diff --git a/ryzom/client/src/interface_v3/action_handler_item.cpp b/ryzom/client/src/interface_v3/action_handler_item.cpp index 1db7d264d..3589ecba0 100644 --- a/ryzom/client/src/interface_v3/action_handler_item.cpp +++ b/ryzom/client/src/interface_v3/action_handler_item.cpp @@ -1888,16 +1888,15 @@ class CHandlerItemMenuCheck : public IActionHandler for(i=0;isetActive(invId!=INVENTORIES::guild && - (uint)invId!=INVENTORIES::pet_animal+i && + pMoveToPa[i]->setActive((uint)invId!=INVENTORIES::pet_animal+i && invMngr.isInventoryPresent((INVENTORIES::TInventory)(INVENTORIES::pet_animal+i)) ); } if (pMoveToGuild) - pMoveToGuild->setActive(invId==INVENTORIES::bag && invMngr.isInventoryPresent(INVENTORIES::guild)); + pMoveToGuild->setActive(invId!=INVENTORIES::guild && invMngr.isInventoryPresent(INVENTORIES::guild)); if (pMoveToRoom) - pMoveToRoom->setActive(invId==INVENTORIES::bag && invMngr.isInventoryPresent(INVENTORIES::player_room)); + pMoveToRoom->setActive(invId!=INVENTORIES::player_room && invMngr.isInventoryPresent(INVENTORIES::player_room)); // std case: can drop / destroy if(pDrop) pDrop->setActive(invId!=INVENTORIES::guild);