--HG-- branch : opengl3
@ -409,7 +409,9 @@ void *CVertexBufferAMDPinned::lock()
}
m_Driver->_DriverGLStates.forceBindARBVertexBuffer(0);
nlassert(m_VertexPtr);
nlassert(m_VertexPtr == m_VertexPtrAligned);
// May actually return a different virtual address on some systems
// nlassert(m_VertexPtr == m_VertexPtrAligned);
// Profiling
if (m_Driver->_VBHardProfiling)