commit
3d309fbfa5
@ -0,0 +1,9 @@
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FILE(GLOB SRC *.cpp)
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ADD_EXECUTABLE(shape2obj ${SRC})
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TARGET_LINK_LIBRARIES(shape2obj nelmisc nel3d)
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NL_DEFAULT_PROPS(shape2obj "NeL, Tools, 3D: shape2obj")
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NL_ADD_RUNTIME_FLAGS(shape2obj)
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INSTALL(TARGETS shape2obj RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d)
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@ -1,28 +1,34 @@
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ADD_SUBDIRECTORY(misc)
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ADD_SUBDIRECTORY(memory)
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# Don't add other subdirectories if only max plugins are selected.
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IF(WITH_NEL_TOOLS)
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ADD_SUBDIRECTORY(misc)
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ADD_SUBDIRECTORY(memory)
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ENDIF(WITH_NEL_TOOLS)
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# Max plugins are under the 3d directory as well.
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IF(WITH_3D)
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ADD_SUBDIRECTORY(3d)
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ENDIF(WITH_3D)
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IF(WITH_PACS)
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ADD_SUBDIRECTORY(pacs)
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ENDIF(WITH_PACS)
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IF(WITH_LOGIC)
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ADD_SUBDIRECTORY(logic)
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ENDIF(WITH_LOGIC)
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IF(WITH_GEORGES)
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ADD_SUBDIRECTORY(georges)
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ENDIF(WITH_GEORGES)
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IF(WITH_SOUND)
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ADD_SUBDIRECTORY(sound)
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ENDIF(WITH_SOUND)
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IF(WITH_NEL_TESTS)
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ADD_SUBDIRECTORY(nel_unit_test)
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ENDIF(WITH_NEL_TESTS)
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#build_gamedata
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# Don't add other subdirectories if only max plugins are selected.
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IF(WITH_NEL_TOOLS)
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IF(WITH_PACS)
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ADD_SUBDIRECTORY(pacs)
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ENDIF(WITH_PACS)
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IF(WITH_LOGIC)
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ADD_SUBDIRECTORY(logic)
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ENDIF(WITH_LOGIC)
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IF(WITH_GEORGES)
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ADD_SUBDIRECTORY(georges)
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ENDIF(WITH_GEORGES)
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IF(WITH_SOUND)
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ADD_SUBDIRECTORY(sound)
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ENDIF(WITH_SOUND)
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IF(WITH_NEL_TESTS)
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ADD_SUBDIRECTORY(nel_unit_test)
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ENDIF(WITH_NEL_TESTS)
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ENDIF(WITH_NEL_TOOLS)
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