From 55582b6d058f0709e7e870e59348be67ea2bf503 Mon Sep 17 00:00:00 2001 From: Fabien_HENON Date: Wed, 5 Sep 2012 21:46:11 +0200 Subject: [PATCH] Changed: #1469 Don't send the animation step name any more because we only have one magic step --HG-- branch : gsoc2012-fabien --- .../camera_animation_step_factory.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/ryzom/server/src/entities_game_service/camera_animation_manager/camera_animation_step_factory.cpp b/code/ryzom/server/src/entities_game_service/camera_animation_manager/camera_animation_step_factory.cpp index 5409231df..806ba1bc3 100644 --- a/code/ryzom/server/src/entities_game_service/camera_animation_manager/camera_animation_step_factory.cpp +++ b/code/ryzom/server/src/entities_game_service/camera_animation_manager/camera_animation_step_factory.cpp @@ -81,9 +81,9 @@ void ICameraAnimationStep::addModifier(ICameraAnimationModifier* modifier) void ICameraAnimationStep::sendAnimationFullStep(NLMISC::CBitMemStream& bms) { - // We first add the name of the step + /*// We first add the name of the step std::string name = getStepName(); - bms.serial(const_cast(name)); + bms.serial(const_cast(name));*/ // We ask the step to add its information to the message sendAnimationStep(bms);