@ -98,7 +98,7 @@
</PARAMETER>
<PARAMETER NAME= "properties" TYPE= "const_string_array" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "zone" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/fauna_zone_properties"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/fauna_zone_properties"/>
<COMBO_FILES CONTEXT_NAME= "default" PRIM_PATH= "//" />
<COMBO_FILES CONTEXT_NAME= "default" PRIM_PATH= "//root" />
<COMBO_FILES CONTEXT_NAME= "default" PRIM_PATH= "//property_rep" />
@ -128,7 +128,7 @@
<!-- For now, fauna don't have AI profile -->
<!-- <PARAMETER NAME= "ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME= "default"
PATH="R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/npc/ai_movement"/> </PARAMETER>
PATH="L: /leveldesign/world_editor_files/npc/ai_movement"/> </PARAMETER>
-->
<STATIC_CHILD CLASS_NAME= "alias" NAME= "alias" />
<DYNAMIC_CHILD CLASS_NAME= "state_event_handler" />
@ -147,7 +147,7 @@
<PARAMETER NAME= "group_keyword_filter" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "groups_by_name" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "event" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/npc/event_type"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/npc/event_type"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME= "alias" NAME= "alias" />
<DYNAMIC_CHILD CLASS_NAME= "event_handler_action" />
@ -159,7 +159,7 @@
<DEFAULT_VALUE VALUE= "ACTION_ZONE" />
</PARAMETER>
<PARAMETER NAME= "params" TYPE= "const_string_array" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "zone" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/fauna_zone_properties"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/fauna_zone_properties"/>
</PARAMETER>
</PRIMITIVE>
@ -175,7 +175,7 @@
</PARAMETER>
<PARAMETER NAME= "parameters" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "500" SHOW_HS= "true" FILE_EXTENSION= "cs" />
<PARAMETER NAME= "action" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/npc/action_type"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/npc/action_type"/>
</PARAMETER>
<DYNAMIC_CHILD CLASS_NAME= "event_handler_action" />
<DYNAMIC_CHILD CLASS_NAME= "action_zone" />
@ -256,6 +256,8 @@
<PARAMETER NAME= "name" TYPE= "string" VISIBLE= "true" />
<PARAMETER NAME= "require_skill/min_level/max_level" TYPE= "string_array" VISIBLE= "true" />
<PARAMETER NAME= "require_character_age" TYPE= "string" VISIBLE= "true" />
<PARAMETER NAME= "require_max_player_id" TYPE= "string" VISIBLE= "true" />
<PARAMETER NAME= "require_mission_done" TYPE= "string_array" VISIBLE= "true" />
<PARAMETER NAME= "require_mission_not_done" TYPE= "string_array" VISIBLE= "true" />
<PARAMETER NAME= "require_mission_running" TYPE= "string_array" VISIBLE= "true" />
@ -688,6 +690,7 @@
<DYNAMIC_CHILD CLASS_NAME= "recv_named_item" />
<DYNAMIC_CHILD CLASS_NAME= "recv_xp" />
<DYNAMIC_CHILD CLASS_NAME= "destroy_item" />
<DYNAMIC_CHILD CLASS_NAME= "unlearn_brick" />
</PRIMITIVE>
@ -1026,7 +1029,13 @@
<PARAMETER NAME= "item/quantity/quality" TYPE= "string_array" VISIBLE= "true" />
<PARAMETER NAME= "guild" TYPE= "boolean" VISIBLE= "true" />
</PRIMITIVE>
<PRIMITIVE CLASS_NAME= "unlearn_brick" TYPE= "node" AUTO_INIT= "false" DELETABLE= "true" NUMBERIZE= "false" >
<PARAMETER NAME= "name" TYPE= "string" VISIBLE= "true" AUTONAME= "unlearn_brick $action$" />
<PARAMETER NAME= "bricks" TYPE= "string_array" VISIBLE= "true" />
<PARAMETER NAME= "npc_name" TYPE= "string" VISIBLE= "true" />
<PARAMETER NAME= "group" TYPE= "boolean" VISIBLE= "true" />
</PRIMITIVE>
<!-- Fin actions -->
<!-- *************************************** -->
@ -1099,10 +1108,11 @@
<DYNAMIC_CHILD CLASS_NAME= "recv_named_item" />
<DYNAMIC_CHILD CLASS_NAME= "recv_xp" />
<DYNAMIC_CHILD CLASS_NAME= "destroy_item" />
<DYNAMIC_CHILD CLASS_NAME= "unlearn_brick" />
</PRIMITIVE>
<PRIMITIVE CLASS_NAME= "kill" TYPE= "node" PARENT_CLASS= "objective_parent" >
<PARAMETER NAME= "name" TYPE= "string" VISIBLE= "true" AUTONAME= "kill $fauna/quantity$$race/quantity$$group$$npc$$faction/quantity$ "/>
<PARAMETER NAME= "name" TYPE= "string" VISIBLE= "true" AUTONAME= "kill $fauna/quantity$$race/quantity$$group$$npc$$faction/quantity$ $clan_name/min_level/max_level/quantity$ "/>
<PARAMETER NAME= "fauna/quantity" TYPE= "string_array" VISIBLE= "true" />
<PARAMETER NAME= "race/quantity" TYPE= "string_array" VISIBLE= "true" />
@ -1110,6 +1120,7 @@
<PARAMETER NAME= "npc" TYPE= "string_array" VISIBLE= "true" />
<PARAMETER NAME= "npc_by_name/quantity" TYPE= "string" VISIBLE= "true" />
<PARAMETER NAME= "faction/quantity" TYPE= "string" VISIBLE= "true" />
<PARAMETER NAME= "clan_name/min_level/max_level/quantity" TYPE= "string_array" VISIBLE= "true" />
<PARAMETER NAME= "place" TYPE= "string" VISIBLE= "true" />
</PRIMITIVE>
@ -1555,15 +1566,15 @@
</PARAMETER>
-->
<PARAMETER NAME= "item_parts" TYPE= "const_string_array" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "item_part" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/game_element/deposit_system/item_parts"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/game_element/deposit_system/item_parts"/>
</PARAMETER>
<PARAMETER NAME= "mps" TYPE= "const_string_array" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "mp" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/game_element/deposit_system/mps"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/game_element/deposit_system/mps"/>
</PARAMETER>
<PARAMETER NAME= "craft_civ" TYPE= "const_string_array" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "craft_civ" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/game_element/deposit_system/craft_civs"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/game_element/deposit_system/craft_civs"/>
</PARAMETER>
<PARAMETER NAME= "exact_mp_item" TYPE= "string_array" VISIBLE= "true" FILENAME= "false" />
@ -1585,13 +1596,13 @@
</PARAMETER>
<!-- Deposit
<PARAMETER NAME= "item_parts" TYPE= "string_array" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "item_part" LOOKUP= "true" WIDGET_HEIGHT= "100" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/game_element/deposit_system/item_parts"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/game_element/deposit_system/item_parts"/>
</PARAMETER>
<PARAMETER NAME= "mps" TYPE= "string_array" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "mp" LOOKUP= "true" WIDGET_HEIGHT= "100" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/game_element/deposit_system/mps"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/game_element/deposit_system/mps"/>
</PARAMETER>
<PARAMETER NAME= "craft_civ" TYPE= "string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "craft_civ" LOOKUP= "true" WIDGET_HEIGHT= "100" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/game_element/deposit_system/craft_civ"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/game_element/deposit_system/craft_civ"/>
</PARAMETER>
-->
@ -1693,7 +1704,7 @@
</PARAMETER>
-->
<PARAMETER NAME= "ecotype" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "ecotype" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/game_element/deposit_system/ecotypes"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/game_element/deposit_system/ecotypes"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME= "alias" NAME= "alias" />
</PRIMITIVE>
@ -1854,7 +1865,7 @@
<PARAMETER NAME= "ConstArray" TYPE= "const_string_array" VISIBLE= "true" FILENAME= "true" WIDGET_HEIGHT= "100" FILE_EXTENSION= "flora" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_VALUES CONTEXT_NAME= "jungle" >
<CONTEXT_VALUE VALUE= "jungle0" />
</COMBO_VALUES>
@ -1877,7 +1888,7 @@
<PARAMETER NAME= "ConstArray2" TYPE= "const_string_array" VISIBLE= "true" FILENAME= "true" WIDGET_HEIGHT= "100" FILE_EXTENSION= "flora" LOOKUP= "true" AUTONAME= "$ConstArray$" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_VALUES CONTEXT_NAME= "jungle" >
<CONTEXT_VALUE VALUE= "jungle0" />
</COMBO_VALUES>
@ -1986,11 +1997,11 @@
<PARAMETER NAME= "name" TYPE= "string" VISIBLE= "true" >
</PARAMETER>
<PARAMETER NAME= "form" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "flora" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "forest" PATH= " l :/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME= "jungle" PATH= " l :/leveldesign/game_elem/plant/flora_template/jungle"/>
<COMBO_FILES CONTEXT_NAME= "desert" PATH= " l :/leveldesign/game_elem/plant/flora_template/desert"/>
<COMBO_FILES CONTEXT_NAME= "lacustre" PATH= " l :/leveldesign/game_elem/plant/flora_template/lacustre"/>
<COMBO_FILES CONTEXT_NAME= "prime_roots" PATH= " l :/leveldesign/game_elem/plant/flora_template/primes_racines"/>
<COMBO_FILES CONTEXT_NAME= "forest" PATH= " L :/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME= "jungle" PATH= " L :/leveldesign/game_elem/plant/flora_template/jungle"/>
<COMBO_FILES CONTEXT_NAME= "desert" PATH= " L :/leveldesign/game_elem/plant/flora_template/desert"/>
<COMBO_FILES CONTEXT_NAME= "lacustre" PATH= " L :/leveldesign/game_elem/plant/flora_template/lacustre"/>
<COMBO_FILES CONTEXT_NAME= "prime_roots" PATH= " L :/leveldesign/game_elem/plant/flora_template/primes_racines"/>
</PARAMETER>
<DYNAMIC_CHILD CLASS_NAME= "flora_exclude" />
<GENERATED_CHILD CLASS_NAME= "prim" />
@ -2003,11 +2014,11 @@
<PARAMETER NAME= "name" TYPE= "string" VISIBLE= "true" >
</PARAMETER>
<PARAMETER NAME= "form" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "flora" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "forest" PATH= " l :/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME= "jungle" PATH= " l :/leveldesign/game_elem/plant/flora_template/jungle"/>
<COMBO_FILES CONTEXT_NAME= "desert" PATH= " l :/leveldesign/game_elem/plant/flora_template/desert"/>
<COMBO_FILES CONTEXT_NAME= "lacustre" PATH= " l :/leveldesign/game_elem/plant/flora_template/lacustre"/>
<COMBO_FILES CONTEXT_NAME= "prime_roots" PATH= " l :/leveldesign/game_elem/plant/flora_template/primes_racines"/>
<COMBO_FILES CONTEXT_NAME= "forest" PATH= " L :/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME= "jungle" PATH= " L :/leveldesign/game_elem/plant/flora_template/jungle"/>
<COMBO_FILES CONTEXT_NAME= "desert" PATH= " L :/leveldesign/game_elem/plant/flora_template/desert"/>
<COMBO_FILES CONTEXT_NAME= "lacustre" PATH= " L :/leveldesign/game_elem/plant/flora_template/lacustre"/>
<COMBO_FILES CONTEXT_NAME= "prime_roots" PATH= " L :/leveldesign/game_elem/plant/flora_template/primes_racines"/>
</PARAMETER>
<DYNAMIC_CHILD CLASS_NAME= "flora_exclude" />
<GENERATED_CHILD CLASS_NAME= "prim" />
@ -2022,11 +2033,11 @@
<PARAMETER NAME= "name" TYPE= "string" VISIBLE= "true" >
</PARAMETER>
<PARAMETER NAME= "form" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "plant" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "forest" PATH= " l :/leveldesign/game_elem/plant/ecosystem/forest"/>
<COMBO_FILES CONTEXT_NAME= "jungle" PATH= " l :/leveldesign/game_elem/plant/ecosystem/jungle"/>
<COMBO_FILES CONTEXT_NAME= "desert" PATH= " l :/leveldesign/game_elem/plant/ecosystem/desert"/>
<COMBO_FILES CONTEXT_NAME= "lacustre" PATH= " l :/leveldesign/game_elem/plant/ecosystem/lacustre"/>
<COMBO_FILES CONTEXT_NAME= "prime_roots" PATH= " l :/leveldesign/game_elem/plant/ecosystem/primes_racines"/>
<COMBO_FILES CONTEXT_NAME= "forest" PATH= " L :/leveldesign/game_elem/plant/ecosystem/forest"/>
<COMBO_FILES CONTEXT_NAME= "jungle" PATH= " L :/leveldesign/game_elem/plant/ecosystem/jungle"/>
<COMBO_FILES CONTEXT_NAME= "desert" PATH= " L :/leveldesign/game_elem/plant/ecosystem/desert"/>
<COMBO_FILES CONTEXT_NAME= "lacustre" PATH= " L :/leveldesign/game_elem/plant/ecosystem/lacustre"/>
<COMBO_FILES CONTEXT_NAME= "prime_roots" PATH= " L :/leveldesign/game_elem/plant/ecosystem/primes_racines"/>
</PARAMETER>
<PARAMETER NAME= "radius" TYPE= "string" VISIBLE= "true" >
<DEFAULT_VALUE VALUE= "1" />
@ -2100,7 +2111,7 @@
<PARAMETER NAME= "group_keyword_filter" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "groups_by_name" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "event" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l:\ leveldesign\world_editor_files/npc/event_type"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L:/ leveldesign\world_editor_files/npc/event_type"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME= "alias" NAME= "alias" />
<DYNAMIC_CHILD CLASS_NAME= "fauna_event_handler_action" />
@ -2120,7 +2131,7 @@
<!-- For now, fauna don't have AI profile -->
<!-- <PARAMETER NAME= "ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME= "default"
PATH="l:\ leveldesign\world_editor_files/npc/ai_movement"/> </PARAMETER>
PATH="L:/ leveldesign\world_editor_files/npc/ai_movement"/> </PARAMETER>
-->
<STATIC_CHILD CLASS_NAME= "alias" NAME= "alias" />
<DYNAMIC_CHILD CLASS_NAME= "group_fauna" />
@ -2140,7 +2151,7 @@
<PARAMETER NAME= "group_keyword_filter" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "groups_by_name" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "event" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l:\ leveldesign\world_editor_files/npc/event_type"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L:/ leveldesign\world_editor_files/npc/event_type"/>
</PARAMETER>
<DYNAMIC_CHILD CLASS_NAME= "fauna_event_handler_action" />
<STATIC_CHILD CLASS_NAME= "alias" NAME= "alias" />
@ -2155,7 +2166,7 @@
<!-- <PARAMETER NAME="params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> -->
<PARAMETER NAME= "params" TYPE= "const_string_array" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "zone" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l:\ leveldesign\world_editor_files/fauna_zone_properties"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L:/ leveldesign\world_editor_files/fauna_zone_properties"/>
</PARAMETER>
</PRIMITIVE>
@ -2169,7 +2180,7 @@
<!-- <PARAMETER NAME="params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> -->
<PARAMETER NAME= "params" TYPE= "const_string_array" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "zone" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l:\ leveldesign\world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L:/ leveldesign\world_editor_files/npc_zone_properties"/>
</PARAMETER>
</PRIMITIVE>
@ -2185,7 +2196,7 @@
</PARAMETER>
<PARAMETER NAME= "parameters" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "500" SHOW_HS= "true" FILE_EXTENSION= "cs" />
<PARAMETER NAME= "action" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l:\ leveldesign\world_editor_files/npc/action_type"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L:/ leveldesign\world_editor_files/npc/action_type"/>
</PARAMETER>
<DYNAMIC_CHILD CLASS_NAME= "fauna_event_handler_action" />
<DYNAMIC_CHILD CLASS_NAME= "fauna_action_zone" />
@ -2459,22 +2470,22 @@
<DEFAULT_VALUE VALUE= "0" />
</PARAMETER>
<PARAMETER NAME= "creature_code" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "creature" LOOKUP= "true" SORT_ENTRIES= "true" >
<COMBO_FILES CONTEXT_NAME= "forest" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME= "desert" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME= "jungle" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME= "invasion" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME= "lacustre" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME= "prime_roots" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME= "goo" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME= "invasion" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME= "forest" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME= "desert" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME= "jungle" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME= "invasion" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME= "lacustre" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME= "prime_roots" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME= "goo" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME= "invasion" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
</PARAMETER>
</PRIMITIVE>
<!-- *********************************************************************************** -->
@ -2513,10 +2524,10 @@
-->
<!-- <PARAMETER NAME= "keywords" TYPE="string_array" VISIBLE="true"/> -->
<PARAMETER NAME= "ai_movement" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/npc/ai_movement"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER>
<PARAMETER NAME= "ai_activity" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/npc/ai_activity"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE= "no_change" />
</PARAMETER>
<STATIC_CHILD CLASS_NAME= "alias" NAME= "alias" />
@ -2573,7 +2584,7 @@
</PARAMETER>
-->
<PARAMETER NAME= "sheet" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "creature" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Kami/kamikeep"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Kami/kamikeep"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME= "alias" NAME= "alias" />
</PRIMITIVE>
@ -2592,7 +2603,7 @@
</PARAMETER>
-->
<PARAMETER NAME= "sheet" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "creature" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Kami/kamiguide"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Kami/kamiguide"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME= "alias" NAME= "alias" />
</PRIMITIVE>
@ -2614,21 +2625,21 @@
<DEFAULT_VALUE VALUE= "deposit" />
</PARAMETER>
<PARAMETER NAME= "type" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "deposit" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "desert" PATH= " l :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "desert" PATH= " l :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "desert" PATH= " l :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "forest" PATH= " l :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "forest" PATH= " l :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "forest" PATH= " l :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "jungle" PATH= " l :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "jungle" PATH= " l :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "jungle" PATH= " l :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "lacustre" PATH= " l :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "lacustre" PATH= " l :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "lacustre" PATH= " l :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "prime_roots" PATH= " l :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "prime_roots" PATH= " l :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "prime_roots" PATH= " l :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "desert" PATH= " L :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "desert" PATH= " L :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "desert" PATH= " L :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "forest" PATH= " L :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "forest" PATH= " L :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "forest" PATH= " L :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "jungle" PATH= " L :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "jungle" PATH= " L :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "jungle" PATH= " L :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "lacustre" PATH= " L :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "lacustre" PATH= " L :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "lacustre" PATH= " L :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "prime_roots" PATH= " L :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "prime_roots" PATH= " L :/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME= "prime_roots" PATH= " L :/leveldesign/game_element/deposit"/>
</PARAMETER>
<PARAMETER NAME= "deposit_type" TYPE= "string" VISIBLE= "false" >
<DEFAULT_VALUE VALUE= "flora" />
@ -2720,10 +2731,10 @@
-->
<PARAMETER NAME= "keywords" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "ai_movement" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/npc/ai_movement"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER>
<PARAMETER NAME= "ai_activity" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/npc/ai_activity"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE= "no_change" />
</PARAMETER>
<PARAMETER NAME= "ai_profile_params" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
@ -2761,10 +2772,10 @@
-->
<PARAMETER NAME= "keywords" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "ai_movement" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/npc/ai_movement"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER>
<PARAMETER NAME= "ai_activity" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/npc/ai_activity"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE= "no_change" />
</PARAMETER>
<PARAMETER NAME= "ai_profile_params" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
@ -2802,10 +2813,10 @@
-->
<PARAMETER NAME= "keywords" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "ai_movement" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/npc/ai_movement"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER>
<PARAMETER NAME= "ai_activity" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/npc/ai_activity"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE= "no_change" />
</PARAMETER>
<PARAMETER NAME= "ai_profile_params" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
@ -2828,10 +2839,10 @@
<PARAMETER NAME= "grp_keyword_filter" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "grps_by_name" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "ai_movement" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/npc/ai_movement"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER>
<PARAMETER NAME= "ai_activity" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/npc/ai_activity"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE= "no_change" />
</PARAMETER>
<PARAMETER NAME= "ai_profile_params" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
@ -2869,7 +2880,7 @@
<PARAMETER NAME= "group_keyword_filter" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "groups_by_name" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "event" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/npc/event_type"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/npc/event_type"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME= "alias" NAME= "alias" />
<DYNAMIC_CHILD CLASS_NAME= "npc_event_handler_action" />
@ -2888,7 +2899,7 @@
<PARAMETER NAME= "group_keyword_filter" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "groups_by_name" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "event" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/npc/event_type"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/npc/event_type"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME= "alias" NAME= "alias" />
<DYNAMIC_CHILD CLASS_NAME= "npc_event_handler_action" />
@ -2907,7 +2918,7 @@
<PARAMETER NAME= "state_keyword_filter" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "states_by_name" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "event" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/npc/event_type"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/npc/event_type"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME= "alias" NAME= "alias" />
<DYNAMIC_CHILD CLASS_NAME= "npc_event_handler_action" />
@ -2924,7 +2935,7 @@
</PARAMETER>
<PARAMETER NAME= "parameters" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "500" SHOW_HS= "true" FILE_EXTENSION= "cs" />
<PARAMETER NAME= "action" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/npc/action_type"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/npc/action_type"/>
</PARAMETER>
<DYNAMIC_CHILD CLASS_NAME= "npc_event_handler_action" />
<DYNAMIC_CHILD CLASS_NAME= "fauna_action_zone" />
@ -2953,17 +2964,17 @@
<PARAMETER NAME= "bot_equipment" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "bot_chat_parameters" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "bot_sheet_client" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "creature" LOOKUP= "true" SORT_ENTRIES= "true" EDITABLE= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
</PARAMETER>
<PARAMETER NAME= "bot_vertical_pos" TYPE= "const_string" VISIBLE= "true" >
<DEFAULT_VALUE VALUE= "auto" />
@ -3015,17 +3026,17 @@
<PARAMETER NAME= "keywords" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "equipment" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "sheet_client" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "creature" LOOKUP= "true" SORT_ENTRIES= "true" EDITABLE= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
</PARAMETER>
<PARAMETER NAME= "is_stuck" TYPE= "boolean" VISIBLE= "true" >
<DEFAULT_VALUE VALUE= "false" />
@ -3060,11 +3071,11 @@
<PARAMETER NAME= "effect" TYPE= "string" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "neighbours" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "sheet_socle" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "creature" LOOKUP= "true" SORT_ENTRIES= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\objects"/>
</PARAMETER>
<!--
<PARAMETER NAME= "sheet_spire" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "creature" LOOKUP= "true" SORT_ENTRIES= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\objects"/>
</PARAMETER>
-->
<PARAMETER NAME= "sheet_spire" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
@ -3108,17 +3119,17 @@
</PARAMETER>
<PARAMETER NAME= "sheet_client" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "creature" LOOKUP= "true" SORT_ENTRIES= "true" EDITABLE= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
</PARAMETER>
</PRIMITIVE>
@ -3231,7 +3242,7 @@
</PARAMETER>
<PARAMETER NAME= "sheet" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "continent" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/world"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/world"/>
</PARAMETER>
<!-- <PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
@ -3662,7 +3673,7 @@
<DEFAULT_VALUE VALUE= "OUTPOST" />
</PARAMETER>
<PARAMETER NAME= "owner_tribe" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/families"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/families"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME= "alias" NAME= "alias" />
@ -3678,7 +3689,7 @@
<PARAMETER NAME= "tribe_squads2" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "outpost_sheet" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "outpost" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/game_element/outpost/outpost"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/game_element/outpost/outpost"/>
</PARAMETER>
<PARAMETER NAME= "PVP_Type" TYPE= "const_string" VISIBLE= "true" FILENAME= "false" LOOKUP= "false" >
@ -3751,7 +3762,7 @@
<DEFAULT_VALUE VALUE= "OUTPOST_MANAGER_EVENT" />
</PARAMETER>
<PARAMETER NAME= "event" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/outpost/manager/event_type"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/outpost/manager/event_type"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME= "alias" NAME= "alias" />
<DYNAMIC_CHILD CLASS_NAME= "npc_event_handler_action" />
@ -3765,7 +3776,7 @@
<DEFAULT_VALUE VALUE= "OUTPOST_MANAGER_EVENT_ACTION" />
</PARAMETER>
<PARAMETER NAME= "action" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/outpost/manager/action_type"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/outpost/manager/action_type"/>
</PARAMETER>
<DYNAMIC_CHILD CLASS_NAME= "outpost_manager_event_handler_action" />
</PRIMITIVE>
@ -3819,7 +3830,7 @@
</COMBO_VALUES>
</PARAMETER>
<PARAMETER NAME= "sheet" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "outpost_building" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/game_element/outpost/building"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/game_element/outpost/building"/>
<DEFAULT_VALUE VALUE= "empty.outpost_building" />
</PARAMETER>
<STATIC_CHILD CLASS_NAME= "alias" NAME= "alias" />
@ -3866,7 +3877,7 @@
</PARAMETER>
-->
<PARAMETER NAME= "continent_name" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/continents"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/continents"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME= "alias" NAME= "alias" />
@ -3991,12 +4002,12 @@
-->
<PARAMETER NAME= "family" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/families"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/families"/>
</PARAMETER>
<!-- Sample ..
<PARAMETER NAME= "item_parts" TYPE= "const_string_array" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "item_part" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/game_element/deposit_system/item_parts"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/game_element/deposit_system/item_parts"/>
</PARAMETER>
-->
@ -4019,10 +4030,10 @@
</PARAMETER>
-->
<PARAMETER NAME= "food" TYPE= "const_string_array" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "zone" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/fauna_zone_properties"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/fauna_zone_properties"/>
</PARAMETER>
<PARAMETER NAME= "rest" TYPE= "const_string_array" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "zone" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/fauna_zone_properties"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/fauna_zone_properties"/>
</PARAMETER>
<PARAMETER NAME= "energy_0_25" TYPE= "string" VISIBLE= "true" FILENAME= "false" >
@ -4052,7 +4063,7 @@
</PARAMETER>
-->
<PARAMETER NAME= "family" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/families"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/families"/>
</PARAMETER>
<PARAMETER NAME= "energy_0_25" TYPE= "string" VISIBLE= "true" FILENAME= "false" >
@ -4098,7 +4109,7 @@
<DYNAMIC_CHILD CLASS_NAME= "group_template_npc_ml" />
<STATIC_CHILD CLASS_NAME= "alias" NAME= "alias" />
<PARAMETER NAME= "flags" TYPE= "const_string_array" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "zone" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/npc_zone_properties"/>
</PARAMETER>
</PRIMITIVE>
@ -4118,18 +4129,18 @@
</PARAMETER>
<PARAMETER NAME= "bot_equipment" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "bot_sheet_look" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "creature" LOOKUP= "true" SORT_ENTRIES= "true" EDITABLE= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Fauna\bestiary"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Fauna\bestiary\desert"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Fauna\bestiary\forest"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Fauna\bestiary\goo"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Fauna\bestiary\invasion"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Fauna\bestiary\jungle"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Fauna\bestiary\lacustre"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Fauna\bestiary\prime_roots"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Fauna\bestiary"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Fauna\bestiary\desert"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Fauna\bestiary\forest"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Fauna\bestiary\goo"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Fauna\bestiary\invasion"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Fauna\bestiary\jungle"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Fauna\bestiary\lacustre"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Fauna\bestiary\prime_roots"/>
</PARAMETER>
<PARAMETER NAME= "grp_parameters" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
@ -4189,7 +4200,7 @@
<PARAMETER NAME= "name" TYPE= "string" VISIBLE= "true" />
<PARAMETER NAME= "is tribe" TYPE= "boolean" VISIBLE= "true" />
<PARAMETER NAME= "squad sheet" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "outpost_squad" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign/game_element/outpost/squad"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign/game_element/outpost/squad"/>
</PARAMETER>
<PARAMETER NAME= "bot_sheets" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "ai_type" TYPE= "string" VISIBLE= "false" >
@ -4214,18 +4225,18 @@
</PARAMETER>
<PARAMETER NAME= "sheet_look" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "creature" LOOKUP= "true" SORT_ENTRIES= "true" >
<COMBO_FILES CONTEXT_NAME= "global" PATH= " l :/leveldesign/Game_elem/Creature/Npc/bestiary/creature"/>
<COMBO_FILES CONTEXT_NAME= "global" PATH= " l :/leveldesign/Game_elem/Creature/Npc/world/3dset"/>
<COMBO_FILES CONTEXT_NAME= "global" PATH= " l :/leveldesign/Game_elem/Creature/objects"/>
<COMBO_FILES CONTEXT_NAME= "global" PATH= " l :/leveldesign/Game_elem/Creature/Npc/bestiary/bot_object"/>
<COMBO_FILES CONTEXT_NAME= "global" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary"/>
<COMBO_FILES CONTEXT_NAME= "desert" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME= "forest" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME= "goo" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME= "invasion" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME= "jungle" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME= "lacustre" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME= "prime_roots" PATH= " l :/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME= "global" PATH= " L :/leveldesign/Game_elem/Creature/Npc/bestiary/creature"/>
<COMBO_FILES CONTEXT_NAME= "global" PATH= " L :/leveldesign/Game_elem/Creature/Npc/world/3dset"/>
<COMBO_FILES CONTEXT_NAME= "global" PATH= " L :/leveldesign/Game_elem/Creature/objects"/>
<COMBO_FILES CONTEXT_NAME= "global" PATH= " L :/leveldesign/Game_elem/Creature/Npc/bestiary/bot_object"/>
<COMBO_FILES CONTEXT_NAME= "global" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary"/>
<COMBO_FILES CONTEXT_NAME= "desert" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME= "forest" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME= "goo" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME= "invasion" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME= "jungle" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME= "lacustre" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME= "prime_roots" PATH= " L :/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
</PARAMETER>
<PARAMETER NAME= "level_delta" TYPE= "string" VISIBLE= "true" >
@ -4307,18 +4318,18 @@
</PARAMETER>
<PARAMETER NAME= "equipment" TYPE= "string_array" VISIBLE= "true" WIDGET_HEIGHT= "100" />
<PARAMETER NAME= "sheet_look" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "creature" LOOKUP= "true" SORT_ENTRIES= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Fauna\bestiary"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Fauna\bestiary\desert"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Fauna\bestiary\forest"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Fauna\bestiary\goo"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Fauna\bestiary\invasion"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Fauna\bestiary\jungle"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Fauna\bestiary\lacustre"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " l :/leveldesign\Game_elem\Creature\Fauna\bestiary\prime_roots"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Fauna\bestiary"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Fauna\bestiary\desert"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Fauna\bestiary\forest"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Fauna\bestiary\goo"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Fauna\bestiary\invasion"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Fauna\bestiary\jungle"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Fauna\bestiary\lacustre"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L :/leveldesign\Game_elem\Creature\Fauna\bestiary\prime_roots"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME= "alias" NAME= "alias" />
</PRIMITIVE>
@ -4493,7 +4504,7 @@
-->
<PARAMETER NAME= "family" TYPE= "const_string" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "html" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/families"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/families"/>
</PARAMETER>
<PARAMETER NAME= "energy" TYPE= "string" VISIBLE= "true" FILENAME= "false" >
@ -4635,7 +4646,7 @@
</PARAMETER>
<PARAMETER NAME= "properties" TYPE= "const_string_array" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "zone" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/fauna_zone_properties"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/fauna_zone_properties"/>
</PARAMETER>
<PARAMETER NAME= "vertical_pos" TYPE= "const_string" VISIBLE= "true" >
@ -4670,7 +4681,7 @@
</PARAMETER>
<PARAMETER NAME= "properties" TYPE= "const_string_array" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "zone" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME= "default" PRIM_PATH= "//property_rep" />
</PARAMETER>
@ -4704,7 +4715,7 @@
-->
<PARAMETER NAME= "properties" TYPE= "const_string_array" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "zone" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME= "default" PRIM_PATH= "//property_rep" />
</PARAMETER>
@ -4738,7 +4749,7 @@
-->
<PARAMETER NAME= "properties" TYPE= "const_string_array" VISIBLE= "true" FILENAME= "true" FILE_EXTENSION= "zone" LOOKUP= "true" >
<COMBO_FILES CONTEXT_NAME= "default" PATH= " R:/code/ryzom/common/data_leveldesign /leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME= "default" PATH= " L: /leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME= "default" PRIM_PATH= "//property_rep" />
</PARAMETER>