diff --git a/code/nel/src/misc/bitmap.cpp b/code/nel/src/misc/bitmap.cpp index 015a9c4c4..c21b30fb7 100644 --- a/code/nel/src/misc/bitmap.cpp +++ b/code/nel/src/misc/bitmap.cpp @@ -3269,77 +3269,79 @@ CRGBAF CBitmap::getColor (float x, float y) const uint32 i; + bool isValid = true; for (i = 0; i < 4; ++i) { - nlassert (nX[i] >= 0); - nlassert (nY[i] >= 0 ); - nlassert (nX[i] < nWidth); - nlassert (nY[i] < nHeight); + if (nX[i] < 0 || nY[i] < 0 || nX[i] >= nWidth || nY[i] >= nHeight) + isValid = false; } - // Decimal part of (x,y) - x = x - (float)nX[0]; - y = y - (float)nY[0]; - - switch (this->PixelFormat) + if (isValid) { - case RGBA: - case DXTC1: - case DXTC1Alpha: - case DXTC3: - case DXTC5: - { - CRGBAF finalVal; - CRGBA val[4]; + // Decimal part of (x,y) + x = x - (float)nX[0]; + y = y - (float)nY[0]; - if (this->PixelFormat == RGBA) + switch (this->PixelFormat) + { + case RGBA: + case DXTC1: + case DXTC1Alpha: + case DXTC3: + case DXTC5: { - for (i = 0; i < 4; ++i) + CRGBAF finalVal; + CRGBA val[4]; + + if (this->PixelFormat == RGBA) { - val[i] = CRGBA (rBitmap[(nX[i]+nY[i]*nWidth)*4+0], - rBitmap[(nX[i]+nY[i]*nWidth)*4+1], - rBitmap[(nX[i]+nY[i]*nWidth)*4+2], - rBitmap[(nX[i]+nY[i]*nWidth)*4+3]); + for (i = 0; i < 4; ++i) + { + val[i] = CRGBA (rBitmap[(nX[i]+nY[i]*nWidth)*4+0], + rBitmap[(nX[i]+nY[i]*nWidth)*4+1], + rBitmap[(nX[i]+nY[i]*nWidth)*4+2], + rBitmap[(nX[i]+nY[i]*nWidth)*4+3]); + } } - } - else - { - // slower version : get from DXT - for (i = 0; i < 4; ++i) + else { - val[i] = getPixelColor(nX[i], nY[i]); + // slower version : get from DXT + for (i = 0; i < 4; ++i) + { + val[i] = getPixelColor(nX[i], nY[i]); + } } - } - finalVal.R = getColorInterp (x, y, val[0].R, val[1].R, val[2].R, val[3].R); - finalVal.G = getColorInterp (x, y, val[0].G, val[1].G, val[2].G, val[3].G); - finalVal.B = getColorInterp (x, y, val[0].B, val[1].B, val[2].B, val[3].B); - finalVal.A = getColorInterp (x, y, val[0].A, val[1].A, val[2].A, val[3].A); - finalVal /= 255.f; + finalVal.R = getColorInterp (x, y, val[0].R, val[1].R, val[2].R, val[3].R); + finalVal.G = getColorInterp (x, y, val[0].G, val[1].G, val[2].G, val[3].G); + finalVal.B = getColorInterp (x, y, val[0].B, val[1].B, val[2].B, val[3].B); + finalVal.A = getColorInterp (x, y, val[0].A, val[1].A, val[2].A, val[3].A); + finalVal /= 255.f; - return finalVal; - } - break; - case Alpha: - case Luminance: - { + return finalVal; + } + break; + case Alpha: + case Luminance: + { - float finalVal; - float val[4]; + float finalVal; + float val[4]; - for (i = 0; i < 4; ++i) - val[i] = rBitmap[(nX[i]+nY[i]*nWidth)]; + for (i = 0; i < 4; ++i) + val[i] = rBitmap[(nX[i]+nY[i]*nWidth)]; - finalVal = getColorInterp (x, y, val[0], val[1], val[2], val[3]); - finalVal /= 255.f; + finalVal = getColorInterp (x, y, val[0], val[1], val[2], val[3]); + finalVal /= 255.f; - if (this->PixelFormat == Alpha) - return CRGBAF (1.f, 1.f, 1.f, finalVal); - else // Luminance - return CRGBAF (finalVal, finalVal, finalVal, 1.f); + if (this->PixelFormat == Alpha) + return CRGBAF (1.f, 1.f, 1.f, finalVal); + else // Luminance + return CRGBAF (finalVal, finalVal, finalVal, 1.f); + } + break; + default: break; } - break; - default: break; } return CRGBAF (0.0f, 0.0f, 0.0f, 0.0f); @@ -3626,7 +3628,7 @@ void CBitmap::loadSize(NLMISC::IStream &f, uint32 &retWidth, uint32 &retHeight) { uint8 imagePrecision = 0; // sample precision uint32 imageSize = 0; // width and height - f.serial(imagePrecision); + f.serial(imagePrecision); f.serial(imageSize); NLMISC_BSWAP32(imageSize); diff --git a/code/ryzom/client/src/interface_v3/lua_ihm_ryzom.cpp b/code/ryzom/client/src/interface_v3/lua_ihm_ryzom.cpp index ac8d7dde8..8aa7af585 100644 --- a/code/ryzom/client/src/interface_v3/lua_ihm_ryzom.cpp +++ b/code/ryzom/client/src/interface_v3/lua_ihm_ryzom.cpp @@ -2298,13 +2298,28 @@ int CLuaIHMRyzom::addShape(CLuaState &ls) if(!instance.empty()) { + + if (texture == "#season#" || texture.empty()) + { + uint8 selectedTextureSet = (uint8)::computeCurrSeason(); + instance.selectTextureSet(selectedTextureSet); + texture = ""; + } + else if (texture[0] == '#') + { + uint8 selectedTextureSet; + fromString(texture.substr(1), selectedTextureSet); + instance.selectTextureSet(selectedTextureSet); + texture = ""; + } + for(uint j=0;j