Remove useless nlassert, just skip

fixes
parent 178a22d961
commit 3f991d3781

@ -3652,10 +3652,14 @@ void CInventoryManager::updateItemInfoQueue()
TItemInfoWaiters::iterator it;
for(it= _ItemInfoWaiters.begin();it!=_ItemInfoWaiters.end();it++)
{
/* \todo yoyo remove: temp patch to be sure that the client does not send messages before the
/* yoyo remove: temp patch to be sure that the client does not send messages before the
CONNECTION:READY is sent
Ulukyn: this only happens if player ask to reselect a char before end of update items.
On this case, skip it...
*/
nlassert(ConnectionReadySent);
if (!ConnectionReadySent)
continue;
IItemInfoWaiter *waiter=*it;
uint itemSlotId= waiter->ItemSlotId;

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