void addTransition(sint32 x, sint32 y, uint8 rot, uint8 flip, NLLIGO::CZoneBankElement *zoneBankElement);
void addToUpdateAndCreate(BuilderZoneRegion* builderZoneRegion, sint32 sharePos, sint32 x, sint32 y, const std::string &newMat, void *pInt1, void *pInt2);
void addToUpdateAndCreate(BuilderZoneRegion *builderZoneRegion, sint32 sharePos, sint32 x, sint32 y, const std::string &newMat, void *pInt1, void *pInt2);
void putTransitions(sint32 x, sint32 y, const NLLIGO::SPiece &mask, const std::string &matName, void *pInternal);
void updateTrans(sint32 x, sint32 y, NLLIGO::CZoneBankElement *zoneBankElement = NULL);

@ -22,19 +22,19 @@ namespace LandscapeEditor
{
namespace Constants
{
const char * const LANDSCAPE_EDITOR_PLUGIN = "LandscapeEditor";
const char *const LANDSCAPE_EDITOR_PLUGIN = "LandscapeEditor";
//settings
const char * const LANDSCAPE_EDITOR_SECTION = "LandscapeEditor";
const char * const LANDSCAPE_WINDOW_STATE = "LandscapeWindowState";
const char * const LANDSCAPE_WINDOW_GEOMETRY = "LandscapeWindowGeometry";
const char * const LANDSCAPE_DATA_DIRECTORY = "LandscapeDataDirectory";
const char * const LANDSCAPE_USE_OPENGL = "LandscapeUseOpenGL";
const char *const LANDSCAPE_EDITOR_SECTION = "LandscapeEditor";
const char *const LANDSCAPE_WINDOW_STATE = "LandscapeWindowState";
const char *const LANDSCAPE_WINDOW_GEOMETRY = "LandscapeWindowGeometry";
const char *const LANDSCAPE_DATA_DIRECTORY = "LandscapeDataDirectory";
const char *const LANDSCAPE_USE_OPENGL = "LandscapeUseOpenGL";
//resources
const char * const ICON_LANDSCAPE_ITEM = ":/icons/ic_nel_landscape_item.png";
const char * const ICON_ZONE_ITEM = ":/icons/ic_nel_zone.png";
const char * const ICON_LANDSCAPE_ZONES = ":/icons/ic_nel_zones.png";
const char *const ICON_LANDSCAPE_ITEM = ":/icons/ic_nel_landscape_item.png";
const char *const ICON_ZONE_ITEM = ":/icons/ic_nel_zone.png";
const char *const ICON_LANDSCAPE_ZONES = ":/icons/ic_nel_zones.png";
} // namespace Constants

@ -35,7 +35,7 @@ static const int ZONE_NAME = 0;
static const int LAYER_ZONES = 2;
static const int LAYER_EMPTY_ZONES = 3;
static const int LAYER_BLACKOUT = 4;
const char * const LAYER_BLACKOUT_NAME = "blackout";
const char *const LAYER_BLACKOUT_NAME = "blackout";
const int MAX_SCENE_WIDTH = 256;
const int MAX_SCENE_HEIGHT = 256;
@ -323,7 +323,7 @@ void LandscapeScene::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent)
QGraphicsScene::mousePressEvent(mouseEvent);
}
void LandscapeScene::mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent)
void LandscapeScene::mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent)
{
qreal x = mouseEvent->scenePos().x();
qreal y = mouseEvent->scenePos().y();

@ -70,7 +70,7 @@ private:
QPixmap *getPixmap(const QString &zoneName) const;
int m_scaleRatio;
QMap<QString, QPixmap*> m_pixmapMap;
QMap<QString, QPixmap *> m_pixmapMap;
QStringList m_listNames;
};

@ -61,7 +61,7 @@ public:
private:
int m_textureSize;
QMap<QString, QPixmap*> m_pixmapMap;
QMap<QString, QPixmap *> m_pixmapMap;
};
} /* namespace LandscapeEditor */

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