Correctly save and restore screen resolution from icfg file

--HG--
branch : develop
hg/feature/material-editor
Nimetu 9 years ago
parent 76ee797e49
commit 4bb0da6a72

@ -1761,6 +1761,8 @@ bool CInterfaceManager::loadConfig (const string &filename)
// *** If saved resolution is different from the current one setuped, must fix positions in _Modes
if(lastInGameScreenResLoaded)
{
// Temporarily set screen to saved size so that positions are correctly calculated
CWidgetManager::getInstance()->setScreenWH(_LastInGameScreenW, _LastInGameScreenH);
// NB: we are typically InGame here (even though the _InGame flag is not yet set)
// Use the screen size of the config file. Don't update current UI, just _Modes
CWidgetManager::getInstance()->moveAllWindowsToNewScreenSize(ClientCfg.Width, ClientCfg.Height, false);
@ -2018,6 +2020,9 @@ void CInterfaceManager::updateDesktops( uint32 newScreenW, uint32 newScreenH )
CWidgetManager::getInstance()->getNewWindowCoordToNewScreenSize(gcCont.X, gcCont.Y, gcCont.W, gcCont.H ,newScreenW, newScreenH);
}
}
_LastInGameScreenW = newScreenW;
_LastInGameScreenH = newScreenH;
}
class InvalidateTextVisitor : public CInterfaceElementVisitor

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